Dawn of Tommorow: Modern and into the Future: Development thread

Sword_Of_Geddon

Arbiter of the Sword
Joined
Dec 21, 2003
Messages
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Location
New England, USA
Too many mods focus on ancient and medival. While that is good, how about something radically different, something that begins where we are today and goes into science fiction? This is the flipside of Anno Domini.

The problem herein is this: I need you, the communities help for this project.

Which Modern Civilizations should make it into the game mostly, and their leaders and a city list.

The ages will be: Information Age, Synthetic Age, Nano Age, and Quantum Age
 
Ahh, seems interesting, i'll see if I can get those civs and city lists.
 
Current Leaders:

Prime Minister Stephen Harper of Canada
President George Bush of America
Dictator Jim Kong Il (I think it's that, please correct) of North Korea
(Prime Minister or Dictator) Vladimir Putin of Russia

City Lists:

Canada:

Ottawa
Toronto
Winnipeg
Edmonton
Calgary
Vancouver
Virginia
Saskatoon
Montreal
Hamilton
Niagara Falls
London
Kitchener
Regina
Barrie
St Johns
Kingston
Windsor
Halifax
Thunder Bay
Guelph
Peterborough
Kamloops
Red Deer
Belleville
Medicine Hat
North Bay
Parry Sound
Blue Mountain
Vernon
Brandon
Sorel
St Thomas
Joliette
Moose Jaw
Midland
Timmins
Stratford
Orillia
Orangeville
Owen Sound
Milton
Duncan
Bolton

America:

New York
Washington
Los Angeles
Houston
Chicago
Phoenix
Detroit
Denver
Seattle
Austin
Columbus
Atlanta
Sacramento
El Paso
Charlotte
Boston
San Fransisco
New Orleans
Kansas City
Mesa
Las Vegas
Oakland
Portland
Milwaukee
Virginia Beach
Minneapolis
Fresno
Honolulu
Colorado Springs
St Louis
Pittsburgh
Anaheim
Cincinnati
Toledo
Buffalo
Aurora
Newark
Anchorage
Jersey City
Lincoln
Plano
Akron
Fort Wayne
Montgomery
Richmond
Yonkers
Glendale
Tacoma
Boise



No particular order.
 
Thankyou for your help. I've already moved the modern era so its the first era on the tech tree, work will begin shortly on era two. Being the age of artificial intelligence, expect lots of machine units, and techs, but the era won't belong totally to them.

Guys thanks in advance for the help and keep the civ lists coming.
 
No problem...

(I guess I shall follow the trend:)

*Don't forget the giant death robots*
 
Preview of Era Two:

DawnofTommowEraTwo.jpg


Preview of Era Three:

Nano_Age.JPG
 
Should I have Tanks evolve into mechs or have them follow a separate line entirely, all in all option two gives you more units to play with.

I would say both soldiers and tanks evolve into mechs, but soldiers evolve into soldier formed mech suits while tanks evolve into large ones.

Preview of Era Two:

DawnofTommowEraTwo.jpg

Very interesting, any chance of posting what they do?
 
North Korea:(Copy n' paste, since I can't do those accents on my keyboard.)

* P'yŏngyang
* Anju-si
* Chasŏng
* Chŏnch'on
* Ch'ŏngjin-si
* Haeju-si
* Hamhŭng-si
* Hoeryŏng-si
* Hongwŏn-si
* Hŭich'ŏn-si
* Hyesan-si
* Kaech'ŏn-si
* Kaesŏng
* Kanggye-si
* Kapsan-si
* Kimch'aek-si
* Kimkol
* Kowon
* Manpo-si
* Namyang
* Nampho
* Munch'ŏn-si
* Rajin-si
* Ryongch'ŏn-si
* Pujon
* Pyŏktong
* P'yŏngsŏng-si
* Sariwŏn-si
* Ryongdae
* Ryongdung
* Samjiyon
* Sangwon
* Sariwon
* Sinpo-si
* Sinŭiju
* Songrim-si
* Sunch'ŏn-si
* Tanch'ŏn-si
* Taegwan kun
* Tŏkch'ŏn-si
* Unhung
* Wiwŏn
* Wŏnsan-si
* Yŏnsan

Russia: (Yet another copy paste, since of the characters)

1 Moscow
2 Saint Petersburg
3 Novosibirsk
4 Nizhny Novgorod
5 Yekaterinburg
6 Samara Самара
7 Omsk Омск
8 Kazan Казань
9 Chelyabinsk
10 Rostov-na-Donu
11 Ufa Уфа
12 Volgograd
13 Perm Пермь
14 Krasnoyarsk
15 Saratov
16 Voronezh
17 Tolyatti
18 Krasnodar
19 Ulyanovsk
20 Izhevsk
21 Yaroslavl
22 Barnaul
23 Vladivostok
24 Irkutsk
25 Khabarovsk
26 Novokuznetsk
27 Orenburg
28 Ryazan Рязань
29 Penza Пенза
30 Tyumen Тюмень
31 Naberezhnye Chelny
32 Lipetsk
33 Astrakhan
34 Tomsk Томск
35 Kemerovo
36 Tula Тула
37 Makhachkala
38 Kirov Киров
39 Cheboksary
40 Ivanovo
41 Bryansk
42 Kaliningrad
43 Magnitogorsk
44 Kursk Курск
45 Tver Тверь
46 Nizhny Tagil
47 Ulan-Ude
48 Arkhangelsk
49 Stavropol
50 Kurgan


- - -

I'll be getting probably couple other civs with their city lists.
 
