Reciprocity: with the old effect you are correct. But I recently changed its penalty to -25% trade route commerce.
Pagan temple: if it is your state religion that is spreading, the temple is repurposed. If a non-state religion spreads to your city, the temple is abandoned instead.
I'm not sure I understand the question then. Open borders have otherwise nothing to do with civics. Unless you have a civic that explicitly forbids foreign trade, signing open borders will give you trade routes, provided your cities are connected.I saw the note in the Git Update Log about Redistribution: -25% trade route yield instead of no foreign trade routes. Is this also the case if you sign Open Borders before researching any civics in that area? (I thought it was called "Reciprocity" before you got to pick a civic.) Basically, I'm wondering what happens if you research only one tech -- Pottery, say -- and then someone asks you for Open Borders. Is there any effect besides free passage and maybe a diplomacy bonus?
Seems like founding a religion isn't considered a religion spread. I have made a note of this.Cool. That's gonna change some strategies for China. But another question: When I found a religion and convert, and the holy city contains a pagan temple, is that temple supposed to be repurposed, or is it supposed to continue as a pagan temple? Because that's what happened in a couple of test games with Confucianism (playing as Chinese) and Hinduism (playing as Harappa). After I converted, and looked in the holy cities, the pagan temple was still there.
I'm not sure I understand the question then. Open borders have otherwise nothing to do with civics. Unless you have a civic that explicitly forbids foreign trade, signing open borders will give you trade routes, provided your cities are connected.
- Distillery now gives gold instead of happiness with Sugar, Wine, Banana