Never, elective is most useful if I have a lot of cities with population working unimproved tiles, or in other words, if I have a lot of cities with extraneous population. When I have a lot of cities with extraneous population, I use Despotism, which instead of paying 1 commerce for each extraneous population, gives enough production to whip out workers or specialist buildings to make my population more useful. Its second benefit is if I really need to lower my civic maintenance costs, but unless I'm playing some non-China 3000 BC civ into 1000 AD, it's better to just use Despotism to whip out a better economy than to put a bandaid over an already infected wound.Under what circumstances do any of you use Elective? I never use it since Despotism is so strong and I find Monarchy is still pretty much always a better choice.
How pretty statistics.For reference, in Gameplay Guides, elective is mentioned 10 times, monarchy 72, despotism 99, republic 47, and democracy and state party 18 and 7 respectively because so few UHVs even reach the techs that unlock them. Elective is a very niche civic even historically, but only 2 guides ever suggest switching to it, whilst the other 3 mentions are people replying to the guide to give an alternate strategies, and 5 are a part of a series of tips replying to a thread asking for help.
Yep, certainly don't feel like Elective needs to be made worse... granted this is a bugfix I suppose but it's certainly not helping civic balance imo. I think I've used it maybe one time in hundreds or thousands of hours playing this mod.Under what circumstances do any of you use Elective? I never use it since Despotism is so strong and I find Monarchy is still pretty much always a better choice.
I honestly dont get whats with despotism. Personally as a china player, once u get taixues everywhere, u cant just whip out an army to go attack other people else ur econ will die and there isnt much infrastructure available to whip for a long time anywaysNever, elective is most useful if I have a lot of cities with population working unimproved tiles, or in other words, if I have a lot of cities with extraneous population. When I have a lot of cities with extraneous population, I use Despotism, which instead of paying 1 commerce for each extraneous population, gives enough production to whip out workers or specialist buildings to make my population more useful. Its second benefit is if I really need to lower my civic maintenance costs, but unless I'm playing some non-China 3000 BC civ into 1000 AD, it's better to just use Despotism to whip out a better economy than to put a bandaid over an already infected wound.
It really shines as an economy booster in an already established Civ with a lot of pastures and camps, but I can't really think of one that wouldn't benefit more from the higher core population made available by Monarchy. I guess if you had excess luxury resources, but by the time you had those, Democracy and State Party would be available and better.
Elective has use cases, but from my experience, those use cases are never really encountered in most games.
EDIT: For reference, in Gameplay Guides, elective is mentioned 10 times, monarchy 72, despotism 99, republic 47, and democracy and state party 18 and 7 respectively because so few UHVs even reach the techs that unlock them. Elective is a very niche civic even historically, but only 2 guides ever suggest switching to it, whilst the other 3 mentions are people replying to the guide to give an alternate strategies, and 5 are a part of a series of tips replying to a thread asking for help.
I generally find there's almost always something useful to build. Honestly for a few ancient and classical civs (like Greece, Rome, China etc), eventually Despotism loses some of it's usefulness, but you've also expanded to the point where Monarchy has as well, so it's not worth switching.I honestly dont get whats with despotism. Personally as a china player, once u get taixues everywhere, u cant just whip out an army to go attack other people else ur econ will die and there isnt much infrastructure available to whip for a long time anyways
You may need temples for UHV. Harbors for sea food. Markets, forges and post offices for specialists or economy. Whip is a quick and harmless strategy in my way.I honestly dont get whats with despotism. Personally as a china player, once u get taixues everywhere, u cant just whip out an army to go attack other people else ur econ will die and there isnt much infrastructure available to whip for a long time anyways
I can't really agree, it doesn't seem like it would be possible to build the necessary 3-4 Knights + Barracks per city to destroy the Mongols while running Elective without excessively hampering your early infrastructure and tile improvement (ie minimizing working unimproved tiles). While Despotism doesn't directly help your economy, it helps you whip nice-to-have infrastructure many, many turns earlier, letting you accrue benefits of those buildings over a longer timespan and also lets you get to a state of building wealth faster (because you've built everything else you could want).
Even once you've gotten your core cities to the point where whipping makes little sense, for Russia you'll have colonies in Siberia that will then need the same infrastructure so Despotism remains useful. It's only with the advent of factories and coal plants (which you whip into place with Despotism of course!) that Despotism becomes obsoleted for Democracy (usually) or State Party (sometimes). For Russia that means a transition to a Democracy/Meritocracy/Egalitarianism/Central Planning/Secularism/Multilateralism civic setup to farm for golden ages and rushing good wonders with Great Engineers.
It's weird because historically Elective sounds like it should just be Republic. What it means to represent, large, decentralised autonomous systems, could also just be described as the No Authority (barbarism?) civic. Perhaps Elective should instead serve more of a purpose relating to stability penalties in non-core areas, making it a favourable choice for expansive empires. Of course this would be very strong then, and monarchy/depostism civs would end up massively preferring it.Never, elective is most useful if I have a lot of cities with population working unimproved tiles, or in other words, if I have a lot of cities with extraneous population. When I have a lot of cities with extraneous population, I use Despotism, which instead of paying 1 commerce for each extraneous population, gives enough production to whip out workers or specialist buildings to make my population more useful. Its second benefit is if I really need to lower my civic maintenance costs, but unless I'm playing some non-China 3000 BC civ into 1000 AD, it's better to just use Despotism to whip out a better economy than to put a bandaid over an already infected wound.
It really shines as an economy booster in an already established Civ with a lot of pastures and camps, but I can't really think of one that wouldn't benefit more from the higher core population made available by Monarchy. I guess if you had excess luxury resources, but by the time you had those, Democracy and State Party would be available and better.
Elective has use cases, but from my experience, those use cases are never really encountered in most games.
EDIT: For reference, in Gameplay Guides, elective is mentioned 10 times, monarchy 72, despotism 99, republic 47, and democracy and state party 18 and 7 respectively because so few UHVs even reach the techs that unlock them. Elective is a very niche civic even historically, but only 2 guides ever suggest switching to it, whilst the other 3 mentions are people replying to the guide to give an alternate strategies, and 5 are a part of a series of tips replying to a thread asking for help.
Is there a way to stop making cities love those horrible 2F2C water tiles? It feels like half my time is making cities outside my core stop trying to grow outrageously big working those horrible tiles.