1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Darius I - King of the World

Discussion in 'Civ5 - New Civilizations' started by sman1975, Aug 15, 2019.

  1. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    This is the collaboration area for the Custom Civ mod 'Darius I / Extreme Persia'.

    Mod is a work in progress, so we're using this forum to exchange information, suggestions, etc.

    -------------------------------------------------------------------------------------------------------------

    Initial Design:

    Civ: Extreme Persia (temp name)

    Leader: Great Darius I, King of the World

    UA:
    - Golden Ages last 500% longer
    - During a Golden Age, units receive +10 Movement and a +100% Combat Strength bonus
    - All ranged units receive +1 range

    UU1: Immortal - 25 Combat Strength (up from Immortal base 12, generic Spearman 11). Heals at 400% rate.

    UU2: Great Bombard. Renaissance era Siege Unit. Only these Persians may train it. Has one additional range over the Cannon and a significantly larger bonus against Cities, but is inherently weaker. Unlocks earlier but is more costly to produce.

    UB1: Scientific Paradise (Satrap's Court) - Replaces Bank. Adds +20 Gold, Happiness, Culture, and Science.

    UB2: Royal Garden - Replaces Garden. Does not require River. +50% Great People generation.


    Some other adjustments include enhanced Knight and Rifleman units, giving them greater Combat Strength. Additionally, this mod changes the normal upgrade of Pikemen to Musketmen, no Lancers.



    Download Link: https://forums.civfanatics.com/resources/extreme-persia.27736/


    -------------------------------------------------------------------------------------------------------------

    Please note:
    - This mod is being developed at the request of @ Adam Jensen 007 on Steam
    - Yes, the Civ is OP. This is by design...
    - Will probably publish a separate mod later, more balanced to other Civs
     
    Last edited: Sep 14, 2019
  2. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    First Draft Artwork

    Civ Icon:
    upload_2019-8-15_21-16-0.jpeg


    Leader Icon:
    upload_2019-8-15_21-3-51.jpeg


    Diplomatic Screen:
    upload_2019-8-15_21-4-12.jpeg


    Civ Map:
    upload_2019-8-15_21-16-18.jpeg


    Dawn of Man:
    upload_2019-8-15_21-22-56.jpeg



    Great Bombard (UU2) Icon:
    upload_2019-8-16_11-39-46.jpeg


    Scientific Paradise (UB1) Icon:
    upload_2019-8-16_11-31-49.jpeg


    Royal Garden (UB2) Icon:
    upload_2019-8-16_11-32-9.jpeg

    Note: Need to select specific icon for each building
     
    Last edited: Aug 16, 2019
  3. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    Reserved
     
  4. Civ fan6 2018

    Civ fan6 2018 Chieftain

    Joined:
    Dec 24, 2017
    Messages:
    26
    Gender:
    Male
    Great Work friend
    The Rfleman we can call them Modern Heavy Immortal has March Promotion and 50 combat strength
    Knight we can call Persian Cataphract
    Awesome

    Edit: I think the mod will work with NQ mod where honor policy tree is changed
    Could you please test the mod at quick speed as well?
    Thanks
     
    Last edited: Aug 16, 2019
  5. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    Am concerned the Rifleman unit's name is too long to show up correctly on the unit UI. Can we call it 'Modern Immortal' instead?

    For the UU "Immortal" - do you want to use the same model as the normal Civ Persia? If you saw a different model you'd like to substitute, let me know which one.

    Also - we need to decide which colors to use. I need 2: foreground and background. If you look at the Civ Icon at the top, the foreground is a type of yellow, the background a type of green. Shall we stick with these, or shall I recolor the icon (no trouble, really)?

    Many Custom Civ mods add their own music (peacetime, wartime, etc.). If you know of any music in a mod you like, let me know.

    I'm building the new mod as we speak. The "basic" mod won't take very long (4 hours), but adding all those ancient replacement models add a few hours to this number - mostly for testing...

    Also, I expect to interactively release this mod - meaning I'll release a "rough Beta" version for you to test. Then you'll tell me all the things you want changed, then I'll release another version. This will go on a few times until you get it exactly where you want it.

    BTW - I may also release a "normal" version of this mod, when it's all completed - just in case anyone wants to play this beautiful Custom Civ, but in a more balanced way.


    EDIT: please take a look at the icons in post #2 and let me which ones you want to be that final icon for the Bombard and two buildings. Thanks.

