The release of the first beta of this mod won't be until at least the mid-part of October (unfortunately right around the time Civ IV comes out), but irregardless, I am going to continue to make this mod and want to release it to anyone who is interrested and either doesn't have Civ IV or still plays Civ III mods. The DoH mod will be released in two parts. The first beta will essentially be a flavour mod. As many flavour units as possible are being added to the game, some of the techs are being changed, and other general improvements to the look and feel of the standard Civ III game are being done. I am releasing a beta at this point just to ensure that everything is working as it should and no one finds any bugs are problems (such as stuttering sound effects which I have found in one unit). The second part will contain changes to the tech tree, new buildings and wonders, and other new components that directly alter game balance. This will probably require more intensive beta testing to ensure that everything works as it should and is reasonably realistic and balance. My hope is to eventually turn it into two mods. One which is a flavour mod of the original game, and one that builds on that to change the game in order to, I hope, make it better. Here are my goals for the first part: 1. To make each civilization's units as unique as possible while still maintaining a reasonable corrolation between the various units in terms of time frame (ie. not having two different archer units that look like they were created 2000 years apart). 2. To make the overall game look and feel better by changing some of the graphics and leaderheads. In other words, to make the game look better. 3. To eliminate redundant or unneeded civilizations in order to replace them with fresh, new ones that are unique compared to others. (I'm not revealing which, it is part of the surprise). Here are my goals for the second part: 1. To expand the tech tree and re-distribute when units become available in order to better reflect the time frame of evolution between new forms of weaponry. Musketmen will no longer be available shortly after feudalism, Napoleonic units will be available later in the game, the Industrial era will contain the latter part of Napoleonic times and the beginning of evolution to the modern era while the modern era will absorb many of the Industrial technologies (such as flight, the radio, electronics, and atomic theory). 2. To add new improvements to reflect vital ones that are currently missing, this particularly applies to the ancient and medieval eras 3. To add new modern era units to make that time period more interresting and exciting and to readjust the capabilities of existing units (submarines will become more powerful, and ASW units, helicopters, heavy bombers, and other units will be added). 4. Any other changes that seem fitting to make with any suggestions for changes being welcome. The second part is not completely thought out yet as I have been focusing on getting part one done ASAP. Part one is about 40% complete and I will be trying to beat my deadline. If anyone has any suggestions, comments, ideas, or anything else to add please feel free to do so. This topic is for updates, discussion, ideas, etc. One question I do have, and it may seem rather simple. How do I add a link in my signiture?