Dancing Hoskuld
Deity
9th June 2010 converted SaibotLieh's Female Missionaries ModComp to RoM 2.91 and to RoM/AND 1.73 See thread.
30th April 2010 new mod Subdued Animals. Suitable for RoM and AND but not necessarally for snail speed and slower games.
Update for RoM 2.9 My RoM Mod Pack
Contains
- some of Orion Veteran's wonders modified for RoM
- new graphics for trade caravan and viking longboat (button)
- static wonder movies for some of wonders without movies
- spies upgrade to agents (Mot needed if you have Vincentz , VIP mod)
- tea mod
The current version of the Warriors of God] mod can be found in HAND, I am doing some minor changes which need some testing.
Older versions for RoM 2.8
Update 14th Feb 2010 Tidied up Trade Caravan (RoM and AND) and Hunting Lodge (AND only) so they can be included in future releases of AND.
New 10th Feb 2010 - Orion Veteran's Wonders (some)
Each is set up to be copied into the Assets\Modules folder. Wehere they will create or overwrite the DancingHoskuld folder.
You may need to add the following to the file MLF_CIV4ModularLoadingControls.xml.
or maybe change "Dancing Hoskuld" to "DancingHoskuld" ie no space. Apparently there has been a generic MLF file created which has all our folders in it already.
The modules are:-
30th April 2010 new mod Subdued Animals. Suitable for RoM and AND but not necessarally for snail speed and slower games.
Update for RoM 2.9 My RoM Mod Pack
Contains
- some of Orion Veteran's wonders modified for RoM
- new graphics for trade caravan and viking longboat (button)
- static wonder movies for some of wonders without movies
- spies upgrade to agents (Mot needed if you have Vincentz , VIP mod)
- tea mod
The current version of the Warriors of God] mod can be found in HAND, I am doing some minor changes which need some testing.
Older versions for RoM 2.8
Update 14th Feb 2010 Tidied up Trade Caravan (RoM and AND) and Hunting Lodge (AND only) so they can be included in future releases of AND.
New 10th Feb 2010 - Orion Veteran's Wonders (some)
These wonders were posted by Orion Veteran and only needed minor changes to work with RoM. The only major change was to the National Slave wonder. Included are "The Ark of the Covenant", "the Library of Alexandria", "The National Archives", "Strategic Grain Reserve" and "National Slave Auction".
All work with A New Dawn. All but National Slave Auction work with RoM.
Some of his wonders are already in RoM, some are the same as/similar to AAranda's.
Note. If you have my previous conversion of the Strategic Grain Reserve you should remove it.
I have a couple of modular mods that I think people may find useful.All work with A New Dawn. All but National Slave Auction work with RoM.
Some of his wonders are already in RoM, some are the same as/similar to AAranda's.
Note. If you have my previous conversion of the Strategic Grain Reserve you should remove it.
Each is set up to be copied into the Assets\Modules folder. Wehere they will create or overwrite the DancingHoskuld folder.
You may need to add the following to the file MLF_CIV4ModularLoadingControls.xml.
Code:
<Module>
<Directory>DancingHoskuld</Directory>
<bLoad>1</bLoad>
</Module>
The modules are:-
Tea Mod - first posted in not all resources are equal (tea)
This makes tea and incense more important. Updated and tested with RoM 2.8
Holy Shrine mod - makes holy shrines a great wonder again so that the great prophet's action buttons work like they do in standard BTS. IE if a shrine is built by anyone it will no longer show as one of the actions for the Great Prophet. Works with RoM 2.81 Only partially works with A New Dawn.
Note 0. you should only use this mod if you have increased the maximum number of great wonders that can be built in a city.
Note 1. does not work for Nagaism holy shrine and I can't get it to without changing Zappara's XML which I don't want to.
Note 2. have not yet made one for AAranda's religions
Shinto and Shamanism based on AAranda's religion mod this replaces is Shinto religion so is not compatible with that mod. Moved into that mod. This currently only works with A New Dawn but I am working on one which works with just RoM.
Extra movie pack adds some static movies for some of the wonders. The good thing is that if you want to down load "real" movies from the WonderMovie thread and put the movie in your movie folder replacing any of these statics then it will work. I have already tested Hermatige, Globe Theatre and I think Apollo porject movies from that source.
Trade Caravan graphics just a replacement for the trade caravan so that it does not look like a Great Merchant.
Some A New Dawn mods
This makes tea and incense more important. Updated and tested with RoM 2.8
Holy Shrine mod - makes holy shrines a great wonder again so that the great prophet's action buttons work like they do in standard BTS. IE if a shrine is built by anyone it will no longer show as one of the actions for the Great Prophet. Works with RoM 2.81 Only partially works with A New Dawn.
Note 0. you should only use this mod if you have increased the maximum number of great wonders that can be built in a city.
Note 1. does not work for Nagaism holy shrine and I can't get it to without changing Zappara's XML which I don't want to.
Note 2. have not yet made one for AAranda's religions
Shinto and Shamanism based on AAranda's religion mod this replaces is Shinto religion so is not compatible with that mod. Moved into that mod. This currently only works with A New Dawn but I am working on one which works with just RoM.
Extra movie pack adds some static movies for some of the wonders. The good thing is that if you want to down load "real" movies from the WonderMovie thread and put the movie in your movie folder replacing any of these statics then it will work. I have already tested Hermatige, Globe Theatre and I think Apollo porject movies from that source.
Trade Caravan graphics just a replacement for the trade caravan so that it does not look like a Great Merchant.
Some A New Dawn mods
Warriors of God which is a conversion of the mod by The_J
Vicinity buildings which is based on the idea that some buildings require a resource near by to function.
Vicinity buildings which is based on the idea that some buildings require a resource near by to function.