    Also - do you want to call the Civ "Persia" or some other variant (e.g. Achaemenid Empire, etc.). It's probably best to not use the simple name "Persia" - but use an adjective or alternate name, so as not to confuse players. Maybe "Ultimate Persia" or "Persia Transcendent" or "Persia Unrivaled" or "Extreme Persia" etc. Just looking for a name so the mod stands out against all the other Persian civs out there.
     
    Last edited: Aug 16, 2019
  6. Civ fan6 2018

    Civ fan6 2018 Chieftain

    Joined:
    Dec 24, 2017
    Messages:
    26
    Gender:
    Male
    Great Bombard icon 2 please
    Scientific Paradise icon 4 please
    Royal Garden icon 2
     
    sman1975 likes this.
  7. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    Here is the current version:
    upload_2019-8-16_13-8-14.jpeg

    Am assuming the color scheme is acceptable, but this can be changed later without much effort.

    Am also assuming that we will use normal Persia's Immortal unit icon for this Civ, too?
     
  8. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    One thing I've noticed already: City names. Most of the Persia mods use the exact same name for cities as Vanilla Persia. This means if you're playing with this Persia in a game with Vanilla Persia, you'll run out of city names much faster. I'll add as many city names as I can (I think I'm to about 40 right now), but there may be a shortage in a game with both Persias. FYI...


    And for the Leader's "Flavors" (the values that help the AI know how to play the Civ) - shall I reuse Vanilla Darius' numbers? Or do you want to make him more aggressive, mad, devious, etc.? This only applies to AI, not the human player. Reason I ask is Vanilla Darius has a "Ranged Combat" flavor of 5, which means he uses this about average, when compared to other civs (scale is 0..9). With a great trait of +1 range for all ranged units, it seems to me we should bump that to 8 or so...


    The UB's - they replace in game buildings, but are dramatically more beneficial. Shall I keep the costs the same as their corresponding buildings, or bump the price higher? If so, how much?
     
    Last edited: Aug 16, 2019
  9. Curlysnail

    Curlysnail Chieftain

    Joined:
    Jul 29, 2019
    Messages:
    7
    Gender:
    Male
  10. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    Yes, it is. I intend to cite Chrisy in the mod's Acknowledgements, as per the Modiquette.
     
  11. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    Mod Update: at this point, I've completed the base mod, with the new Civ, Leader, Buildings, Trait, and Text updated. Artwork is complete. Have added the new Bombard Unit and the replacement Immortal unit (which still uses the Vanilla Immortal artwork).

    To Do: still need to test all of this to see if anything is broken. Also, need to add the replacement models. All of this is fairly low-risk, and I hope to have it done in the next few hours. Assuming "life" doesn't get in the way... :lol:


    I solved the city name problem by simply adding a bunch of new names from the various Persia mods out there. With 49 total city names, this probably won't be an issue, even if Vanilla Persia is in the game. Mod looks pretty good, actually. I'm starting to look forward to working on the "balanced" version of this...
     
  12. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    Screenshots from testing:

    Civ Selection:
    upload_2019-8-16_16-24-28.jpeg upload_2019-8-16_16-24-40.jpeg


    Dawn of Man Screen:
    upload_2019-8-16_16-25-3.jpeg



    Initial City UI:
    upload_2019-8-16_16-25-44.jpeg


    Royal Garden (UB, Garden Replacement):
    upload_2019-8-16_16-26-16.jpeg


    Scientific Paradise (UB, Bank Replacement) - Before and After Pictures:
    upload_2019-8-16_16-26-59.jpeg upload_2019-8-16_16-27-13.jpeg


    Ranged Unit with Promotion:
    upload_2019-8-16_16-32-17.jpeg
     
  13. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    Civilopedia Entries:

    upload_2019-8-16_16-28-33.jpeg upload_2019-8-16_16-28-44.jpeg upload_2019-8-16_16-28-56.jpeg upload_2019-8-16_16-29-7.jpeg

    BTW - "Extreme Persia" is simply a working title. Please find a better one! :lol:


    Still playing around with the Bombard's settings. Customizing the attack animations to make it look cooler...
     
  14. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    Quick question: is the Great Bombard a replacement unit for the Cannon, or is it a new Unique Unit?

    If it's a new unit, I'll need to get its stats (strength, range, prereq tech, obsolete tech, any resource requirements, building in city required, etc.).


