evonannoredars
Chieftain
- Joined
- Nov 17, 2024
- Messages
- 7
I've been really enjoying how Civ 7 is shifting away from having predominantly european civs, but it was such a shame to find out that the model for religion in Civ 7 is broadly the same as Civ 6's. (I have not played Civ 5, so can't comment on what the nature of Civ 5's religion system was.) I think it's rather undeniable how Christian-centric Civ 6's system was, with missionaries, apostles and inquisitors, relics and generally a very Christian (although perhaps more broadly abrahamic) concept of needing to convert other civs to your religion.
With Civ 7 shifting religion further towards something which supports other victory types rather than being a victory in of itself, it would've been a great opportunity for introducing more intentional opportunities for other religious playstyles, such as a defensive playstyle which benefits you the stronger they are in your own cities, such as providing boosts to yields from certain buildings, or a syncretism playstyle which allows you to recieve (diminished) rewards from other religions in your cities (similar to Mvemba a Nzinga's ability) or be able to navigate diplomacy easier with civs who have established their religions in your cities - or other playstyles for interacting with religion in unique ways!
These are of course possible to do anyway to a certain extent normally, but I believe providing more intentional opportunities for how to handle these religious 'ideologies', each with similar levels of support from the game - perhaps even with unique units and buildings for each one, so you don't have to go through the hassle of reconverting all your cities one by one with missionaries or 'mediator'-type unit which can automatically balance out religions in your cities for the syncretism playstyle - would open up many more options for how you want religion to support how you're playing the game or what victory you're aiming for. It might make it more fun to some extent, even if you love the current religion system or (like me lol) find it a bit tedious having to fend off enemy apostles, as well as simply making it less Christian-centric!
With Civ 7 shifting religion further towards something which supports other victory types rather than being a victory in of itself, it would've been a great opportunity for introducing more intentional opportunities for other religious playstyles, such as a defensive playstyle which benefits you the stronger they are in your own cities, such as providing boosts to yields from certain buildings, or a syncretism playstyle which allows you to recieve (diminished) rewards from other religions in your cities (similar to Mvemba a Nzinga's ability) or be able to navigate diplomacy easier with civs who have established their religions in your cities - or other playstyles for interacting with religion in unique ways!
These are of course possible to do anyway to a certain extent normally, but I believe providing more intentional opportunities for how to handle these religious 'ideologies', each with similar levels of support from the game - perhaps even with unique units and buildings for each one, so you don't have to go through the hassle of reconverting all your cities one by one with missionaries or 'mediator'-type unit which can automatically balance out religions in your cities for the syncretism playstyle - would open up many more options for how you want religion to support how you're playing the game or what victory you're aiming for. It might make it more fun to some extent, even if you love the current religion system or (like me lol) find it a bit tedious having to fend off enemy apostles, as well as simply making it less Christian-centric!