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Dawn of Civilization General Discussion

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Nov 19, 2015.

  1. hnrysml

    hnrysml Warlord

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    This isn't an idea that wouldn't really work for gameplay, but I would love to see a Mongol unique power that was like, free specialist in your capital for ten turns (or some temporary period for each city conquest, to represent the deportation of engineers and scientists back to arakorum, and also the trade and such, later, around the time of Marco Polo
     
  2. catacau

    catacau Chieftain

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    Maybe they could borrow the great people who are settled in conquered cities for a few turns...
     
  3. Darnokthemage

    Darnokthemage Chieftain

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    Or just remove all great people from conquered cities and add them to the capital, that way you get one amazing city and many **** ones.
     
    1SDAN likes this.
  4. alexey795

    alexey795 Chieftain

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    how the game calculates the growth of inflation?
     
  5. Tigranes

    Tigranes Armenian

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    All I can see is that it is a simple function of only one argument -- how many turns the civ was around.
     
    Last edited: Dec 4, 2017
    need my speed likes this.
  6. Alexius08

    Alexius08 Emperor

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    The inflation rate is calculated on the amount of turns elapsed since the beginning of the scenario, regardless of your chosen civ's spawn turn.
     
  7. Tigranes

    Tigranes Armenian

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    You are absolutely wrong. I just checked with 'chipotle' and Alt Z. All the later civs have inflation % less and less, and the newborn civ always gets 0% inflation, which kind of makes sense.
     
    need my speed likes this.
  8. Alexius08

    Alexius08 Emperor

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    That's because each civ has its own inflation rate modifier in Modifiers.py. Later civs usually have lower modifiers, but that doesn't mean they're immune to inflation (except America, which has a hardcoded inflation rate of 0% until 1840 in CvPlayer::calculateInflationRate).

    I ran two test games as Mali at normal speed, one at 3000 BC and another at 600 AD. From the earlier scenario, they have an inflation rate of 63%. At the later one, however, they have an inflation rate of 4%.
     
    Rodnok likes this.
  9. Rodnok

    Rodnok Warlord

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    Exactly, thanks. I just wanted to say that I am trying Byzantines at 3000 BC start and they have inflation of 27% since the beginning in 330 AD. 0% in 600 AD start though.
    Now I just wish I'd have time to play more than the rerolls of the start :).
     
  10. alexey795

    alexey795 Chieftain

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    I think this is unfair and spoils the game.
    or i am wrong.

    inflation as a cancer it grows and kills you. so I feel helpless and doomed)
     
    need my speed likes this.
  11. Orbii

    Orbii Warlord

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    For others who play into the late game, do you find AI America ever developing into a real superpower? In my experience with Japan/Prussia games, they always tend to hover around the 7 - 9 mark on the scoreboard, below Britain, France, Spain, Russia, China, Turkey, and the Dutch and never really reach tech or military parity with those civs. When playing Japan/Prussia, I find the main competition for the tech race UHV's are Britain, France, and the Dutch, and militarily the Turks and China; America never even registers, and usually I just use throw them techs in exchange for the ridiculous gold reserves they tend to amass. I also find AI America doesn't even establish firm control over the territories they historically took from Mexico (Southern California, Nevada, Texas, Colorado, etc). I'm not sure how to help out AI America more, but I think it'd be appropriate for them to be one of the AI civs who pose a real challenge, rather than Turkey and the Dutch, who other users have highlighted are ahistorically strong in the 1700AD scenario.
     
    ales_, 1SDAN and Rodnok like this.
  12. star15389

    star15389 Prince

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    I have seen the USA be first in military. Haven't even seen them be relevant to the rest of the world though
     
  13. Tigranes

    Tigranes Armenian

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    Yes, I just failed my Japanese game because China and Indonesia respawned right before the deadline and I cannot even declare war on them! America did settle California and was doing fine, even vassalized Britain, which promptly collapsed after that unthinkable humiliation. BUt of course they are no match for Turkey. In short: nerf Ottomans and Dutch, buff USA and Russia.
     
  14. hnrysml

    hnrysml Warlord

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    Whenever I've played as Japan into the late game (about 3-4 times( I've noticed that Indonesia will always respawn close to the deadline, such that it cannot be conquered or vassalised in the time left.
     
    1SDAN likes this.
  15. Tigranes

    Tigranes Armenian

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    The only remedy against it, from what I can tell, is to capture their cities early and refuse the flip causing the war. But when the troops switch sides war is not possible. I know the whole spawn and respawn mechanic will change at some point, maybe then it will be possible to win as Japan... :ninja:
     
  16. catacau

    catacau Chieftain

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    Since we are talking about spawn, how a civ which you conquered previously can respawn later on if you are stable?

    Look at this game, i captured Thailand early on but they respawned at 1712 and i was stable!

    print1.jpg
    print2.jpg
     
  17. Orbii

    Orbii Warlord

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    If you didn't control Hanoi, and its owner (China?) did and they were unstable, then China's stability can be used to cause Thailand's respawn, and from there, Thailand gets their full flip, including cities in stable civs (you). I believe this is how it works.

    There was some recent discussion on this elsewhere, I believe with respect to Turkey respawning.
     
  18. Steb

    Steb King

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    There are no Great Spy names in GreatPeople.py. Is this because:
    1. It is too difficult to find Great Spy names to make the lists?
    2. Too many civilizations would be impossible to find names for?
    3. Spies are too rare in-game and researching names wouldn't be worth the effort? (usually only 1 is born per game, due to discovering Psychology)
    4. Nobody ever got around to do it?

    Would it be a good idea to do some research to find Great Spy names? It shouldn't be too hard for modern countries (at the very least there are the people who helped establish intelligence agencies), and many ancient civilizations probably don't need any since spies don't become available until the late Classical era. And since spies are rare, 2-3 names per civilization would be fine.
     
  19. 1SDAN

    1SDAN Brother Lady

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    Wait, I didn't know you can still get great spies, I thought they were removed.
     
  20. catacau

    catacau Chieftain

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    I get that but in my case I was in control of Hanoi and Ayutthaya...
     
    Last edited: Dec 8, 2017

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