Darious I (Archipelago Immortal series)

You could save, explore the immediate area, and then reload with a better idea of where to found your capital, if it bothers you that much. (Would this be considered "bad form"? I'm unfamiliar with gaming etiquette for public games.)
 
This is indeed "bad form." Generally, if people post games online, and make a mistake, the community expects them to live with it.

If this were a game I was playing by myself at home and I wasn't posting it online, I'd probably do something like that. I definitely wouldn't do something like that if I were to post it online. I would live with my mistake.
 
Well I'll make a promise.. If I get bronze, I MAY take a shot at this... colossus. But no promises (no pun intended).

Spoiler :

f_turn10m_7df45e8.jpg


Alright, good and bad news.

First, after moving the scout to #9, I spotted the bananas. Which, wasn’t exactly the resource I was looking for. However, I was still TEMPTED to give it a shot to settle up there because there were still a few water tiles I could hit lucky on. After debating on it for quite some time, I decided to just settle where I was, as I knew for certain I’d be able to at least get a mine up before bronze working hit.

On turn 0 I was pretty happy after hitting the settle button in place. Mainly because I did get a rice patch after all. And also because moving up north wouldn’t have gained anything (except silly bananas). So I would have been behind more than ahead, and mad.

But I may have made a mistake still, not sure. I still went with my original plan of going Fishing first. I figured that one clam tile can support itself AND give 3 beakers, which is 33% of my early output. Which, should lead to gains on getting to bronze working faster, etc.

However, I may have been over-thinking this, and trying to leverage financial too much. In all honesty by the time I am done my worker, and get the city to pop 2 in order to get that clam tile, it would have a lot of catching up to do to pay off. If I had gone Mining -> Bronzeworking first, I could possibly chop faster, and get things going to a much better start. Not sure… I’ll have to run these numbers later on, but it’s possible I already misplayed this like a rookie, from turn 0 !!!

Well, fishing seems cheap, 65 beakers. Mining takes up 80, and bronze 195. Starting capitals always have a base of 9. Hmmm!

Anyhow, I popped one hut, but only got a lousy 27 gold. I also made sure to wait till the right moment. I felt for sure I was going to get something big, like animal husbandry, haha! No luck there.

Anyhow, some more bad news. Seems I’m on a really small patch of land. I already knew this a few turns in advance because you can often (illegally?) see coast lines behind hill tiles. And while it’s not 100% certain, I think it’s 95% or so that this patch is all my continent is going to get.

Grrrrr! And when I settled on that tiny river tile I was so thinking ahead of that game looking toward the SoL and 3GD. Now the only real point in building them would be to deny them to the bigger giant guys.

At least it doesn’t seem I’m at the extreme poles, so maybe I am within bounds to build the space elevator if I want to go that route, we shall see. But with so little terrain it’s doubtful if I will even get a resource like aluminum. Haha!

Soon I’ll have to get off this sh!ty little island. I was hoping I would share some patch of land with someone else… and then have a close friend only to pounce on them in the very late stage if I ran into an emergency.

It looks like the only thing I can do now is try to get a bunch of small islands and hope a lot of them will get a lot of future resources. I’m worried about not getting any oil, aluminum, uranium, and coal. And god help me if I don’t get any iron/copper cause already it looks like I got no marble or stone. On fractal it’s just too easy for a human player to march a settler off and grab whatever resource site he wants. But definitely these maps force a different kind of game.

By the way, turn #9 someone founded Buddhism. Anyone want to take a guess on who that may be?
 
Tough start...you should hope the other AI's get a spot like this. They usually can't handle those starts.

Stick with your plan. I would suggest putting a chop or so into a workboat, just to speed up your early growth. Try to do this before farming the rice. Honestly, the rice is just 4 food...nothing great compared to a fish or a clam.
 
I don't see what you're so uppity about. ;) Archipelago maps are probably as easy as they get if you're financial and grab the Great Lighthouse... Just settle island chains, open borders with transcontinental AIs and enjoy the commerce coming in. Odds are you'll be using the whip a lot for production as seafood is abundant and not much else.

My first archipelago game was with Willem, got an island much worse than this... not much bigger and 70% tundra/ice! :lol: Could only fit one decent city besides my capital. But I grabbed the Great Lighthouse and Collossus and expanded all along a nearby island chain, a lot of it desert/seafood, but the trade routes came pouring in.

The main thing with archipelago isn't that you're super powerful but the AI plays it so poorly. If they're on a small land mass their tech rate will suffer, as they're slow to expand to islands. I managed to get Assembly Line off of Liberalism because no AI was close. (Though it was only on Monarch... my skill level at the time.)

Also if you have copper I would recommend snagging the Collosus simply because its no cheap that building it is a non-issue! You'll work so much seafood it'll pay for itself for its brief run. Plus if you start a golden age, all your coast tiles will be money bags, which is just fun to see. :king:
 
DMoc, yes it looks like I have no choice but to go for the workboat now. But time is of the importance now... 10 turns have gone by.. so that's 40 left for my GLH. Another 5 will go by just before I can even start my bronze-w and get my worker out.

I am thinking, as soon as the worker is out, I will trade off 1 food from the rice to work the 2 food 3 commerce clam tile, while growing a second worker. The first will road & mine a bit. This will shave off about 5 turns from bronzeworking. That's 5 turns sooner my first worker can start chopping. I will complete a second worker from a chop, then both combine powers to chop the boat, and then chop the regular lighthouses, before chopping the great lighthouse after masonary is through. Actually I haven't checked yet if I have enough forests for that.. I doubt it though. Grrr!!