    GB Screenshots:
    upload_2019-8-16_17-25-36.jpeg upload_2019-8-16_17-25-49.jpeg upload_2019-8-16_17-26-1.jpeg upload_2019-8-16_17-26-14.jpeg upload_2019-8-16_17-26-27.jpeg upload_2019-8-16_17-27-35.jpeg
     
    Last edited: Aug 16, 2019
  15. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    The +400% healing rate for the new Immortal unit isn't quite working. I can't find a decent promotion to accomplish this, so we have 2 choices: design a different combination of existing promotions to make these units equally devastating, or design a new promotion.

    Since there are ways a new promotion could be game breaking if paired with other mods, I'd recommend using a mix of existing promotions, such as:
    1. Double healing rate (same as Vanilla Immortal)
    2. Charge (+25% bonus vs. damaged units)
    3. March (heal while moving)

    Could also add this one, if you really want to make these units OP:
    4. Heal if Destroy an Enemy: Heals all damage if kills a non-Barbarian unit (Like the Ottoman Janissary Unit)

    The mix of promotions is a lot safer than a new promotion, but the new promotion isn't a problem if you don't mind the added possibility of game breaking. New promotion takes about 15 minutes, mostly getting artwork together. A mix takes nothing extra at all.


    Screenshots:
    upload_2019-8-16_18-15-27.jpeg upload_2019-8-16_18-15-39.jpeg upload_2019-8-16_18-15-53.jpeg upload_2019-8-16_18-18-19.jpeg upload_2019-8-16_18-18-34.jpeg

    Of course, all the stats, names, etc., are all placeholders until we go final.
     
  16. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    Update. Mod is basically completed. All units added/tested. Last item to fix before release is a persistent problem with the War Chariot unit. For some reason, the Spearman's spear is floating in front of the chariot... :crazyeye: Still tweaking this, but will probably give up on it if it's not fixed in the next couple of hours.

    upload_2019-8-17_9-45-27.jpeg



    Pikemen now upgrade to Musketmen:

    upload_2019-8-17_9-42-48.jpeg


    More Units:
    upload_2019-8-17_11-33-49.jpeg upload_2019-8-17_11-34-1.jpeg



    Still cleaning up text, testing, etc. Need to go final on the exact Civ and Leader names.
     
    Last edited: Aug 17, 2019
  17. sman1975

    sman1975 King

    Joined:
    Aug 27, 2016
    Messages:
    899
    Location:
    Dallas, TX
    The ALPHA version of the mod has been posted!

    Link: https://forums.civfanatics.com/resources/extreme-persia.27736/


    Please download and let me know what you think! Expect a few changes to this mod before we go final/stable.


    BTW, I'm taking comments on both versions of this mod - the "OP" and "normal" versions.

    Thanks!
     
  18. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

    Joined:
    Dec 21, 2003
    Messages:
    13,305
    Gender:
    Male
    Location:
    New England, USA
    Looking great so far. Keep up the good work!
     
    sman1975 likes this.
  19. Civ fan6 2018

    Civ fan6 2018 Chieftain

    Joined:
    Dec 24, 2017
    Messages:
    26
    Gender:
    Male
    awesome mod! can you make a steam workshop version of this as well?
    I have another idea for mod as well extreme Canada. I don't like Canada's bonuses on the other mod so yours will look better
    2 versions looks fine
    -1) one is the OP version has all the stuff
    2) the Normal version please keep the +1 range for the cannon though and a small boost to Satrap Court so (normally Satrap has +2 happiness and +3 gold and 25% gold) This version +3 happiness +4 gold and +2 Science. Also allow immortal to keep march combat strength of 12 but pikeman upgrades into musketman.
    Thanks again
     
    Last edited: Aug 24, 2019
  20. Civ fan6 2018

    Civ fan6 2018 Chieftain

    Joined:
    Dec 24, 2017
    Messages:
    26
    Gender:
    Male
    if The War Chariot's Spearmen have a problem keeping their spears from floating in front of the chariot. Am working on it...is too hard then just delete it
    Name Darius The Great King of the World
    you can please add ". Heal if Destroy an Enemy: Heals all damage if kills a non-Barbarian unit (Like the Ottoman Janissary Unit)"
    Also please make sure immortal retains the promotions when upgraded into musketman...rifleman
    Does the +! range work on all ranged units?
    Thank you so much
     
    Last edited: Aug 24, 2019

Share This Page