wow that's an excellent report!
thank you!
ok about all the extra units, well, you want me to rebuild the mod..that's tons of work, i explain why , for now i wont be cutting down units.
first, i like a lot of unit variety, but i don't like redundant units, so my goal is to have a detailed combat system, by using a variety of units that each serves a part, think of it as a rock paper scissor system with some more objects.
my theme is 2 units of the same type - two tanks that each have a different strength and power against another unit. i like the combat to be more varied this way.
what i need to do more is to emphasize this variety by giving more different values to units.
id love to have some feedback on that matter so i can adjust the unit strengths more.
paratrooprs, your right, i will do something for them in late game.
wierd that the ai can build those siege units later, i can fix this easily.
make rifle man without sulfur...hummm... in one of my games i did notice that i lack a good defense unit, so i tried to give the musketeers more power, how about i will raise their value more instead? give them major defense bonus against cavalry or something? or i could do as you say...what do you think?
subs - check, will be fixed.
artillery, check will be done.
other units - check will be done.
so you make a lot of money in late stages, i dont like this, in earlier versions, ive made it difficult to earn money in the mod, i will make it that maintenance and distance from city will be higher in modern era, this will compensate for the buildings right?
thank you so much for this, you help me in building the new release, plx bring even the smallest thing you think need to be attended, im delaying next release for this
thanks.