DDModpack

DarthDoman

Chieftain
Joined
Jun 1, 2014
Messages
7


Steam page: http://steamcommunity.com/sharedfiles/filedetails/?id=511983452

DDModpack is a compilation of my favourite mods with some my ideas. I've made this because vanilla game is for me too short and "poor". This mod pack makes one game about 1/3 longer so it's nice for players which likes long games.

Requires DLL - Various Mod Components: http://www.picknmixmods.com/mods/d1b6328c-ff44-4b0d-aad7-c657f83610cd/mod.html#

Installation:
- Start->Documents->My Games->Sid Meier's Civilization 5->MODS
- Create new folder (any name)
- Open DLL mod with Win Rar (or any similar program)
- Put files into new folder

Alternate download: https://mega.nz/#!jMZA0aaL!e3kIDbLvEI3gIzAoP5sN33I9QZutfFsuONRHDWEDNR0

English and Polish version available.

DDModpack contains 28 mods (thanks to the creators), with changed values or just some parts of them:

- (3UC) - 3rd Unique Component - http://steamcommunity.com/sharedfiles/filedetails/?id=392162444
- 2 Units Per Tile (v.2) - http://www.picknmixmods.com/mods/94c8c20f-588a-41af-ac5d-dbaf5aa8bcd4/mod.html
- Calypso Colored Religious Icons (Basic)(v.4) - http://steamcommunity.com/sharedfiles/filedetails/?id=117064727
- Calypso Colored Religious Icons (Extended)(v.5) - http://steamcommunity.com/sharedfiles/filedetails/?id=135423316
- Calypso Colored Religious Icons (BNW Extended)(v.3) - http://steamcommunity.com/sharedfiles/filedetails/?id=162076842
- Cities in Development (v. 26) - http://steamcommunity.com/sharedfiles/filedetails/?id=623802657
- City Limits (v.7) - http://steamcommunity.com/sharedfiles/filedetails/?id=80071068
- Civ Advanced(v.1) - http://steamcommunity.com/sharedfiles/filedetails/?id=305940312
- Combat Rebalance (v.1) - http://steamcommunity.com/sharedfiles/filedetails/?id=285439088
- Commander Influence Borders (v. 1) - http://www.picknmixmods.com/mods/846f2b90-8d83-4b30-a62a-2a5ec801b1d4/mod.html
- Community Call To Power (v.6) - http://forums.civfanatics.com/showthread.php?t=532727
- Combat Medic (v.6) - http://steamcommunity.com/sharedfiles/filedetails/?id=125198829
- Enlightenment Era (v.6) - http://steamcommunity.com/sharedfiles/filedetails/?id=544452801
- Ethnic Units (v.31) - http://steamcommunity.com/sharedfiles/filedetails/?id=91830423
- Extra Victory Conditions (v 1) - http://steamcommunity.com/sharedfiles/filedetails/?id=281728572
- Faster Aircraft Animations (v.3) - http://steamcommunity.com/sharedfiles/filedetails/?id=83056827
- Future Worlds (v.1) - http://forums.civfanatics.com/showthread.php?t=546574
- Futuristic Improvements 2 (v.1) - http://forums.civfanatics.com/showthread.php?t=533771
- Gibraltar, Reef, and Krakatoa Fixes (v.101) - http://steamcommunity.com/sharedfiles/filedetails/?id=173704558
- More Luxuries (v.155) - http://steamcommunity.com/sharedfiles/filedetails/?id=167389120
- No more tech beelining (v. 4) - http://steamcommunity.com/sharedfiles/filedetails/?id=615098438
- NoQuittersMod_v7.2 (v 7) - https://docs.google.com/document/d/1me025Vepd3qXN5QqQtqakPUuSfQmk8D5Jv15SZp9ly8/edit?pli=1
- Health & Plague for BNW (v.19) - http://steamcommunity.com/sharedfiles/filedetails/?id=198143945 (spolszczenie Rixi)
- Undiscovered Resources (v. 1) - http://forums.civfanatics.com/showthread.php?t=557087
- Units - Herdsmen (v.10) - http://www.picknmixmods.com/mods/69eeec02-c97e-42ac-b40c-1f38673c7af8/mod.html
- Units - Super Carrier (v.10) - http://www.picknmixmods.com/mods/85665628-c1c9-457a-8f61-a6a6a244e5a5/mod.html
- War Less Damaged Captured Cities (v.3) - http://steamcommunity.com/sharedfiles/filedetails/?id=82104500
- ZNW - Symbolic Ideology Tenets (v.1) - http://steamcommunity.com/sharedfiles/filedetails/?id=292371552

