[DOTO] Dawn Of The OverLords

krushyn,
hey,

nice to know people are hoping for a new version,

well, not to worry,
yeterday i started to put some work on v1.3,

i so far added around 9 tech to future era,
i wanted to add some modspacks like unit tech obselete, unit civic preq, but i couldnt cause i was not able to merge it to bts.

for now, i think im gonna add influence driven war, i really like that idea.
this weekend, ill make some substatial work.

if anyone wants to help me with some python, i would appriciate it.
 
Woaah, Hey!

I just noticed that stack attack doesnt work in this mod. Because i attack with 4 axemen as stack. And i conquered city, after that game freezes, i cant choose any unit or city, but i can open all advisors and menus. I try 2 times and both times freeze, after that i attack with 1 axemen and it worked fine.

So i suppose that problem is in stack attack. :)
 
update:

ok version 1.3 includes so far:

-influence driven war
-inquisition
-9 future tech
along with 6 new unit classes
and several wonders and buildings
-fixes for some annoying stuff

im open for more suggestions to add more modpacks.

hope i still have some fans out there...
 
yes Kel you do
your mod has a slight Sevo flavor to it so its nice to have this mod
 
Good news keldath!

About dales combat mod, is this something that may be for v2.0?
 
:deal:
thanks donkey.

sevo got me starting you know.

another update:
gonna add
enhanced city size by mylon
and super spies.

i think ill finnish the mod in the next few days or so.

Woow... You just made my day! Enhanced City Size by Mylon is the one thing I am definitely looking for. I switched for a while to play HiTM (while waiting for Overlord new version of course :mischief: ) but they resign from keeping Mylon's in new version/patches because of some problems :cry: so.... I only hope You will deal with this component better and if add it , not throw it away in upcoming patch .... if there will be necessity of patching :goodjob:
So... If new version is coming that means only one thing - I will not be ably to finish present game :deal: Not only because I have a test this week (Programming Languages... who would guess) but ... apparently there is something upcoming in which I definitely will have to participate form the very beggining.... The 1.3 is coming! :assimilate:
 
hehe, glad to hear this krushyn ,

indeed v 1.3 is coming,

i started to merge mylons mod, and didnt encounter any problem with it, its rather easy acctually.

i hope ill finish refining the version to this weekend,

i still have to change some unit and building values.

im not sure there will be a 1.4,
perhaps ill just update it to dales 1.04 and finish the mod for now,
i wanna learn to make units, hopefully space units, so can can mod FF and perhaps help the star trek mod one day.

so keep in mind, guys,
if someone wants another mod componant in v 1.3, nows the time to ask.

kel.
 
put in GIR wonders
 
indeed v 1.3 is coming,

i started to merge mylons mod, and didnt encounter any problem with it, its rather easy acctually.

i hope ill finish refining the version to this weekend,

i still have to change some unit and building values.

im not sure there will be a 1.4,
perhaps ill just update it to dales 1.04 and finish the mod for now,
i wanna learn to make units, hopefully space units, so can can mod FF and perhaps help the star trek mod one day.

so keep in mind, guys,
if someone wants another mod componant in v 1.3, nows the time to ask.

kel.

Cool! (On both counts):D
 
hi there!!!
I see everyone have some request what they would like to see in your final version so this is my small list:
you fix american flag so I think it would be cool to fix other flags like russian :) ,
Iwould really like if you can put special forces
maybe some new civilization(canada or brasil....)
some new resource(silicium or something like that)
UN mod would be great(new)
and final, mass of new units(that is why I adore your mod)
Iknow that you can not do all that but maybe some new units and fixed flags would be cool!!!!!!!
SALUTE kel!!!!!!!!!
 
hey guys,


hey simpa :)

well i added to the current version somefuture units,

i made one unit, that has 50 moves, can move all terreain - needs
a tech : wormhole theory.....so its suppose to be s an instant traval unit (uses ff graphic) offcourse - you can have only 2 of those...

some more cool future units.
the amercian falg? supply me with the flag you want and ill add it.

aboutadding a civ,
irather not, cause adding a civ - is also adding many files and more weight to the mod,
perhaps in version 1.4.

resources i like, and can easly add, but the propblem is to add the graphic - which i do not know how.

dont worry,
the next version is cool,
with extra speed 2500+ turns,
influence driven war
super spies
enhanced city size
many game tweaks,
10 new techs
unit classes,
wonders
buildings.

a whole different game can be made from the canges i listed.

basicly i finished 1.3.

release date:
friday 7/3.

still wanna made final ajustments.
 
I can waith for new version(I still didnt finish 1.2) but I know its gonna be great!!!
about flags:maybe you can use flags for bts by THORN(MAYBE YOU CAN CONTACT HIM FOR APPROVAL TO USE IN YOUR MOD).I already put that flags in your mod and it works fine but not working for Israel and Austria so i dont play with thouse 2 nations.so if you have some extra time you can adjust that flags for your mod. I dont know if you understand what I just wrote couse I am completely lost!!!!
 
Good news keldath!

About dales combat mod, is this something that may be for v2.0?

Ooops my bad i think i meant to post that elsewhere! :blush:

Either way, good job Keldath, the mod has been alot of fun playing!

:cool:
 
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