Cosmos1985
King
What is the max. number of cities that the various corporations can be present in at the same time?
In my experience, only the tile that the city itself spawns on needs to be clear of foreign culture.
The Civilization Revolution mobile game I occasionally play makes use of local sliders, and allows each individual city to choose whether it devotes itself to or , and it does lead to me specializing my cities much more strictly than in Civ 4. And while I do agree that excess / points are no fun, I don't know if implementing local sliders and negative sliders are the way to go about fixing it. It just seems like adding another degree of micromanagement that I don't necessarily want to get involved in. I think it'd be a better idea to add an additional feature or two to "fix" the issue, rather than rewrite the economic aspect of the game from the ground up. For example, I wrote a post some months ago talking about the idea of adding a National Culture Bar, which would give the player a reason to pursue culture in and of itself, rather than just to unlock more wonders for a specific city. It would also allow the that Legendary cities produce to not be wasted.
For excess points, maybe there could be a civic (Democracy/Egalitarianism?) in the mid-late game that pools all the points of the civilization into one national pool, insuring there are no more wasted points. Or maybe instead this could instead be a wonder/project unlocked at Radio, or Television. I'm just spitballing ideas here, but I am all for adding neat features like this into the Industrial/Global eras, that really bring a certain style of playing the game (specialist economy here, for example) to the next level.
I don't think I'm tracking what you're saying about surplus science, though. There is no excess science in Civilization 4, there is always another technology to be researched, even if that technology is Future Tech 43. And surplus science from researching one technology is added to the next turn of research that you do.
Small correction: There is currently no central pool for culture, only local pools. Local cities must individually achieve their status as a Legendary city to win a Cultural Victory.
Is there a reason why there's a hard limit for some of these? Especially the modern corporations -- it makes sense that Silk Road would be limited, given that there really aren't that many cities in Central Asia. But why would 'fishing industry' be limited to 10, when it could feasibly be present in any coastal port city on the map? Likewise for the rest.SIlk route: 10
Trading company: 12
Cereal industry: 16
Fishing industry: 10
Textile industry: 12
Steel industry: 12
Oil industry: 6
Luxury industry: 10
Computer: 12
No. The Deccan region is completely outside of Buddhism's spread map - as it has been ever since the current religion spread rules were first implemented.Isn't it periphery?
If the tile is labeled as Siberia (and it should) it is considered part of Europe.Vladivostok used to count as a colony. Don't know if thats still the case.
Thanks for your reply.I don't see why cottages need to randomly provide different bonuses then commerce. We have other improvements for hammers and food, if I put down a cottage, it's because I want to increase that city's commerce. I'd be upset if I tried to make a dedicated commerce city and the game just told me no for no reason. I also don't think they need even more tiers of effectiveness, I think towns are already quite strong if you build around them and don't see why they need to be buffed. I understand you want cottages to be improved with technology, but we already have that through civics, highways, and the printing tech.
If the tile is labeled as Siberia (and it should) it is considered part of Europe.