Darious I (Archipelago Immortal series)

I wrote a short post on AI naval ability earlier but deleted it because it sounded presumptuous lecturing a regular Diety player =)


Willem is the most dangerous AI on archipelago maps if he has tech parity, simply due to the 20-30% MFG bonus he ends up getting from Dikes over any other Civ in the same situation.
During a war most of that production goes into naval units which can make extended supply lines virtually impossible to maintain (he can spit out CII destroyers in multiple cities almost every turn).

Looking at that stack though you're going to be dealing with nothing but GG points since you've already gutted the heart of his empire and killed off his teching ability.

I've played a few deity archipelago games myself as both Hannibal and Willem and it really is equivalent to playing down one difficulty, unless you're completely isolated by ocean in which case it the equivalent of playing UP a difficulty.

If you're interested in saving time learning things the hard way here are a few tricks I've picked up along the way (though you're probably already aware of them).

1. Popping astronomy from huts is very doable if you head to optics fairly early on and ensure that Astro is a teching option for you (and trade for HBR so you don't pop that instead)
I've adopted this as a deliberate strategy in my last 3 submitted (but not updated) HoF wins (including an immortal terra map) and always try make sure to have two explorers and two caravels ready to go asap.
If you can reach this point before the AI then it's like getting a second liberalism plus you guarantee the circumnavigation bonus which is more than a little useful on this map.

2. Abuse the GLH more. Settle on pretty much anything with a seafood or strategic resource, just don't settle too many cities on a single non-capital landmass or you'll get a kick in the gut from the instantaneous hit of colony maintainance once you cross that threshold (map size dependent I believe)
It pays off well, even without foreign trade routes.

3. I can't think of a 3) that you don't already definitely know. Other than that obviously trying for both pyramids AND GLH on Deity is virtually suicide and that the GLH is by the far the best of the two.
 
DMOC, I’m not sure how Willem’s capital got moved. I can only assume Stalin took it, but I never did get a notice about that, despite I did get the notice he took another city of Willem’s. I suppose it could be a turn order issue, where in a certain order, if a player re-captures his own city back in the same turn it was lost, that the other players don’t get notified of the event.

Paulis, my combo for Willem when the time comes will be Moai + Dike + IronWorks. Muahaha…

:hammers::hammers::hammers::hammers::hammers:


Turns 310-320


Spoiler :
f_turn320m_86225bc.jpg


I took his new capital, and another city. I am just about to take the last 2 cities on this continent. My problem is I ended up playing with artillery too much, and they REALLY are slow compared to my cav. So I got bogged down.

Anyhow, Willem doesn’t want to capit, well that’s ok I’ll just take this piece of ice & tundra just because I can.

Taking a look inside, I decided since I own the A-Palace now, I may just try to experiment with this religions victory? I always tried to avoid such things as I thought they were cheasy but I don’t know, maybe I should try it just once for my own experimentation. Though I have yet to see any voting pop up since I took it.

What’s the normal # of turns before each resolution comes around? I assume it’s similar to the UN, but the last time I asked on the forums, no one knew for sure either.

By the way, Willem came with a LOT of wooden ships (a few iron-clads), I got free-promotion heaven with all my destroyers.
 

Turns 320-330


I captured the other cities on that Iceland, and then made peace with Willem. I then started trying to get hindu spread around to try out this AP diplo victory.

Unfortunately I got snagged in problems. Sitting Bull was in theocracy so I couldn’t spread. And Washington refused to open borders.

Eventually I got around the SB issue by gifting him the missionary.

I then tried to gift a caravel with a missionary to Washington, but noting ever happened. I then tried to swap religions… and gift him tones of stuff to get him happy, but no.. he still won’t even open borders. I finally decided, THIS IS STUPID, and just GIFTED him one of my cities (that works).

Unfortunately nothing else happened… so no pictures for today.

Turns 330-340

Spoiler :
f_errorturnm_6909b00.png


Hmm! All this waiting around… waiting around… waiting around and I’m not getting any AP pop-ups? Strange considering so many times I try to attack someone that freiken AP kicks in right away and forces peace. Hmmm!

And now, SB got in a war with Monte, and fractioned off into a new independent nation. Now I have to spread to SB again.

I still haven’t seen any pop-up for this AP thing. And one thing I’m not sure about, I seem to have spread enough to my own cities that I finally have enough votes to win the election. However I noticed it just turned red (vote count). Am I correct in assuming that this actually means I wont get the option to vote at all because I can vote myself winner? Sort of like how the U.N. votes.

I guess I’ll just screw it and nuke the world then. If I had continued with my military plans I’d have won already…


Ohh, and I guess leaving the game running for a few days in one single session has its breaking point. Thank god for auto-saves.
 
AP in hibernation? I recommend 3.17 + Dresden's unofficial patch.

The hibernation problem came up because currently the AP is most likely without a resident which can cause up to 50 turns without any votes. BTW the vote interval is 10 turns (game speed normal, timer starts at 9 counting down to 0 -> vote -> reset timer to 9 ...; it's 6 turns for the UN) scaled for game speed, with elections of secretary generals / AP resident every 5th vote (timer starts at 4 counting down to 0 ..., equal for AP and UN).
The AP is locked in Hinduism - a religion no player has as SR, so Willem -the former AP resident- was only a valid candidate for AP residency because he owned the AP, then you (Christian) took it away from him. The AP needs a new resident to re-enable any votes, otherwise the vote-timer will just count down and reset without any votes getting triggered until the next regularly scheduled AP resident election. (In the unofficial patch this period of AP muteness got significantly shortened by setting the SecGen-timer to 0 in situations where the AP loses its resident, so that a new valid resident can be elected again at the very next vote to resurrect the AP.)

