version 2.3 released !
hi everyone, not sure how many of you have anticipated this new version, i know ive 1-5 fans so, that's enough for me to work out a new version every now and then
gotta tell you guys -this mod is 3 years old - hard to believe huh?
so the changes ive made for 2.3 is countless, i can truly say that i went through every single file in the mod and changed something.
i got to play 2.2 for the first time (on multi player btw), and i took notes as i went.
summry of the changes:
- added 4th and 5th unique unit to each civ.
- replaced some art unit models
- rebalanced the units a lot - i rechanged it many times in this version over and over.
- reset the bonus layout
- added some features
- rebuilt the tech tree (preqeq)
- removed some sdk mod comps that i didnt need.
- changed unique religion to work through sdk and not buildings
- added revdcm 2.71
- fixed crucial no carry irrigation bug
- changed building costs
- changed some stuff on the great people
- balanced speeds
- made the ai to be harder and more war fond of....be careful guys.
- archer unit types have ranged attack - not dale based.
- redid all of the civics - now much more effective
and a lot more that i didn't keep track of...
-be sure to see the overlord unique religion document (in game folder and attached to first main post) before you start a game , so you'll know which religion to pursue.
- and i recommend speed of 1500 turns - its very balanced.
hope you like this version, and plz id be very happy is you can supply me some feed backs on the game.
have fun, see you in overlord 2.4.
link:
http://uploading.com/files/cmdb9bee/overlord2.3-ready.exe/