PaulisKhan
Physicist
I wrote a short post on AI naval ability earlier but deleted it because it sounded presumptuous lecturing a regular Diety player =)
Willem is the most dangerous AI on archipelago maps if he has tech parity, simply due to the 20-30% MFG bonus he ends up getting from Dikes over any other Civ in the same situation.
During a war most of that production goes into naval units which can make extended supply lines virtually impossible to maintain (he can spit out CII destroyers in multiple cities almost every turn).
Looking at that stack though you're going to be dealing with nothing but GG points since you've already gutted the heart of his empire and killed off his teching ability.
I've played a few deity archipelago games myself as both Hannibal and Willem and it really is equivalent to playing down one difficulty, unless you're completely isolated by ocean in which case it the equivalent of playing UP a difficulty.
If you're interested in saving time learning things the hard way here are a few tricks I've picked up along the way (though you're probably already aware of them).
1. Popping astronomy from huts is very doable if you head to optics fairly early on and ensure that Astro is a teching option for you (and trade for HBR so you don't pop that instead)
I've adopted this as a deliberate strategy in my last 3 submitted (but not updated) HoF wins (including an immortal terra map) and always try make sure to have two explorers and two caravels ready to go asap.
If you can reach this point before the AI then it's like getting a second liberalism plus you guarantee the circumnavigation bonus which is more than a little useful on this map.
2. Abuse the GLH more. Settle on pretty much anything with a seafood or strategic resource, just don't settle too many cities on a single non-capital landmass or you'll get a kick in the gut from the instantaneous hit of colony maintainance once you cross that threshold (map size dependent I believe)
It pays off well, even without foreign trade routes.
3. I can't think of a 3) that you don't already definitely know. Other than that obviously trying for both pyramids AND GLH on Deity is virtually suicide and that the GLH is by the far the best of the two.
Willem is the most dangerous AI on archipelago maps if he has tech parity, simply due to the 20-30% MFG bonus he ends up getting from Dikes over any other Civ in the same situation.
During a war most of that production goes into naval units which can make extended supply lines virtually impossible to maintain (he can spit out CII destroyers in multiple cities almost every turn).
Looking at that stack though you're going to be dealing with nothing but GG points since you've already gutted the heart of his empire and killed off his teching ability.
I've played a few deity archipelago games myself as both Hannibal and Willem and it really is equivalent to playing down one difficulty, unless you're completely isolated by ocean in which case it the equivalent of playing UP a difficulty.
If you're interested in saving time learning things the hard way here are a few tricks I've picked up along the way (though you're probably already aware of them).
1. Popping astronomy from huts is very doable if you head to optics fairly early on and ensure that Astro is a teching option for you (and trade for HBR so you don't pop that instead)
I've adopted this as a deliberate strategy in my last 3 submitted (but not updated) HoF wins (including an immortal terra map) and always try make sure to have two explorers and two caravels ready to go asap.
If you can reach this point before the AI then it's like getting a second liberalism plus you guarantee the circumnavigation bonus which is more than a little useful on this map.
2. Abuse the GLH more. Settle on pretty much anything with a seafood or strategic resource, just don't settle too many cities on a single non-capital landmass or you'll get a kick in the gut from the instantaneous hit of colony maintainance once you cross that threshold (map size dependent I believe)
It pays off well, even without foreign trade routes.
3. I can't think of a 3) that you don't already definitely know. Other than that obviously trying for both pyramids AND GLH on Deity is virtually suicide and that the GLH is by the far the best of the two.