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Dawn of Civilization General Discussion

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Nov 19, 2015.

  1. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Have you renamed the folder? Glad you are enjoying the mod.
     
  2. CHEESE!

    CHEESE! On a long nostalgia trip

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    Ah, okay, I did - but all that's done is load none of the scenarios. But it did grey everything else out, so progress?
     
  3. CHEESE!

    CHEESE! On a long nostalgia trip

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    Never mind, fixed it. It should be in the Program Files folder, not the Documents one.
     
    Imp. Knoedel, 1SDAN and Leoreth like this.
  4. Tigranes

    Tigranes Armenian

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    Question to all the 1700 AD Japan players: will human player witness automatic capital relocation to Tokyo at some date? Also it is the largest city of the modern world, but what is the largest size one can grow it in game, practically?

    Question to Leoreth -- maybe Russia could start 1700 AD with capital in Petersburg with automatic relocation to Moscow in case of ANY Government civic changes? 1700s in Russia start with Peter, meaning -- it coincides with birth of Imperial Russia.
     
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  5. Orbii

    Orbii Warlord

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    Japan's capital does not automatically relocate to Tokyo as a human player, and there really isn't much of a motivation to do so manually either. Tokyo is starved for infrastructure in the 1700AD scenario and the hammers need to be put towards more important things than a Palace. As for its size, by default Kyoto has access to the seafood on the south coast of Japan which is shared between Kyoto and Tokyo; if Tokyo takes it, it has three food resources and a full BFC of coast tiles. Realistically, if you build industrial infrastructure, Tokyo caps at ~21 pop in my experience. If you skip the production infrastructure (industrial parks in particular) and use clean power options, 25 pop is what I tend to get to if I maximise coast tiles.

    These numbers are all off the top of my head, and based on a Japanese Empire with Korea, all of Japan, and Thailand, which I usually turtle off of before China collapses or I have modern military. Civics are usually Democracy/Constitution/Egalitarianism/Free Market/Secularism/Colonialism.
     
  6. Steb

    Steb King

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    There are plenty of situations where it would be good roleplay to build a palace, but rarely any incentive to do so. When I play Japan (usually 3000 BC) I'll build a palace in Tokyo in the industrial era just for fun. And Elective makes me want to build palaces because of the bonus.

    It would be nice if there was actually some sort of bonus associated with moving capitals. Maybe it could cut the number of anarchy turns in half if you change civics on the turn the palace is built.
     
  7. Tigranes

    Tigranes Armenian

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    In vanila RFC there is even penalty for moving capital, but I think DoC retired that practice.
     
  8. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Correct.
     
  9. Imp. Knoedel

    Imp. Knoedel Stalin and Starlight, Stalling a Stallion

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    I think I already brought something like this up in the Suggestions thread a few weeks ago, but it bears repeating in the current discussion:

    What if every time you switch civics you get a pop-up asking if you would like to relocate your capital for free?

    Alternatively:

    What if every time you move your capital you get the opportunity to change your civics for free as if you just used a Great Statesman for it?
     
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  10. Royal Tenenbaum

    Royal Tenenbaum Pacific Phytopathologist

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    Wouldn't that only make the human player more powerful?
     
  11. KeeperOT7Keys

    KeeperOT7Keys did nothing wrong

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    I don't think so, if palace cost increases with every reallocation I think it's a very feasible feature.
    And tbh I don't like the current anarchy mechanic very much, though it kind of provides historicity by making you avoid civic changes, I think we can brainstorm a better idea than the current one
     
  12. Imp. Knoedel

    Imp. Knoedel Stalin and Starlight, Stalling a Stallion

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    The AI already gets free scripted palace changes where appropriate, does it not?
     
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  13. Royal Tenenbaum

    Royal Tenenbaum Pacific Phytopathologist

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    They do, but that doesn't address my point. The AI would need to be scripted to know to use it, otherwise I can't recall any other feature that is mean't specifically for human that isn't an exploit.
     
  14. Imp. Knoedel

    Imp. Knoedel Stalin and Starlight, Stalling a Stallion

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    We've got features only the AI can use, we've got features only the player can use. Separate but equal.
     
  15. Royal Tenenbaum

    Royal Tenenbaum Pacific Phytopathologist

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    Not one that gives the human player an advantage, for the sole purpose of giving them an advantage.
     
  16. Imp. Knoedel

    Imp. Knoedel Stalin and Starlight, Stalling a Stallion

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    Look, do you want the Russian capital to be Petrograd from time to time or not?
     
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  17. Steb

    Steb King

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    The goal is to tell the human: "moving your capital isn't pointless, you can reap this minor benefit if you do!" Coupled with role play, it'd be enough to make me want to build a palace in Tokyo/Vienna/Rome/Stockholm/St. Petersburg/Beijing (there are quite many cases where this applies).
     
  18. Darnokthemage

    Darnokthemage Chieftain

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    maybe give it a stability bonus.
     
  19. Tigranes

    Tigranes Armenian

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    What is the current limit on number of National Wonders one can build? Perhaps Palace could increase that limit by, say, 1 or 2.
     
  20. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Oh, that's an interesting idea.
     

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