giorgio1234
Chieftain
- Joined
- Jan 2, 2011
- Messages
- 33
Scientific Methodhey,
ok i see,
which tech should obsolete them?
Scientific Methodhey,
ok i see,
which tech should obsolete them?
Hi @keldath ,hey
giorgio1234
here is the fixed dll.
i updated the main download as well.
i tested and saw that after i passed 1 turn the monastery of Amon Ra gets obsoleted and the science 10% is rendered off causing a drop of 20 research points (160+-).
if you see any issues, im here.
Hi @keldath ,Hi,
Im happy to serve amd give you a proper game experience.
Indeed i saw that the yields are still given.
I looked over the code and checked if that issomething that needs to be obsoleted but there wasn't any. I compared to advc org and to vanilla.
Then, i thought ,historically, even if a building goes obsolete, why shouldn't it keep providing culture as a part of its civs heritage.
(Or other yields).
So it looked thematically descent.
Thought,
Perhaps i can add this as a game option.
But,
If you prefer to continue your game where the outtput is completely taken out, ill be happy to add this to another dll so you can enjoy what you prefer.
As always,
Ill be happy to do any requests ir suggestions and Fixes.
Hello @keldath ,well, anyone who plays my mod is giving me fuel to mod and fix.
i checked the issue,
the culture in the case of monesteries is protected after obsolete:
from the modding wiki:
ObsoleteSafeCommerceChanges Additions to commerce outputs that aren't affected by other changes and the building going obsolete. Used primarily for culture per turn, this relies on the iCommerce integer tag.
...or the tile is not workedA road will be desroyed after x turns if no unit stepped in that plot.