(ENG) Changelog:

- 1 new era, 31 new technologies and tech tree.
- 12 new religions all with colored symbols.
- 21 new luxury resources, 1 new strategic resource.
- 20 new units.
- 28 new buildings, 15 new wonders and 1 national wonder. Some buildings properties were changed.
- 1 new terrain improvement.
- 7 new policies and policies tree.
- 2 units per tile, except cities.
- Visible city range.
- Different skins for civs units.
- Faster aircraft animation (x2).
- Cities lose less people and buildings after conquest (citizens 50%->75%, buildings 66%->75%).
- Melee units - city assault buff, archers nerf.
- Slower technology research (speed 1,5|1,5|1,5|1,5|1,5|1,5|1,5|1,75|1,75).
- Great General visible range.
- Ideology options got graphics.
- Happiness from luxuries decreased from 4 to 3.
- Better computer opponents AI.
- Health system.
- Better Krakatoa, Rock of Gibraltar and The Great Barrier Reef generating.
- Unit maintenance increases by adopting more policies.
- Great People have separate charged points to their creation.
- Great People from wonders etc. don't increase points requirement to create them.
- City-States don't lose their unique resources after buying them by Merchant of Venice.
- Cargo Ships can't be plundered on ocean tiles.
- Changes on technology research.
- Undiscovered resources shown as "?"

(PL) Lista zmian:

- 1 nowa era, 31 nowych technologii i przebudowane ich drzewo.
- 12 nowych religii, wszystkie z kolorowymi symbolami.
- 21 nowych surowców luksusowych, 1 nowy surowiec strategiczny.
- 20 nowych jednostek.
- 28 nowych budynków, 15 nowych cudów, 1 cud narodowy. Właściwości niektórych budynków zostały zmienione.
- 1 nowe ulepszenie terenu.
- 7 nowych ustrojów społecznych i zmienione ich drzewka.
- 2 jednostki na pole z wyjątkiem miast.
- Widoczny zasięg miasta.
- Różne skiny jednostek dla różnych cywilizacji.
- Szybsza animacja samolotów (x2).
- Miasta tracą mniej ludzi i budynków po zdobyciu (ludzie 50%->75%, budynki 66%->75%).
- Jednostki walczące wręcz - wzmocniony atak na miasta, łucznicy osłabieni.
- Wolniejsze odkrywanie technologii (szybkość 1,5|1,5|1,5|1,5|1,5|1,5|1,75|1,75).
- Widoczny zasięg wielkiego generała.
- Opcje ideologiczne mają grafiki.
- Zadowolenie z surowców luksusowych zmniejszone z 4 do 3.
- Lepsze AI komputerowych rywali.
- System zdrowia.
- Lepsze generowanie się Krakatau, Skały Gibraltarskiej i Wielkiej Rafy Koralowej
- Utrzymanie jednostek wzrasta na podstawie przyjętych ustrojów społecznych.
- Wielcy ludzie mają osobno naliczane punkty do ich stworzenia.
- Wielcy ludzie z np. cudów nie zwiększają wymogów punktowych do ich tworzenia.
- Państwa-miasta nie tracą swoich unikalnych surowców po wykupieniu przez kupca weneckiego.
- Statki towarowe nie mogą zostać splądrowane na polach oceanicznych.
- Zmiana w sposobie odkrywania technologii.
- Nieodkryte surowce oznaczone jako "?"
 
Great modpack expect for the main reason, can't seem to work. I tried 7 games already today, all of them play with the Shoshone, Shuffle, Huge. Game completely froze every time around 150 turns, sometimes earlier ~125, sometimes later 205~.
First I tried installing, then I tried installing after deleting everything of my modpack, finally I made a fresh install of the Civ V with the latest DLL and didn't work either, game completely froze in turn 186. But, it's a great compilation, it's a shame I can't make work properly.
 
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