rkade8583
Realism Invictus Player
Now I will say this up front, I am very angry and, originally, I was just going to delete BE and wait a few years until my $50 wasn't just a waste of money but no. Not after all the noise I made about Stratview not being in. If I were a conspiracy nut, I'd say they did this stuff on purpose because I pitched such a fit but my guess is these three huge eye-hating problems were just A. oversights or B. "artistic vision"
1. Fuzzy/Depth of Field
This problem is directly tied to the Depth of Field and UI Blur settings in one of the cfg files so it's easy enough to fix as told to me by various helpful folks HERE. Basically, if it's not in the DEAD CENTER of your screen, it gets blurrier and blurrier the further out it is. Got a unit nor'east of center? Good luck noticing it. Get a tech? Get ready for EVERYTHING to get blurry! No in-game option to fix these? Why? Also, why did you guys put this in the game in the first place? What could possibly be gained by making the game HARDER TO SEE???
2. Skyline
This is a small-yet-big problem. That skyline (especially on Desert planets) is impossible to see around and there's no way to get rid of it. For shame!
3. UI/graphics issues.
The text is tiny. The map is tiny (and mouse over it, I dare you.) I can't see hardly any of it. "But RKade! Why not reduce the resolution?" I would except 1280x720 doesn't exist to Firaxis for some reason but OK. I'll reduce to the only other resolution that works on my moniter without cropping (because I've got the time to check) 1024x768. Now I can't see around my humongous (and very dark purple on black which makes all kinds of sense on its' own) city label. "What about lowering the settings?" I did that too. I lowered the settings to the ground. Now Miasma is almost impossible to see because it's hardly there, I STILL can't either see the text (1920x1080) or see around my city label (1024x768) and that skyline STILL obstructs a third of the screen on 1024.
Not adding in strat view is one thing. You guys made an excuse about the orbital layer. Fine. But this crap? This is unfathomable especially when you pair it up with Civ 5's UI scaling right out of the box (if I'm remembering correctly) and distinct lack of DoF fuzz and lack of an obstructive skyline... oh yeah, and an included strat view. Can't forget about that.
I tried to be polite. That didn't work. All I got were excuses. Not even a "we'd like to add strat view in a patch" or an acknowledgement of any of the ideas my wife (through me) and I put forth like a pgup/pgdwn orbital view feature so you can actually put strat view back in. I'm done being nice.
FIX! THIS! CRAP! I've been a loyal civ player since Civ 1 for dos and I am supremely insulted that, in this world of accessability for all, a game with these glaring issues can be released even after I personally offered to give my two cents on the matter (and, indeed, did without prompting.) If this isn't fixed, you will have lost one of your most loyal players and every single person, sighted or otherwise, I can tell about this because these issues (save the skyline which, nevertheless, wasn't as bad in 5 and could be circumvented entirely) in a game using THE SAME ENGINE where none of these issues existed that has been released in 2014 is inexcusable.
Ryan (RKade8583)
Edit: I want to clarify that, in its' current state, I am physically unable to play the game for more than a few minutes, even after getting rid of the DoF stuff, because of the text size or the inherent fuzziness of running a 1024 game on a 1920 moniter. $50 all for naught as it stands.
Edit 2: Stepped out of Stratview in Civ 5 and noticed it does have a skyline but it's much more reasonable and, well, I'm always in Stratview anyway.
Edit 3: A picture by Anandus (unintentionally?) showing all three issues.
Edit 4: If you can edit XML, you can change font-sizes. Thanks Darkskies. Now if only I knew how to edit xml...
Edit 5: So it turns out that only the desert planets' skyline is a raging pain. Choosing fungal or lush worlds negates the skyline issues somewhat.
2.66/3 problems can be fixed thanks to the wonderful civ communities on various sites. Keep up the good work, people who know how to do these things.
1. Fuzzy/Depth of Field
This problem is directly tied to the Depth of Field and UI Blur settings in one of the cfg files so it's easy enough to fix as told to me by various helpful folks HERE. Basically, if it's not in the DEAD CENTER of your screen, it gets blurrier and blurrier the further out it is. Got a unit nor'east of center? Good luck noticing it. Get a tech? Get ready for EVERYTHING to get blurry! No in-game option to fix these? Why? Also, why did you guys put this in the game in the first place? What could possibly be gained by making the game HARDER TO SEE???
2. Skyline
This is a small-yet-big problem. That skyline (especially on Desert planets) is impossible to see around and there's no way to get rid of it. For shame!
3. UI/graphics issues.
The text is tiny. The map is tiny (and mouse over it, I dare you.) I can't see hardly any of it. "But RKade! Why not reduce the resolution?" I would except 1280x720 doesn't exist to Firaxis for some reason but OK. I'll reduce to the only other resolution that works on my moniter without cropping (because I've got the time to check) 1024x768. Now I can't see around my humongous (and very dark purple on black which makes all kinds of sense on its' own) city label. "What about lowering the settings?" I did that too. I lowered the settings to the ground. Now Miasma is almost impossible to see because it's hardly there, I STILL can't either see the text (1920x1080) or see around my city label (1024x768) and that skyline STILL obstructs a third of the screen on 1024.
Not adding in strat view is one thing. You guys made an excuse about the orbital layer. Fine. But this crap? This is unfathomable especially when you pair it up with Civ 5's UI scaling right out of the box (if I'm remembering correctly) and distinct lack of DoF fuzz and lack of an obstructive skyline... oh yeah, and an included strat view. Can't forget about that.
I tried to be polite. That didn't work. All I got were excuses. Not even a "we'd like to add strat view in a patch" or an acknowledgement of any of the ideas my wife (through me) and I put forth like a pgup/pgdwn orbital view feature so you can actually put strat view back in. I'm done being nice.
FIX! THIS! CRAP! I've been a loyal civ player since Civ 1 for dos and I am supremely insulted that, in this world of accessability for all, a game with these glaring issues can be released even after I personally offered to give my two cents on the matter (and, indeed, did without prompting.) If this isn't fixed, you will have lost one of your most loyal players and every single person, sighted or otherwise, I can tell about this because these issues (save the skyline which, nevertheless, wasn't as bad in 5 and could be circumvented entirely) in a game using THE SAME ENGINE where none of these issues existed that has been released in 2014 is inexcusable.
Ryan (RKade8583)
Edit: I want to clarify that, in its' current state, I am physically unable to play the game for more than a few minutes, even after getting rid of the DoF stuff, because of the text size or the inherent fuzziness of running a 1024 game on a 1920 moniter. $50 all for naught as it stands.
Edit 2: Stepped out of Stratview in Civ 5 and noticed it does have a skyline but it's much more reasonable and, well, I'm always in Stratview anyway.
Edit 3: A picture by Anandus (unintentionally?) showing all three issues.
Edit 4: If you can edit XML, you can change font-sizes. Thanks Darkskies. Now if only I knew how to edit xml...
Edit 5: So it turns out that only the desert planets' skyline is a raging pain. Choosing fungal or lush worlds negates the skyline issues somewhat.
2.66/3 problems can be fixed thanks to the wonderful civ communities on various sites. Keep up the good work, people who know how to do these things.