Too many mods focus on ancient and medival. While that is good, how about something radically different, something that begins where we are today and goes into science fiction? This is the flipside of Anno Domini.

The problem herein is this: I need you, the communities help for this project.

Which Modern Civilizations should make it into the game mostly, and their leaders and a city list.

The ages will be: Information Age, Synthetic Age, Energy Age, and Space Age

What a great concept, I never really noticed that. I've already got questions:p .

Now, from an assumption, I would guess that this takes place in the late 1900's to a far future date. Is that right?

Also, in the space age, how will that be put across? If it's based mainly on space I fail to see how you can display something like that...(it's not like a civilization can build the space ship and lift off ,then the game goes into a different terrain made to look like space and your controlling the ship like a traditional civ-transport unit. Although, that would be really awesome.) Or will it be like the star wars mod where you can control space ship units like air transports?

Well anyway, good luck with the mod!:goodjob:
 
Personally, I'd move nanotech to the information age. We're already getting close to getting true nanotechnology, as we already have some of the basics down.

The "Space Age" was technically the time of the space race, as the greatest pioneering of space technologies occured there. And one small impracitality of railguns for infantry is the sheer kickback will rip off their own limbs. (the US military is now working on destroyers with railguns.)




And for the ages, I recommend:

The Information Age, The Nanotech Era, The Empires Period, The Quantum Age

Information age is based on the assumption that it starts at the 70s, and the Internet is like an early wonder. Then it advances to fission power, followed by miniaturization and early robotics, then early genetic engineering, fusion power, and kinetic weapons, and it ends with proto-Nanotechnology.

Nano-tech era begins with Nano factories, 293K Superconductors, and advanced hydroponics, moving onto advanced robotics, true AI, orbital colonies and orbital everything pretty much, and next early laser weapons, genetic enhancement, proto biogenesis, and it ends with sub-atomic manufacturing, simple weather control, and early thought controls (sort of like thinking of doing things, and they happen).

Empires Period starts off with true energy weapons, quantum computers, proto-physics manipulation, and large scale asteroid mining. Next it advances towards molecular armor and combat power armor. Then advanced combat mechs, early energy shielding, and teleportation. The period ends with orbital energy cannons (basically the ICBM equivalents. Nukes earlier will be more like cruise missiles).

The Quantum Era starts with artificial gravity modifiers, quantum manipulation, and FTL travel. Next comes quantum reactive armor, true invisibility, and singularity shields (equal to the SDI missile defense). And finally, it ends with picotechnology (sort of like comparing 20th century technology to 2nd century technology).
 
Alright great response Bluemofia! I'll have the third age be the Energy Age, and the last age be the Quantum Age. When I think Nanites I think Sci-Fi nanites, rather than the small experiments being carried out now.

So now the ages are: Information Age which basically is the Civ3 modern age, the Synthetic Age, with robots, power armored troopers, nanites and later mechs as a the age closes. I'm done filling the tech tree with techs for the second era, but its a bit small i'd say.

Please post ideas for techs for the Synthetic Age it would help me out a ton.

PS: Should I add attack helicopters to the modern era as a bonus unit?
 
for units we should use the Stargate, Star Trek and Star Wars units, to save time. and we could have several maps like one where it is earth during/end of WWIII, another with earth and Mars, for colonization, etc.
 
Synthetic age:
Genetic enhancement (genetically enhance soldiers to be stronger, faster, less sensitive to pain, more sensitive to their surroundings, etc.)
Advanced hydroponics (sort of a granary type thing)
Robotic prosthetics (sort of like human/robotic soldiers)
Combat droids (a low attack/defense, but cheap, no support unit).

Reply to PS: Sure. Why not.
 
Thanks for the ideas Bluemofia I'll encorporate them into the Synthetic Age techtree right away!

Units I intend on using for the Synthetic Age:

Navydawg's Robot
Muffins' Chessman
Armored Shock Infantry
Bhitta's Predator Drone(not what you think, its black and futuristic)
Neomega's Rail units

Need some aerospace fighters and a bomber, I'll think of something.
 
Hypersonic Strike Bomber
Hypersonic Interceptor

And check out those Mars units made by Smoking Mirror. They fit in quite nicely.
 
F302
BC-303 (Daedalus)
Alkesh

They could be used as fighters/bombers/carriers
 
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