Darn the blasted combat system. Darn it. Basically I don't see why civ3 has to rely on such a infuriatingly unpredictable combat system where absolutely no specific values for attack and defense are attached to unit capabilities. Can't it be much more direct and simply straightforward like the combat system in aoe where nothing is left to unforgiving probability? Where all values are specifically stated and such pts are most crystal clear.
But in civ3 here they chose to have something different. That flawed, warped and cracked up combat system where the chance of victory for each battle is roughly the attacker's attack value over the defender's defense value.
Roughly. Maybe even far from that.
It leaves just too darningly much to uncertainty and unpredictability. In the early game spearmen always tend to successfully kill archers, and usually warriors. But on other occasions veteran/elite spearmen or swordsmen, with both Bronze and Iron working researched, can bloodily inexplicably fall to warriors or veteran archers. "What on freakin' earth?"u mutter exasperatedly, only to find out that a couple of turns down the road another elite, competent swordsman has fallen to a regular archer or some lowly unit obviously not worthy of combat against it.....and so on and on it goes......till the point when your city's on the verge of being totally run over
Such sickening imbalance and gross flaw....itz really intolerable.....just like when undeveloped medieval units can sometimes, to your horror, triumph over industial-age units...
Seriously. I've had enough of all this. It's pathetic.
But in civ3 here they chose to have something different. That flawed, warped and cracked up combat system where the chance of victory for each battle is roughly the attacker's attack value over the defender's defense value.
Roughly. Maybe even far from that.
It leaves just too darningly much to uncertainty and unpredictability. In the early game spearmen always tend to successfully kill archers, and usually warriors. But on other occasions veteran/elite spearmen or swordsmen, with both Bronze and Iron working researched, can bloodily inexplicably fall to warriors or veteran archers. "What on freakin' earth?"u mutter exasperatedly, only to find out that a couple of turns down the road another elite, competent swordsman has fallen to a regular archer or some lowly unit obviously not worthy of combat against it.....and so on and on it goes......till the point when your city's on the verge of being totally run over
Such sickening imbalance and gross flaw....itz really intolerable.....just like when undeveloped medieval units can sometimes, to your horror, triumph over industial-age units...
Seriously. I've had enough of all this. It's pathetic.