krasny
Prince
- Joined
- Jul 19, 2002
- Messages
- 578
spies are a big problem in BTS
let me explain. in the late game i get constantly gang-raped by wave upon wave of AI spies, some of them even from friendly Civs
i had taken all reasonable precautions, namely building securiy bureaux and stationing a spy in each of my cities
i really can't be arsed with sending spies every 10 turns to an AI city on counter espionarge missions, cos i'm lazy and hate stupid micromanagement, i play Civ to have fun, not as a second job
but still i was getting gang-raped
i was close to quitting Civ in disgust, at least until the next patch, cos i don't like getting gang-raped and Civ was no longer fun
however i love Civ and thought how could i make the AI Civs stop spamming spies?
the answer was change the build cost of spies. so i made a small mod (just changed one line in XML [what ever that is, why didn't they use a spreadsheet format for game data?]) to increase the build cost of a spy to that of infantry
it worked! a game without me getting gang-raped, YAY!
the down side is spies are WAY to expensive in the pre-industial era YET the AI was still building some, this could unbalance the game
one way of solving this would be to increase the cost of a spy over time
however since i do not know how to do this, i must pass buck to modders or hope that firaxis recognise that espionarge is broken and fix it in the next patch
let me explain. in the late game i get constantly gang-raped by wave upon wave of AI spies, some of them even from friendly Civs
i had taken all reasonable precautions, namely building securiy bureaux and stationing a spy in each of my cities
i really can't be arsed with sending spies every 10 turns to an AI city on counter espionarge missions, cos i'm lazy and hate stupid micromanagement, i play Civ to have fun, not as a second job
but still i was getting gang-raped
i was close to quitting Civ in disgust, at least until the next patch, cos i don't like getting gang-raped and Civ was no longer fun
however i love Civ and thought how could i make the AI Civs stop spamming spies?
the answer was change the build cost of spies. so i made a small mod (just changed one line in XML [what ever that is, why didn't they use a spreadsheet format for game data?]) to increase the build cost of a spy to that of infantry
it worked! a game without me getting gang-raped, YAY!
the down side is spies are WAY to expensive in the pre-industial era YET the AI was still building some, this could unbalance the game
one way of solving this would be to increase the cost of a spy over time
however since i do not know how to do this, i must pass buck to modders or hope that firaxis recognise that espionarge is broken and fix it in the next patch
cost of the mission. Why, then, would none of this happen if you succeeded? Or, if you disagree with this interpretation, what is your interpretation of the