Dawn of Civilization General Discussion

An orthodox URV as Greece.
Delayed entering the Middle Ages until 1100 when the Seljuk invasion forced me to research machinery (for the crossbows).
Managed to get 4 great merchants, the 8000 gold from trade missions were enough to walk me through the middle ages.
Massed horse archers to fight off the Arabians and the Seljuks. Added a few longbows against the Ottomans.
(The Ottomans caught me off guard cause I thought they only appeared when the Turks or the Mongols had a city in Anatolia.
Had to load back a few turns so I could reinforce my defense)
Upgraded horse archers to pistoliers (takes only 32gold per unit) and vassalize & converted Catholic civs.
(3rd Orthodox victory condition requires no catholic civ to exist)
France, HRE, and the Vikings had converted to Protestantism so only had to vassalize & convert Spain, Portugal, and England.
Poland collapsed before they could embrace the True Faith.
Enjoyed building the new wonders, a pity nobody built the Alamut or the Krak de Chevalier.
Al Khazneh (+1 free trade route in all cities) helped a lot after the Great Lighthouse went obsolete.
The Old Synagogue (+2 gold from Jewish buildings) didn't do much cause I barely built any Jewish buildings, I built it mainly for the culture.
(2nd Orthodox victory condition requires top 5 cities in culture to be orthodox)
My favorite of the new wonders is the Kremlin (+1 movement to civilians).
It feels so good to be able to enter a forest or a hill tile and build improvements in the same turn.
 

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You sure?.. Cause I've seen AI Pheonicia build the Hanging Gardens in Carthage.
Before or after the new wonders were merged?
 
After, that was from a game I played yesterday. You can see a couple of the new wonders in the screenshot.
 
Far off in the future.
 
I'd like to try making some of the AIs more keen to attack neighbours by their own initiative. Which files and lines do I have to modify?
 
A failed Argentine UHV attempt. 1700 AD scenario, Monarch difficulty, Normal Speed.

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It is the year 1966, and I have already had 4/5 Golden Ages.
I have a Great Artist, Merchant, General and a Statesman and is currently waiting for another GP next turn.
GP chance is 84% Engineer, 10% Artist and 6% Merchant.
If I get the GE I've won the game.

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Oh no, I've got a Great Artist.
OK, we have plenty of time, let's wait for the next one...

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It is 1975, and the next GP is one turn away.
Chance: 83% Eng / 2% Sci / 10% Art / 5% Mer

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Oh man, It's a Great Merchant.
OK, we still have time, let's wait for the next one...

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It is 1982, and the next GP is one turn away.
Chance: 58% Eng / 26% Sci / 11% Art / 5% Mer

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What the F? It's another Great Merchant.

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I finally get a Great Scientist in 1994.
But since the Golden Age counter goes up when the GA(8 turns) ends and the deadline is 2000, I'm already too late.

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I fail the UHV and Russia wins the Space Victory in 2002.
I guess I could reload the game before GP birth to make the machine re-calculate the seed variables to achieve victory, but what's the point in that?

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Pretty much every single late era Wonder was built by either England, the Netherlands, or Russia.
Russia and the US nuking Scandinavia and Canada nearly frightened me to death.
 
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That's why you savescum, duh.
 
So I thought I'd be clever and abuse settled slaves with Republic but turns out Leoreth is well ahead of me and they don't count as specialists.

Still, it's quite workable to keep running Republic and Redistribution until the endtimes for a ridonculous capital. I think it was about 1100 when I hit 40 pop and Ishtar Gate doesn't expire without the new wonders branch. **** is so cash.
 
You've gotta build Santa Maria del Fiore/Leaning Tower in Buenos Aires as Spain, then switch to Argentina. Cuts the number of interminable late game turns by at least a third
 
I've been running an OCC game as Rome in the latest commit. There's a couple new wonders which suit the OCC style very well. Suffice to say that Neuschwanstein and the Nobel Prize have a certain synergy to them:


A quick fix for that particular 'issue' (75% reduction on GPP cost, oh my!) would be for the Nobel prize to only apply to foreign pleased/friendly civilizations, not your own.

Metropolitan scores third place for best OCC wonder.

 
Oh, Nobel Prize was never meant to affect your own civ as well, but I see how I coded it would lead to that. And nerfs are planned for all the mentioned wonders.
 
Oh, Nobel Prize was never meant to affect your own civ as well, but I see how I coded it would lead to that. And nerfs are planned for all the mentioned wonders.
You might already have an idea yourself, but a possible nerf for the metropolitan would be for it to only apply to actual buildings, not wonders.
 
General question for @Leoreth : If I encounter a bug while playing 1.15 and I'm too lazy to try to recreate it in the development version or search for whether or not it's been fixed or reported yet, would you rather I report it in the bug thread while saying I found it in the release version or should I remain silent?

For what it's worth, it's a rather simple graphics issue caused by Varietas Delectat Art Defines pointing at a non existing folder resulting in the Mongol Great General appearing as a red blob which I was able to fix myself.
 
No, in general please report issues with 1.15. I always support the last major release along with the development version, the only issue I have is with non-compatible modmods. It would be helpful if you state the version you found it on though.

(Not to mention that no changes have been made to VD since the 1.15 release.)

If you already have the fix, the preferred course of action is a pull request, or at least uploading the relevant fixed file / snippet here so that I can easily include it.
 
Alright then, here you go.

In Assets\Modules\Varietas Delectat\XML\UnitArt\VD_CIV4ArtDefines_Unit.xml the following lines have been changed:

36490, 36492, 36514 and 36516.

In all four lines "Mongol General[...]" needed to be replaced with "Mongolian General[...]".

I also noticed that a bit above these entries, from line 32820 to 32891 there are also three almost identical entries for the Mongolian Great General, that lead to the correct path (Mongolian instead of Mongol), but the ART_DEFs themselves are called ART_DEF_UNIT_GENERAL[...]_MONGOLIAN instead of ART_DEF_UNIT_GENERAL[...]_MONGOL, and VD_Mongol_CIV4UnitArtStyleTypeInfos.xml refers to the latter, not the former, so I guess in the end I could have also just edited that file to point to the right art def instead, huh. I'm assuming one of these entries (well, three, the regular one, medieval and modern) is redundant and can be deleted, but I didn't try it out.
 

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Okay, I will fix it at some point.
 
Anybody thinks horse archers and longbows should be nerfed?
HAs with flat terrain bonus promotions or vs light cav bonus promotions can effecientally wipe any unit compositions till muskeets.
Longbows have insane forst strikes and retreat chances, i've seen them kill redcoats.
 
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