More Responces:
I recently played a game as the Arabs, to test them out on Monarch level. What a disaster!
I understand you want to make the Byzantines more power or what not, but seriously, not to the point where they are gathering armies to capture a poorly defended Egypt best by barbarian elephants and camel archers on all sides!
I would therefore recommend having Camel Archers have a bonus against mounted units (which makes sense), but also this would help against the Byzantine Cataphrats, who seem to win more often than not, between a Arab-Byzantine skirmish, which impedes growth tremendously
I would also suggest having the two useless spearmen in Cairo, be changed to ONE longbowman
So if these things were implemented, then I think the Arabs would get a better fighting chance. Now for what we give the Byzantines as compensation.
I would suggest giving them two cities, Dyrrachium (on the Adriatic coast, NW of Constantinople), and Bari in Southern Italy. I would suggest that the Italian Renaissance civ that spawns, does not spawn ALL of Italy, but just Rome up, rather than the south as well, that way they will need to unite the peninsula and drive out the Byzantines from their lands if they wish, OR the Byzantines could reunite the Italian peninsula under their rule. Anyway, the point being that this would help them overall.
As for Persia, which was easy (and should remain easy) to capture, I realized they STILL had Zoroastrianism in TWO cities!? I would therefore highly recommend that you do one of the following:
1. Remove Zoroastrianism altogether and instead replace it with:
PS. For the 600 AD start, can you please move the stone in Mesopotamia (Iraq) one tile West, so you can build Baghdad easier. Frankly, its really easy to do, I can even do it, so if you could do it, that would be great!
Also, why did you never get the Arab AI to build Baghdad and make it their capital? I would suggest you do that, as it would make for more interesting gameplay, especially if you respawn the Persians.
I recently played a game as the Arabs, to test them out on Monarch level. What a disaster!

I understand you want to make the Byzantines more power or what not, but seriously, not to the point where they are gathering armies to capture a poorly defended Egypt best by barbarian elephants and camel archers on all sides!
I would therefore recommend having Camel Archers have a bonus against mounted units (which makes sense), but also this would help against the Byzantine Cataphrats, who seem to win more often than not, between a Arab-Byzantine skirmish, which impedes growth tremendously
I would also suggest having the two useless spearmen in Cairo, be changed to ONE longbowman
So if these things were implemented, then I think the Arabs would get a better fighting chance. Now for what we give the Byzantines as compensation.
I would suggest giving them two cities, Dyrrachium (on the Adriatic coast, NW of Constantinople), and Bari in Southern Italy. I would suggest that the Italian Renaissance civ that spawns, does not spawn ALL of Italy, but just Rome up, rather than the south as well, that way they will need to unite the peninsula and drive out the Byzantines from their lands if they wish, OR the Byzantines could reunite the Italian peninsula under their rule. Anyway, the point being that this would help them overall.
As for Persia, which was easy (and should remain easy) to capture, I realized they STILL had Zoroastrianism in TWO cities!? I would therefore highly recommend that you do one of the following:
1. Remove Zoroastrianism altogether and instead replace it with:
a.Judaism (which would randomly spread around Europe as a minor religion (like in SoI and RFCE)
b.Orthodox Christianity (spawning in 1054 in Constantinople)
2. Keep Zoroastrianism and when the Arabs capture it, you can delete the religion (plus the Holy City)a. I would even suggest implementing the "New Arab UP", which can be found on the RFC mod forum, which basically deletes any pre-existing religion, which would also allow the Arabs to remove Buddhism from some of the other places
3. A tad trickier, but you can do what Edead did, and have the religion be scripted to disappear over time, at a certain date, which would be cool (also the Buddhism, could be scripted to disappear)PS. For the 600 AD start, can you please move the stone in Mesopotamia (Iraq) one tile West, so you can build Baghdad easier. Frankly, its really easy to do, I can even do it, so if you could do it, that would be great!

Also, why did you never get the Arab AI to build Baghdad and make it their capital? I would suggest you do that, as it would make for more interesting gameplay, especially if you respawn the Persians.