I managed to get Assembly Line off of Liberalism because no AI was close.

Hmm!
 
one thing in your favour is that you have Ivory. that resource doesn't get spread about much at all, and 2 on one island may be the entire worlds source. Depending on map size, I think its usually 3/4 for Normal, scaling up as the map increases.

On Settling, I'd have gone in place, better the devil you know/can see, than the deep blue sea. Lots of Islands, means no Colony maintenance, and the ability to gain over seas trade routes.
 
Jumbos? Amphibious war elephants attack ;)

I played a few immortal games on archipelago as Hannibal, doing ok until my inevitable fatal mistake caused me to retire :( I got the GLH every game, no probs. He does start with fishing though.
 
5 turns shaved off of BW from working a clam tile? Considering this is normal speed, I'd think it save about 2 turns.

195 / 9 = 21.6
195 / 12= 16.25

one thing in your favour is that you have Ivory.
Unfortunately it goes obsolete, even if the AI thinks it's a strategic resource. I'd much rather trade both those tiles for just one single food tile, but no such luck on that south coast.

I will probably settle a city directly on top of one of the phants. I don't remember doing this before, but I am assuming the city will gain +1 hammers?
 
budhism on turn 9 is pretty standard for normal speed from what I read in people reports

you'll probably have to move the capitol on hopefully the continent to the east(hope it's a continent there, but then I have no clue about archipelago, never played that map type), but beside that, the start seems above average. I prefer capitols which I can heavily bureau cottage, but you hate cottages anyway and the site has very good production(which anyway, is important given archipelago is famous for it's production problems).

you're org, so with cheap lighthouse, you have forests, the ai doesn't prio glh, so...

ivory on city tile gives 1 hammer
 
Remember, the fish is an unpillageable, and +3 without lighthouse, food resource. If moving removes that from the BFC, then don't move. Barb galleys are a PITA before you have triremes.

Edit: BTW, Obsolete, the spoiler pic in your last spoilered post doesn't show, just a lil pic saying you've exceeded your bandwidth:)
 
The fish is ocean, hence cannot be touched by barbs for a long, long time. During war it cannot be pillaged pre optics.
 
pre astronomy really, as caravels cannot pillage
 
I still get confused by that one since I played warlords alot where the rules were different.
 
I can't see the screenshot as its showing bandwith exceeded but a couple of quick observations about archi maps. Only played 2 Snaaty's/Aelfs shadow games (that I can remeber) the first I gave up after missing the GLhouse, the second when I built them the trade route income enabled me to settle where I liked and lead to any easy win. Much more of a challenge to avoid building them :).

The main problem I found was a lack of production (plus the game slows down a lot if like me you have an old computer late on :)). So lots of workshops/watermills. Plus side with ivory much needed extra production and late on they make good workshop/watermill tiles if you remember to change them (I've usually automated my workers by then).

Looking foward to following this thread.
 
Holy crap, I didn't expect this thread to get so many views in just 24 hours, and I certainly don't remember seeing an image bandwidth exceeded issue before. I even had it hidden in a spoiler tag.

I will replace the PNG to JPEG and compress it to the 50% mark right now. Then re-upload right away so it should work a minute after this post.

As for the fish issue, I had been looking at it last night and thinking how terrible a spot it is in. I am getting ripped off by another +2 beakers here, haha! I was thinking definitely the way to go is getting clams up first, because even with the -1 F, I it gives me a couple more early beakers, AND I can use it the same turn the boat moves out, while the fish would have to take an extra turn.

Hmm, but the safety from barb issue is an interesting angle.

Oh well, I'll do my next turn set now as well...
 
Spoiler :
f_turn20m_20c766b.jpg


Well some good news.. And bad news…

Bad news…

Scouting off to the west, I was hoping there was a small chance I was still connected to a larger mainland. Unfortunately no, we are stuck in this small patch of land.

Well, at least I was expecting to find a whole bunch of sea-food. After all, we got absolutely zero sea sources down south. Surely we are going to spring a big cluster to the west so it would all balance out?

Unfortunately, no, but at did find ONE lousy seafood source. Just one…

Well, surely it would be crabs, that way our cities would at least have the full health combo. Nope… it was a duplicate sea-resource.. !

Well, now lets get to the good news….
That’s it. That was the good news.

Now for the bad news to continue…
We didn’t even get any other sources, strategic or not. Not even another lousy banana. No even any single calendar resource. Or a wine.. Or a……

No stone or marble!!!? GTFO!

Hmmm….

Also… there were no other huts to pop. We didn’t even get another lousy 23 gold.

Well that pretty much settles it then… I definitely want to find a better island. Going to make that top priority. I also will have no choice but to break up my capital’s BFC into many smaller chunks and share them with a few other cities all cramped into my tiny continent. But somehow… we will find a way…

****

In the meantime, I aborted my plan to get a second worker asap. Workboats are cheaper in relation, so I grew the capital up while teching, and then started to use my brand new mine now to get 5 hammers a turn into a workboat. This SHOULD allow me to get my pop up past 1 when BW comes in, which means I can whip another worker or something soon afterward.

Right now it shows BW will be done in 10 turns, but that’s a bit off because I will have it finished slightly sooner.

I won’t be roading anything for a while. I got confused earlier because Darius starts with aggriculture, and I went into my Ramesses starting-tech mode.

For now, I will move the scout to #1 to fog bust more tiles, and then try to get a warrior down south, which means mainland is 100% fog busted. And then I have to worry about barb galleys sprouting. But they don’t show up until when… after turn 100?
 
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