My first thought when seeing much food is always "Oh my, how do I split this up?"
Here is one option for how to split.
Whenever these forum maps come up, I always think I'm stuck without any land whatsoever, and also lacking strategic resources, so I thought about perhaps settling here for a capital to block off land. It's also in better sync with Darius starting techs. But I decide if it's something super there I can always more more lanter.
T1 settlement on that PH, or T3 out west... No, can't justify moving.
I also note that there is a offshore island with room for at least 2 cities but likely 3 too, and I have room for 3 on my mainland.
GLH could be supergood here.
Demographics show that competition for GLH could be stiff.
Have to do a all or nothing attempt.
Darius helps alot here I think, half-price lighthouse and also the financial seafood will act almost as goldmines.
Chopping needs to be preserved though, this will be a depressing start expansion wise.
I start with a worker while teching fishing. Reasoning I need a worker eventually, and once I reach fishing I'll go for the PH for 5 hammers total and get a workboat in 6 turns. And after that I want to grow, so better get started with the worker now as the opportunity cost for doing him later is higher I think.
Very good peninsula, easily defended. I should have just gone back with scout and taken up position 1W of pigs here, that blocks all barb entries.
But I was eager to scout...
Once the fish was in, I grew to pop2, had time before worker started to decay, but now I have to finish that guy.
Emphasis on commerce here, have alot of tech I need in a short time.
Worker got to stand 1W of sheep fogbusting a few tiles before BW got done and he could start to pre-chop.
He got to finish a chop 1N of wheat, as thats a likely city spot.
Scout had danced around that western warrior for ages and then took a chance and died. Luckily no archers.
(I did add tech!)
This seems like a sensible settlement of the west. Vicky is far away and I'm sure to get some of this. Crabs way later when barbs have calmed down though.
Now I'm scrambling to get some warriors out to secure the peninsula.
Sailing is in, and will finish it in two turns creating alot of financial oasises along the coast.
Shuffling around tiles to fill that worker to 29/60, want to start the GLH build with the overflow from him, then he can start chopping.