Well I do always fortify my spy for the 5 turns to make it as cheap as possible, but my last few technologies have still cost me about 1,500 , give or take. Does doing that factor into how much xp I receive?Is it actually expensive, or have you stacked modifiers to make it cheap?
When I spread my culture to the Polish city, I didn't receive any xp. And for my first few stole technologies, I got 3 or 2 xp. But for my last 2 stolen technologies, I've only received 1xp. Maybe that's because my spies were promoted with detection evasion bonus by this point, giving me increased success rate, and thus lower xp?No, but it does also affect the success/capture chance, which in turn affects the experience received. How much did you end up getting?
That would be Ramon Castilla. It's really just a different dynamic name for the Inca that can appear both when the initial civ survives (after being a vassal or becoming Catholic) or after respawning.So that means they can go back but as a revived nation? Maybe that explains why I can't see their names in civilopedia. What was the name of the modern-day leader of the Incans?
Yes. You can see the Git update log thread to see what that would entail. The Welcome to DoC thread has additional information on how to get access.Do you upload minor updates and fixes to the game and if you do, where can I find them and add them to my game?
Beyond tech trades, you are probably suffering from a disparity in tech costs, owed to their better modifiers.