Table of Contents Chapter 1: Breathe Chapter 2: Fall of the Ancients Chapter 3: Beyond Thunderdrome Chapter 4: Energy Drink Chapter 5: Duke Onkled Chapter 6: Roma Delenda Est Chapter 7: Whoo-Boy Chapter 8: Hey Look, A Hippo. Chapter 9: Thank You, Based God. Chapter 10: Time of Troubles. Chapter 11: Attrition Chapter 12: The Moors Chapter 13: Surrounded Chapter 14: Recovery Chapter 15: Party Like It's 1999 Chapter 16: Tongue-Tied Chapter 17: Windowpane Chapter 18: Uh-Oh. Chapter 19: Superhuman Rifles Chapter 20: New Horizons Chapter 21: My Client Industry Chapter 22: Goodbye Baby Goodbye Chapter 23: We The People Chapter 24: Border Clashes Chapter 25: Cutting The Cake Chapter 26: Helpful Vassals Chapter 27: Uncle Jesse & The Rippers Chapter 28: The Cat Lady Chapter 29: Unthinkable Chapter 30: Endwar Chapter 31: Fanning Flames Chapter 32: All Directions Chapter 33: Sunnyshore Chapter 34: No Means No Chapter 35: Eastern Theatre Chapter 36: Apple Scooper Chapter 37: Maria Chapter 38: Blitz Chapter 39: Saga Hello, this is my second advertisement AAR for the excellent and superior Dawn of Civilization modmod of RFC. As with my previous DoC AAR, I will highlight some of the changes made to this particular civilization, as well as some of the nuances of the mod itself. Specifically to the Phoenicians, they received some pretty big boosts in terms of viability. Mostly in the form of a new UU and UP: The new UU is the African War Elephant, a War Elephant that does not require Construction, and comes auto-promoted with Shock, making it perfect for smashing pesky Legions. Their new UP enables them to pay for reduced-cost mercenaries and lowers their maintenance, something that accurately portrays the make-up of the bulk of the Carthaginian's military; mostly mercenaries. And one of my favorite changes in 1.9+ onwards, (not Phoenician specific): Building a city on top of a resource treats the base tile as an improved tile with all the improved yields that come with it. Settings: You ready? I'm ready.