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De Gaulle (Industrious-Deity Series)

To be honest - I'd have been really impressed with the developers if they had managed to correctly implement an opportunity cost mechanism for choosing defenders.

It can't be that hard to not make generals defend, given that caravels already defend stronger but loaded galleons...or possibly qualify promotion classes such that generals with "offensive" promos don't defend.
 
I feel your pain on this one obsolete. If there are 5 defenders all with Combat 1, and one defender happens to have Medic 1, why would the game choose the Medic 1 unit over the non-Medic 1 units?

Lets change it around a bit. Lets say you had 3 unpromoted galleys defending, 2 of them were full of units, and 1 of them empty. Would it make sense to have the galleys full of units defend first? No, of course not. That unit is much more valuable, and the game understands that. When the defending chance is equal, why would you want to potentially sacrifice your most valuble unit first? You wouldn't! So tell me again, why do Medic units have a chance to defend before all other equal chance defenders?

Also, the idea of having Medic 1 require Combat 1 is absurd. Who is going to defend first in a stack of Axemen with CR2 and Medic? The Medic of course. The combat system in this game could have used some improvements.
 
I usually use drill for medic rather than combat because the other combat I guys defend first.

Mounted medics in stacks of other mounted rarely come up since it favors the combat line so much. One could always use a scout or chariot too, but be careful using chariots vs khmer.
 
To be honest - I'd have been really impressed with the developers if they had managed to correctly implement an opportunity cost mechanism for choosing defenders.

Seriously, that's a trivial task. Offensive promotions/troops (say tank/cav is offensive) do not defend unless there is more than (say) 7-8% difference in the odds of the outcome... And one more: the player CAN set manually a unit/group is not a prime candidate to defend.
 
Seriously, that's a trivial task.

City raider: -5% strength for defender picking
Medic: -10% strength for defender picking
Shock: -5% strength for defender picking vs non-melee
 
Nope, I'm done. I only wanted to do industrious after a lot of the nonsense going around the forums. So someone else can take over for that if they want.

From now on I'll maybe do some succession games, and stick to my online-teamers, but that's about it.
 
I'd like to do an IMP or EXP series (I'm actually quite good with both traits), but I'm not there yet...

I'm starting to offline deity games a bit. I gained a high win rate on immortal faster than I thought I would, but deity is a foul jump. In order to stand a chance, I'm going to have to refine my decision-making quite carefully, and get used to the timing of things (and the AIs having more techs and gold for trade) at civ's highest difficulty.

The hardest thing for me is micro leading to tech rate. I always seem 20-40 turns behind the best players, and it's not hard to guess where those turns are coming from. The fastest way to do it is to play the @$#$ difficulty consistently finally.

But, if I did the walkthrough now I'd probably post as many losses as there are IMP leaders, or maybe scrounge up 1 win. That's no good. I'll try for one last difficulty jump though :D.
 
you could always do it like an ALC, TMIT. it would fit nicely with your style since you are usually the macro guy and the posts often concentrate on a little more micro than you seem to do
 
you could always do it like an ALC, TMIT. it would fit nicely with your style since you are usually the macro guy and the posts often concentrate on a little more micro than you seem to do

The problem is that I finish games...what...30, 40, 100 times faster than sis did :lol:? I think if I'm going to do a walkthrough series, it will be more like obsolete's here.

However, I might just start a deity level version of noble's club or immortal U instead. Those draw a lot of good players and I can watch how it's really done if I get shredded.

But I need a little training time first regardless ;).
 
It doesn't work that way. Offline training is necessary :lol:. Actually it's become a habit to repeat openings heavily until my rate of tech and expansion starts matching players at a given level (I did this for monarch, emperor, and immortal respectively). Deity will take me a while since I'm not willing to concede play speed, but I'm starting to get closer so I actually believe it's possible now to have good micro and still play quickly.

One thing I'll finally do is a little bit of math to know what tile yields are better than alternates in each situation. Then, I'll memorize it so I don't have to think about that any more. Finally, I'll shore up GPP production so my tech rate doesn't sag like an aged person. If I can do those things I'll start winning at least a respectable %, but taking care of the basics is going to be important.
 
Actually i thought about starting a DLC series, random start deity some time ago. Asked some people, they had substantial doubts that it would attract any attention. Seeing the limited amount of attention the deity challenges posted here get and knowing how much time it'll cost to make the thought process really transparent i decided against it.
 
Dirk, I think you should reconsider that. You know, deity challenges suggest that the person's supposed to play them on deity, which is intimidating. Deity series, like the IU, ALC, etc. are more welcoming. If you are kind enough to post a WB save too, I'm sure there will be more reponses. If you build it, they will come.:)
 
I think you misunderstood me. There are enough challenges already with wb saves which are played on multiple levels. The idea was to create a very detailed, not too fast moving series of games as Sisiutil and aelf have done in the past but now on deity level. I know even trying to copy their style is extremely arrogant as they're both terrific writers.
 
Actually, it's easy to host series. I haven't done it for a little while now because I've been trying to figure out what's wrong with my machine. I've narrowed it down to some kind of video card trouble (extensively tested sound and RAM, made sure CPU wasn't overheating), but still haven't been able to correct it (hopefully it isn't straight hardware failure).

The deity games here seem to have as much attention as some of the other series, although the cast who participates tends to be a little different. Hopefully, though, I can drag a couple other NC players up with me ;).
 
Oh, I get it. Sorry if I misunderstood you. Still, I like reading a lot. :) I'd certainly appreciate to see such a series, although I'm light years away from Deity. I know it is very time consuming to do such a thing, but I'd certainly like to see it.
 
Turn 0
Hmm, very little food here it seems, but the marble helps make up for the deficit. I definitely don’t like my positioning though. I can tell you that no matter what, I am always going to move onto the marble-hill here. There just isn’t much alternative that I can do that can get me going in a decent rate.

Of course, I still moved the warrior WS, but it doesn’t matter. 99.9% of the time I’m moving onto the marble hill.

Obsolete, seeing what your position was a few turns later, don't you think your initial position was good enough, and you were wrong moving to the marble ? Or do you fancy this extra hammer so much that it doesn't matter loosing all the floodplains ?

Thanks for the game comment, but please, don't push too hard on Firaxis skills. If you don't like their AIs, just program them yourself ;) Making an AI capable of handling such a complex game as CIV4 is quite challenging, you know ?

\bye
 
Thanks for the game comment, but please, don't push too hard on Firaxis skills. If you don't like their AIs, just program them yourself ;) Making an AI capable of handling such a complex game as CIV4 is quite challenging, you know ?

The moment Firaxis starts giving away their games, I'll stop complaining about them. But if they are going to charge us for their games, I think we have the right to say "Hey, I paid for this?"
 
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