SLGray
King
It sounds like they might have the same ID code.
Well I can't see anything that'd cause Portugal to not reach the selection screen, but it does look as though Venezuela has outdated CulDiv, Hatlad's Fatimids have a modsupport error (which iirc has been patched), RER has some missing column error that's probably my fault, and well this should fix Ho's Mod Support error.When both Kenya and Portugal were enabled, Portugal could bot be selected in the leader selection list. Portugal just disappeared.
A short introduction
A fair warning, this Civilization and its mechanics will not be to everyone's taste. This, I think, probably due to several aspects of the design, the first and foremost being that this is a one-city-civ (or OCC, if you will), and I can definitely respect that. However, when I started working on this Ragusa (what, late 2014?) I had played a lot of games with Venice and actually enjoyed the experience. The change in focus from the usual Empire management (tall and wide alike) to the City-State experience felt to me more intimite and personal for some reason. Or rather, it had the potential to do so, if the existing game-mechanics allowed it. So that was what I wanted to achieve, and having always been fascinated with the Maritime Republics, Ragusa felt like a good choice. When I started researching its history more thoroughly, I realised the choice hadn't just been good, nah it'd been damn near perfect, with its legacy of starting one of the world's first state organised secret intelligence and security systems based around their skills in diplomacy and trade. Well, you can read the civilopedia for that if you want. In any case, that was the motivation behind the design. I hope you'll enjoy it!
Trade Company
The Trade Company Improvement is the Rector's Unique Great Tile Improvement. It can be constructed within both your own and foreign territory, but only on top of existing Trading Posts. Constructed within your own territory, the Trade Company simply acts like a Customs House. However, constructing it within foreign territory, it claims the Tile and will for as long as you control it, each turn steal a bit of the Influence the former owner had with its most allied City-State.
Intelligence System
The Intelligence System offers a set of Temporary and Permanent Effects, each with three Levels.
The Temporary Effects are as follows:
Walls of Dubrovnik
Increased City Defense and HP by 50/85/125% in Ragusa for 8 turns.
Informant Network
Visibility of all foreign Units within a radius of 6/9/12 tiles of Ragusa for 8 turns.
Defender of Liberty
Military Naval Units earn Experience 50/100/150% faster for 8 turns.
The Permanent Effects are as follows:
Food Supply
Each outgoing International Trade Route generates +2.5/2.5/2.5% Food in Ragusa.
Intelligence Agency
Permanently increase number of Spies/Diplomats available by 1/2/3.
Trading Company
Permanently increase number of Trade Route slots available by 1/2/3.
Rector Bonuses
Upon being expended in the Capital, the Rector provides the following bonus dependent on its type:
Merchant
+25% of your Intelligence generated per turn is added as Gold each turn and the range of Trade Routes is increased by +25% for each Great Merchant expended.
Engineer
+25% of your Intelligence generated per turn is added as Production each turn and Building Production is increased by +15% during Golden Ages for each Great Engineer expended.
Scientist
+25% of your Intelligence generated per turn is added as Science each turn and Research Agreements generate +25% Science for each Great Scientist expended.
Prophet
+25% of your Intelligence generated per turn is added as Faith each turn and each Trade Route sent to a Holy City generates +2 Happiness for each Great Prophet expended.
General
+25% of your Intelligence generated per turn is granted in Experience upon Military Land Unit and there's a +10% chance a second Unit will appear upon training a military Land Unit for each Great General expended.
Admiral
+25% of your Intelligence generated per turn is granted in Experience upon Military Naval Unit and there's a +10% chance a second Unit will appear upon training a military Naval Unit for each Great Admiral expended.
Artist
+25% of your Intelligence generated per turn is added as Golden Age Points each turn and +1 Great Artist Point during Golden Ages for each Great Artist expended.
Writer
+25% of your Intelligence generated per turn is added as Culture each turn and +1 Great Writer Point during Golden Ages for each Great Writer expended.
Musician
+25% of your Intelligence generated per turn is added as Tourism each turn and +1 Great Musician Point during Golden Ages for each Great Musician expended.
The following Great People are introduced in different components of JFDLC.
Doctor
+25% of your Intelligence generated per turn is added as Health each turn and Unhappiness from Citizens is decreased by 10% for each Great Doctor expended.
Magistrate
+25% Intelligence generated from Embassies during Golden Ages for each Great Magistrate expended.
Dignitary
+25% Intelligence generated from Diplomats during Golden Ages for each Great Dignitary expended.
Director
+25% of your Intelligence generated per turn is added as Culture each turn and +1 Great Director Point during Golden Ages for each Great Director expended.
User Settings
Note that you can easily switch off the OCC setting by going into the User Settings file, which can be found in the root folder of the mod, and switching it off. There are also a few other user settings there.
The reason why is that all four have the same locations. If you just use one, they will start in the same area. You could try giving each one a different location.
Clearing your cache will redownload and re-extract workshop mods, which should make them show on the list; if they still don't show then their .civ5mod files will probably be sat unextracted in your MODS folder, and can be manually extracted using your zipping program of choice; if the issue pertains to the usage of any of these mods then a more descriptive report will be required, featuring logs to explain the cause. Google the above processes because you'll find threads explaining the relevant procedures.Would it be possible to update the files on Steam workshop for Kenya, Portugal and Eritrea? None of them work when I try to download them.
I am trying to download and extract them manually as usually do rather than subscribing, so they aren't in my list or cache or Mods folder. But I cleared them anyway and the problem still persists when I try to download them with the Steam Workshop Downloader. Most of the other mods work fine, just those few that I noticed..Clearing your cache will redownload and re-extract workshop mods, which should make them show on the list; if they still don't show then their .civ5mod files will probably be sat unextracted in your MODS folder, and can be manually extracted using your zipping program of choice; if the issue pertains to the usage of any of these mods then a more descriptive report will be required, featuring logs to explain the cause. Google the above processes because you'll find threads explaining the relevant procedures.
I am trying to download and extract them manually as usually do rather than subscribing, so they aren't in my list or cache or Mods folder. But I cleared them anyway and the problem still persists when I try to download them with the Steam Workshop Downloader. Most of the other mods work fine, just those few that I noticed..
You can see the bad links in the screenshots I attached.
Wow sorry, can't believe I didn't try extracting them all the way.. thanks for your help Chrisy!You can try extracting them regardless of name, swd isn't working at all for me atm so guess you're lucky .