Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Nov 19, 2015.
Yeah, that's the one.
I play at 3440x1440 how do i increase UI size without using small resolution? Doesn't Blue Marble make changes related to this. Also adding the Carbon HD module to the Git version cashes when loading mod.
Thanks for your fine service Leoreth and others!!!
I don't know anything about the UI size, sorry. Do you have more information on the crash? Like error messages? In general modules are not supposed to be compatible with the Git version, but I would still expect the Carbon HUD to work (I'm using it in combination with my Git repo all the time).
In my most recent India game, a Seljuk stack spawned on my border with Persia, moved into a defensible tile, then sat there doing nothing for the next 200 years. The Seljuks were pretty trivial that game. They grabbed like 2 cities each from Byzantium and Arabia but didn't hold any for more than a turn or 2. Kind of wondering what went wrong...
Edit: Also some thoughts from this game. Tech costs seemed fine where they currently sit. I lead in tech for most of the game and AIs spawned at or near tech equivalence, though Tibet started a bit behind (and only fell further back). Can't really speak to Euro civs, the ones I happened to run into (Byzantines and Vikings) were broadly similar to me in tech. I could have, if I wanted to, gotten to Cartography in time to preempt Conquerors, but I'm not super concerned if the human player has that option. Besides, by that point I was forced to run something like 70% cash just to stay afloat so it's not like expanding to the new world was a practical option.
Indian UHV overall feels like it's in a good place. Your various goals work nicely together, you need to keep all of them in mind over the long haul, and you get to play with civics, wonders, buildings, and units that you might generally ignore as most other civs. I like how the first goal is of the "figure out the puzzle" efficiency check sort, while the other 2 are broader "get big and strong and throw your weight around."
I'm currently going for a UHV with the Aztecs, and after a while in contact with Europe, all of my cities suddenly converted to Catholicism and and abandoned their pagan temples. I tried WBing the religion away but the next turn, same thing happens. Is there any way to prevent this?
Are your borders open to a European civ?
They were, I'll have to go load an autosave. Thanks for the reply!
Edit: I went back and canceled the open borders. A few turns after the event originally happened, it happened again, with no open borders with anyone. Is the problem opening the borders in the first place, no matter the current status?
Playing as Moors i got some inconsistency with the new UHV. I haven't conquered any city in Iberia but in the UHV i have 1/2 cities conquered. Maghreb settling seems wrong too, i have 2 cities in the area and only got 1/3 cities controled.
And the second UHV say it 0/5, it should be 0/4. But the second UHV can be completed with just 4/5, so is just the text that's wrong
Also there's inconsistency on the Moroccan ivory. It is brought back in the 600 AD scenario but in the 3000 BC scenario it disappears at 550 AD.
No, can you share a save before all the religion spread to you? Would save me time recreating the situation.
Here's the save. I realized I am playing the older version, 1.2, so maybe you fixed the mechanic causing this already.
I started with the Maya and switched to the Aztecs, if that makes a difference. I went back and played through without trading or opening borders with any other civ, and it still happens.
Do you mean 1.12? If so yes, the latest release 1.14 is over a year old.
Yeah, I meant 1.12.
Is there a way to turn off the popups about new rising civilization (the question "do you want to switch to the new one"), please? I did some search and found nothing - I guess I'll never want to switch when I picked mine in the start.
In RiseAndFall.py, comment out the line that starts with "if (iCurrentTurn == iBirthYear + self.getSpawnDelay(iCiv))".
That is, it should go:
You could also add something, like your name, immediately after the #, so that you can easily find it again if you want to undo the change.
Ah, there's your problem. You're playing a version that is too recent. Trying playing 1.2 from the 1980's
I don't think even I have DoC 1.2 anymore. Back in the day a proper version changed as much as a week worth of git changes.
I have it sitting in my bookshelve, those were the days!
Many thanks, it is working nicely.
Hi! It's my first time back to this forum in a long while (as in, I basically grew up here). I wanted to thank you, Leoreth, for your relentless development of this great mod. It's made me able to put my CIV nostalgia into a really playable game, and it's so much fun.
After that fluff, a little question: how do I actually install the developer version? It's sitting in my Documents/.../MODS folder, but when I load it up nothing changes from the base game. It's been a while, so could somebody tell me what I'm doing wrong?
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