pineappledan
Deity
i like this.Alternately maybe like this, so that it scales more gradually? Not super fussed though.
1 at steel
1 at chemistry
2 at military science
2 at electronics
3 at stealth
i like this.Alternately maybe like this, so that it scales more gradually? Not super fussed though.
1 at steel
1 at chemistry
2 at military science
2 at electronics
3 at stealth
To be fair those feel a bit weak to me as is. I'd support them getting a small buff.Not lumber mill for forests (those are lovely), the logging camp that you build on jungle tiles.
To be fair those feel a bit weak to me as is. I'd support them getting a small buff.
Do Forts reduce Distress in the city? Maybe each worked Fort could reduce Distress by 1. Instead of actual yields, give Forts some alternative bonuses of some kind.
How are forts now? I haven’t had time to play this patch, and forts were very strongly buffed.
How are forts now? I haven’t had time to play this patch, and forts were very strongly buffed.
I was genuinely thinking of swapping a whole swathe of my improvements for forts.
What about giving forts border growth (local_culture) as a worked base yield? Logically, it makes sense that forts help expand your territorial claim. Also synergizes well with authority early game to get you more border growth yields when you likely wouldn't be building forts otherwise. I don't like that they're just currently a mini-late game academy with defense.
Please, your workers have other priorities.
So far I'm thinking +1 Science +1 Border Growth Point as base is probably fine.
I'm not really sure how much 1 is worth