You can gift cities to your beloved vassal (who is forced to vote for you) to get below the 75% vote threshold again.
 
Archipelago on immortal are pretty easy, when you manage to get the GLH, and even more so, when you are fin due to the extra commerce on coast... ...and beeing an expert civver like obs also helps;)... ...some cottages and some siege also might help speeding up things, but well, different people, different style of play.

...

offtopic:

@ Obs:
The 3 players AW teamgame you have been starting the threat in the SG forum can start whenever you are ready, my shedule is looking (way) better now and Auron also is ready for action now:)

...sorry for the delay from my side but RL was popping up and such

For all who want to lurk, the threat is here:
http://forums.civfanatics.com/showthread.php?t=305380
 
Dan, thanks for the added details. That hibernation issue sounds nasty! Any how, I looked at your RTT chart last night and it looks pretty handy. Makes me feel sorry for the poor guy who gets backstabbed by SittingBull and is not currently ready to handle a war yet. This mechanic only serves to prove the point that if you're about to get hit by a war, it is often better to DoW the war yourself, especially if you are not ready for a long drawn out one.

@Snaaty, I'll try and get that other game going soon. As for this one I did not play optimal and I'll try and get it down better for the next leader on the list (Elizabeth). Either I will go for my first ever Diplo-win with Darius (cheasy?, but let me do it just once), or I will go ICBMs and really put the RTT charts to the full test:

Leaders_RTT.png
 
Turns 330-340

Alright, I spread Hindu to SB again so everyone was a member. Unfortunately I realized I was just ending up in a catch-22 situation. If I spread Hindu out more, I don’t have enough votes to win the election. But if I get myself enough votes to win the election, I won’t be able to vote for myself?

Since nothing interesting happened, no images.

Turns 340-350

Spoiler :
f_turn350m_e4215be.jpg


Somehow, the variable ended up not being redded out at one point where I would have had enough votes to vote for myself. I don’t know if this is a bug, I probably still don’t understand this latest wonder addition. And for some reason, the voting for the expected turn didn’t come up.

Also, I have a lot of cash cause I stopped teching. I decided FOR ONCE I’ll try to get to US. So I kept trying to set a UN vote for US that way I save on anarchy. And typical, the ONE time I want US, is the only time the AI’s defied it. Even my own vassals keep defying my vote against me! Rediculous… They are my vassals after all! I’m re-learning a great lesson here how painful vassals really can be.

I finally gave up in frustration and just decided to nuke the hell out of Sitting Bull. From the RTT chart, he SHOULD be able to talk to very next turn if you hit him hard enough. But despite I CRUSHED him beyond belief, and ripped right through his power rating, he wouldn’t talk to me the next turn (I guess I was expecting too much?) So then I blasted his vassal to hell, but when the next turn came he was willing to talk again.

He didn’t want to vassal, so I kept blasting him, and finally he capited. This let me also capit Washington and Hannibal (his previous vassals). Now I have enough votes to win the UN, or I will just drop nukes on someone else. I don’t think it’s worth hitting Shaka, he doesn’t vassal until basically he’s down to nothing. And even then he’ll break away as soon as you demand a tribute. I made those mistakes before…
 
Turns 360-370

Spoiler :
f_turn370m_c549799.jpg


Continuing off from the last post, which was a bit past the 350 mark anyway, we’ve attacked Willem, and now vassaled him. This came with a cost, Monte got bribed and dog piled on us. That’s ok though because we just unleashed nuclear hell. But the guy is an IDIOT.

I have been flattening his cities. To explain it… to squash… to make thin. To reduce height. And yet, despite being an aggressive leader, who is SUPPOSED to train units. He is still off trying to build the Apollo building despite it will never be completed in time to even have a chance of starting the space race. Geeze, while he’s getting bashed up to hell, instead of fighting his war properly he still thinks he can go off building stuff, and basically puts his own cities out of commission.

How is stuff like this not fixed? Take a look, for yourself. 325 turns!! Thank god he has a nuke-proof priest-specialist, or he’d be waiting over a thousand!

Anyhow, hopefully this will be over next turn, I just selected Diplo from the UN voting.

--------

Turn #371

The funny thing about turn 371, was it wasn’t really a turn. We win!

Spoiler :

f_victorym_0811140.jpg

f_top5m_32514eb.jpg

f_demographicm_d08e7ff.jpg


And now… I will look forward to the next leader on the list, as soon as I try to solve a few more unknown issues. I have been focusing too long now on fractal maps, so this was a good exercise in getting me more well rounded.
 

Attachments

I finally gave up in frustration and just decided to nuke the hell out of Sitting Bull. From the RTT chart, he SHOULD be able to talk to very next turn if you hit him hard enough. But despite I CRUSHED him beyond belief, and ripped right through his power rating, he wouldn’t talk to me the next turn (I guess I was expecting too much?)
SB is the most stubborn AI with a RTT of 12 turns. The reducing effect of war success is limited -- you can only reduce the value to a minimum of 20% of the RTT (rounded down), so that the earliest SB is willing to talk again is after 2 turns.

Congrats from me too :goodjob:.
What I take away from this game is that :nuke: on Archipelago is good, as :nuke:-induced global warming can't strike on the many water tiles :D.
 
Dan, looking at the chart, there are 2 numbers. Since 12 is the Max, I assume the 0 means the min. But I don't see how this is correct then if there is a 20% limit on the max.

BTW, I think throwing in the Standard Deviation was going a little too far :P
 
:lol: This chart is just an extract of my AILeaders spreadsheet containing all the variables and attributes from the xml (standard deviation helps you to find the variables which are equal for all leaders). The chart is split into 2 halves aligned horizontally for better readability. The "Game" column is just an added filter function to only display the attributes of my opponents of a particular game. The "RTT" column has min = 5 (De Gaulle).
 
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