comatosedragon
Emperor
So, I just successfully quit my first game of CIV V! Just a couple of things I noticed in the first 2 hours or so of gameplay that I would like to share.
1) No Civelopedia access from the main menu?! This is unforgivable (and probably one of the first things to be patched).
2) No in-game clock. Not a big deal, and again something which will probably be patched soon.
3) Ships can not heal? I'm not sure if I am missing something here, but it seems that the only way to heal a ship is with the instant heal promotion. Odd.
4) Fortify until heal button does not tell you how many turns it takes to heal your units! And, unlike in CIV IV, there seems to be no "mouse over" info box.
5) The Great Barrier Reef (which covers two tiles) seems to give you the happiness bonuses for each tile (I got +1 happiness on one turn, and then another +1 on the next turn when I moved my unit and uncovered the other tile). Not sure if this is intended or not, but still good to know I guess!
6) Chopping forests adds 20 production "to the nearest city". Unfortunately, if you have a forest equal distance between two cities and chop, there is no way to know which city will get the production.
7) Suleiman (Ottomans) seems to be a major tech-whore. He entered the medieval period before 0AD!
8) Civelopedia needs some serious work. Although much more information is presented this time around, the 'pedia is as much as (if not more) or a jumbled up mess as Vanilla Civ IV. Even features added (like the search box) which should make things easier are just plain broken. Typing "pacts" (to find information on scientific or cooperation pacts) and hitting search just returns "No information on 'pacts' could be found.
Anyway, just a couple of nit-picky things, overall the game feels like CIV (although to me it feels like a much SLOWER pace, but then again I have only played 1 game for about 2 hours), looks beautiful, and seems to be just as scalable as we were promised all along.
(Oh, and in case anyone cares, my first game was as Iroquois, continents, Prince, Normal)
1) No Civelopedia access from the main menu?! This is unforgivable (and probably one of the first things to be patched).
2) No in-game clock. Not a big deal, and again something which will probably be patched soon.
3) Ships can not heal? I'm not sure if I am missing something here, but it seems that the only way to heal a ship is with the instant heal promotion. Odd.
4) Fortify until heal button does not tell you how many turns it takes to heal your units! And, unlike in CIV IV, there seems to be no "mouse over" info box.
5) The Great Barrier Reef (which covers two tiles) seems to give you the happiness bonuses for each tile (I got +1 happiness on one turn, and then another +1 on the next turn when I moved my unit and uncovered the other tile). Not sure if this is intended or not, but still good to know I guess!
6) Chopping forests adds 20 production "to the nearest city". Unfortunately, if you have a forest equal distance between two cities and chop, there is no way to know which city will get the production.
7) Suleiman (Ottomans) seems to be a major tech-whore. He entered the medieval period before 0AD!
8) Civelopedia needs some serious work. Although much more information is presented this time around, the 'pedia is as much as (if not more) or a jumbled up mess as Vanilla Civ IV. Even features added (like the search box) which should make things easier are just plain broken. Typing "pacts" (to find information on scientific or cooperation pacts) and hitting search just returns "No information on 'pacts' could be found.
Anyway, just a couple of nit-picky things, overall the game feels like CIV (although to me it feels like a much SLOWER pace, but then again I have only played 1 game for about 2 hours), looks beautiful, and seems to be just as scalable as we were promised all along.
(Oh, and in case anyone cares, my first game was as Iroquois, continents, Prince, Normal)