Of course, I'm not a Religion fanatic but I'm Orthodox.Hate to break it to you, but the Bible is full of lies and untruths, as holy books generally are.
Then just google it yourself.
True for Mali, Congo and maybe Moors, but Ethiopia is a bit far from Atlantic, and triangular trade of slaves.
I might be wrong but I noticed in just about every game I played the AI doesn't really understand how to move units in a boat and unload them off shore.I know that the Polynesian civs are deliberately turned off because they are unstable. I just want to ask how unstable are they? Is it because of their different way of growing leading to them to do very poor choices or is it because of their bad pathfinding?
Hmm, that's sad. When you meant the AI do you refer only to the Polynesian AI or the AI of all the civs in this modmod?I might be wrong but I noticed in just about every game I played the AI doesn't really understand how to move units in a boat and unload them off shore.
So that's probably the case with Polynesia.
The main issue the Polynesian AI has is less about navigating and ferrying units and more about the fact that their expansion north and east relies on them settling islands that have literally zero value outside of covering tiles that allow you to reach actually good islands for settlement.All civs are bad in navigating and ferrying units from one landmass to another. But obviously this impacts the Polynesian AI more heavily than the others.
Well, there's Fall From Heaven II's More Naval AI modmod. In my experience it does make true on the promise of its name. I was bittersweetly surprised a few times when an AI conducted a successful surprise naval invasion against me. The AI is also way more competent at settling islands and other continents. Maybe that mod holds the answer for our problems.Yes when I say this I mean all the civs, not only from DoC from every single mod and from Vanilla, BtS, and Warlords as well.