Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,939
In Dark Souls you can read messages on the ground left by players. OK, they can be misleading sometimes but... let's say it would not here.
The goal would be to provide Helpers who was in the form of "governors" in past iteration, but not saying rubbish that everybody knows ("you should build a warrior, because i'm the war minister and i want to kick some ass")
Those helpers would be programmed beforewards, by modders or users of a tool provided by Firaxis. This could be "if you are declared early, stop building everything and build walls or an archer instead". Or even : "troops are amassing near your frontier, you will be declared soon and do this" or again "if you accept this right of passage, you will be invaded sooner. Prepare for war anyway."
I don't know. Those example are not that convincing and can be seen as dumb as "governors" advices, but put all once in a pack, they could synergize and help for the meta game. Do I have to recall that developers have no clue of any meta game when they design their Civ ? It has always been players who designed ways to play the best possible, and criticized them in consequence.
Don't get me wrong, such a thing would need an engine on its own, and some great work. For the user, it could simple commands like "do this IF that, BUT do that instead if there's this", and this can become very complicated.
It's from a player who finds Deity mode sometimes overwhelming, and watch Youtube a lot in order to improve. But it takes time. And it's not necessarily 100% efficient. (my attention is not always where it should be)
So if there could be true advisors that would help for the meta game, that you can disable of course, it would be a revolution for me.
AFAIK, it could also be a system of early spying that indicates you the intentions of the AI, and the proximity of the danger in time and space, or an improving-over-patches best advices from the community about the meta game.
The goal would be to provide Helpers who was in the form of "governors" in past iteration, but not saying rubbish that everybody knows ("you should build a warrior, because i'm the war minister and i want to kick some ass")
Those helpers would be programmed beforewards, by modders or users of a tool provided by Firaxis. This could be "if you are declared early, stop building everything and build walls or an archer instead". Or even : "troops are amassing near your frontier, you will be declared soon and do this" or again "if you accept this right of passage, you will be invaded sooner. Prepare for war anyway."
I don't know. Those example are not that convincing and can be seen as dumb as "governors" advices, but put all once in a pack, they could synergize and help for the meta game. Do I have to recall that developers have no clue of any meta game when they design their Civ ? It has always been players who designed ways to play the best possible, and criticized them in consequence.
Don't get me wrong, such a thing would need an engine on its own, and some great work. For the user, it could simple commands like "do this IF that, BUT do that instead if there's this", and this can become very complicated.
It's from a player who finds Deity mode sometimes overwhelming, and watch Youtube a lot in order to improve. But it takes time. And it's not necessarily 100% efficient. (my attention is not always where it should be)
So if there could be true advisors that would help for the meta game, that you can disable of course, it would be a revolution for me.
AFAIK, it could also be a system of early spying that indicates you the intentions of the AI, and the proximity of the danger in time and space, or an improving-over-patches best advices from the community about the meta game.