Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Nov 19, 2015.
No, can you elaborate why you think that?
Some bullet points:
There might already have been a discussion about it, but isn't the maximal tile radius of three per city a bit harsh? I suppose it is enacted to counter a resource grab with few megacities. If there is another reason, I'd appreciate someone explaining it I do think an extra culture ring (four in total) at Legendary isn't over the top - sure, culture got buffed with the new bonuses per culture level, but as it stands it's almost impossible to flip cities by culture anymore.
The Industrial +2 per peak wonder is 'bugged' - it doesn't require peak. I probably don't have to tell you what this means for the AI.
Bell Rock Lighthouse (and possibly other coastal wonders like SoL) can be built on the Great Lakes. Not sure if this is intended.
I still think Republic is overpowered/way too viable in modern times as a civic. I don't have the save file/screenshots with me, but I recently played a game Japan where I reached +6000 in 1980 with 12 cities. (And a 70 pop Tokyo - Emerald Buddha Temple doesn't obsolete). That said, setting up this kind of economy requires a game-long preparation, and I'm not sure a specialist economy can compete with a cottage economy without a boosting civic in the Government column (Democracy doesn't cut it).
The new resource system is superior to the old one. However, the current supply limit of 1/2/3 cities is too low IMO. The AI has little resources to trade, if any at all. I think the reason for implementing the new system was increased importance to trade, so this seems counterproductive. Also, the trading AI is bugged at the moment; I sadly don't have savefiles, but they are sometimes paying me in order to get rid of one of their resources with negative effects (coal, oil etcetera); the Hit Movies/Musicals/Singles also seem to be ridiculously undervalued for a happy resource which supplies 10 cities; I often don't even get a single resource when offering all three of them.
This is more an observation, but I had a 45 city Russia at Stable/Solid in mentioned Japan game, occupying the entire Middle East, Mongolia, Poland and the Balkans. Multilaterism is by far the strongest expansion civic at the moment stability-wise in peace-time (and luckily it is the latest to be available).
Russia gets Stalin as a leaderhead when running Despotism and Free Enterprise in the Global Era. That really should be Putin - Stalin as a capitalist dictator just rubs me the wrong way
Well, as the Byzantines, I built the Mt Athos in Constantinople and every wonder there started to give 4 gpp each.
And every specialist gave 4 gpp (which is normal, since the city had more than 1000 culture)
But when the total gpp was calculated, the gpp from wonders (already doubled) and specialists were added and then was given another 50% boost marked 'from buildings'.
So every wonder and specialist was giving effectively 6 gpp each.
Also the 50% boost muat have been global since Ikonion, where I had hired 2 merchants (therefore producing 6 gpp per turn) started producing 10 gpp per turn after I built the wonder.
No screenshots again (I often delete all screenshots after one playthrough), but this is not a hard situation to recreate.
And I wasnt enacting monasticism, so I am not confusing the 50% bonus with the wonder effect.
I think in relation to the map, three rings is a huge amount of territory covered by a single city. But another reason is that the gradual culture coverage requires keeping track of culture per tile in a more detailed way that requires more memory. So I had to put a limit in place. This only impacts tiles controlled by the city's culture though. Culture from the city is still applied to tiles that are further than three tiles away, and there rules for culture flipping are not affected at all.
That's unfortunate, please come back when you have them.
Do you also have the Parthenon?
Check in the BUG Settings if you can turn on the advanced F1 screen.
is there new civlization in next version?
if there is austrailia or south africa it would be more realistic
Plans for DoC 1.16
Ooh, didnt think if that. It was the 600AD scenario start, does the Byzantinrs start with the Parthenon in it?
Yes, it's in Athens.
I'm currently looking into the tech speed problems with the 1700 AD scenario. I can definitely confirm that the inflation at the start of the scenario is much lower than in 1700 AD when starting from 3000 BC. But I am not sure why, from how the code looks to me it should be the same. I will investigate further, but at least we have already found an important factor that can be fixed.
Okay, I found the issue, and pushed a fix. I also increased the starting GP and GG thresholds at the start of the 600 AD and especially 1700 AD scenarios. Both should significantly slow down the runaway tech rate in the 1700 AD scenario. I didn't run too many test games but it looks promising. Please also observe the 1700 AD tech rate and share your observations. If this isn't sufficient, I am also willing to remove/reduce some existing terrain improvements on the map.
Great news. I was always sorta partial to trying to compete with super-Europeans that are teching Digital era stuff in 1900, but it does sorta get old. Hopefully we'll stop seeing super-Britain building the UN in Edinburgh in 1870.
I don't think m_iGreatPeopleCreated affects the GP thresholds as your Git commit seems to assume; see CvPlayer::greatPeopleThreshold#L8789. Just a heads-up; I was going to adopt this for (non-RFC) later-era starts, and it didn't have the effect I expected.
Oh right, thanks for pointing that out. I always disliked how that code behaved.
I'm doing an American UHV run, here's two saves. The Euro AI seems to be a bit too fast, but nothing too outrageous (France reaching Modern in 1850 and building the Eiffel Tower at the same moment - in Montreal - and England reaching Rifles two turns after my spawn were probably the worst culprits) Also some screenshots you might want to take a look at:
AI shenanigans. On the plus side, I've already seen the Mexico AI build it too.
The trade AI seems to be a bit off, considering how resources work now. This is a screenshot from the latest provided save.
I don't put people still in office into the game, so let's wait until he dies or steps down.
Does this mean we won't get Trump when America runs Regulated Trade and Isolationism in the Global Era? /s
We will. Once he is no longer president. I'm counting on Putin's presidentship to survive Trump's, too.
Once his second re-election is not happening (the law's so unfair!), Trump will join Obama, Bush, Clinton and Reagan as the latest digital era US leaderhead. Oh, wait.
Alright, I would like to discuss/change two UHV goals:
The third Incan goal is very hard stability wise, but the challenge isn't very fun, and in general the goal is rather boring. Does anyone have an idea for a replacement that isn't just "allow no colonies" we already have very often?
Also, the third American goal isn't all that challenging and I feel that there should be a replacement that is more encompassing of American commercial and military dominance in the 20th century.
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