I've been looking for a replacement to Marnz mod now that Ive started playing Civ again, I was pleasantly suprised to find your mod quite similar
It also incorporated the 40 civs mod (big plus, I HATE the buggy default limit of 16 civs and colonies, I rarely play with more then 12 but in vanilla that leaves only 4 colonies which is woefully inadequate).
Anyway I've noticed quite a few minor bugs/misses here and there, mostly to do with units.
To name a few, submarines: Their unit statistics and roles are confusing. The attack submarine is stated to be used as a missile platform and supposed to be weak against other subs, yet it has +50% vs submarines.
The Typhoon, russian UU of the attack sub IS a missile submarine, but has +70% defense vs other subs, which doesnt make it weak at all. I'd think that the Typhoon should be the UU to the nuclear sub (which should get missile capability and lower attack value, 24 on nuclear/typhoon and 28 on attack subs).
Either that or keep typhoon as UU for attack sub, give attack sub missile capability and give nuclear sub bonus vs submarines.
Several units have odd unit bonuses here and there, but I'm hopeful that you'll sort em when you go through them
Also, Shrines (one of the first buildings avaliable, the one that gives -5% maint and -10% WW and has no religion req.) have an insane cost (230 base I believe) making it nearly as costly as stonehenge
I've lowered it to 50 myself, something along the lines of 50-75 should be appropriate.
I do have a question regarding destroyers, battleships and aegis cruisers. I feel that the attack value for destroyers are a bit high, almost equal to the battleship (38 vs 40) and the Aegis CR has a meager 30? Or do you intend to let destroyers be "endgame" ships and not replaced by aegis cruisers?
Also, I haven't tried this myself yet, but I was wondering if cruise missiles can be loaded onto missile cruisers and the typhoon, or is it just tactical nukes?
Keep up the good work!
Regards,
Vanch
Edit: Oh and I'd say release the minor bug/unit fixes now and work on 1.4 after that. Balance/bug fixes are more important then new content imo.