Deathmatch: Council Spoiler Thread

Are you going to keep him or just kill him? It's a shame to waste a slave but how would you get him back in time to do anything, enless he builds a road over the landbridge, but then the romans might rescue him.
 
Well, I'm counting on him to move in the warrior to cover. Haven't decided yet if I will attack or not, I want to find his iron, and equally important I want to find Whomp and his horses. If I attack and win, I will definitely disband him, he won't be useful enough and as you say the Romans might recapture him.

General_W, I don't think using the Enkidus for scouting is to make the best use of their potential. If you could get that Enkidu over to sit on his iron, that would be awesome. It's a bit of a hike though, may be something like 20 turns to his iron, but I definitely think it's worth it.

Btw, having played a few HoF games as the Iroquois, I'm starting to fear their potential. Hmm, I wonder if he went for a Republic slingshot, that would be a very clever and bold move. And it makes it even more important that I find him fast.
 
The choice was made for me, since Beorn covered not with one but with two warriors. No point in attacking when I can't get at his worker anyway, better use my mobility to find his iron. I was leaning towards that option anyway. And I have more Jags coming up right behind... :evil:

030foiledmp6.png
 
My turn 30 update…

Workers both start to road the tiles where they laid down their mines. EkWarriors all head west. The Wheel in 3 turns.

The Empire:
30-Empire.jpg



The F-11 Screen for the interested…
I'm not doing very well, but I hope that's because I'm gearing up for a Settler Factory and Military Factory that the others have neglected in favor of shorter-term gains.
30-F11.jpg
 
Seems I have feared Beorn needlessly. I may not be able to kill him fast, but it seems I'll be able to cripple him pretty easily:

031rometh1.png


I thought about attacking Grizzly on my second move, my trigger-finger was itching. But over the river the odds would be against me, I don't believe for a second that there's only one warrior there, and I wanted to find that iron. There's still a chance that there could be iron W-NW of Grizzly, but it would take a long time for him to connect it. I really think I can block all chances of him getting legions in this game. :D

I have 4 jags in the near area that can go on a pillaging spree over the next few turns. Wee! :evil:
 
I promised some demographics as well. I've tested two different, one where I let Continuation work a BG (2f 2s 2c) and one where I let it work the newly irrigated FP (3f 2c). In the outgoing save I'm using the latter, for growth in two turns.

031demographicsrs4.png


Some things to note:
Population - I'm second and we know that Beorn is first. Sumeria is 3rd, meaning Whomp is last. His top town is at size 3, a good guess is that he has three towns by now.
MFG: Not very much difference between my 12 in the top and Sumeria's 8 in 4th. Beorn is probably at 9, checking the tiles he has.
Land Area: Again an indication that Whomp has three towns, since Beorn is below Sumeria's 28.
Family size: At 1 children, I'm (tied) 2nd. That means only Sumeria is making more fpt than I am, relative to population. I'm not sure how this computation is done, but at 6 fpt/5 citizens I'm at 1 children and 7 fpt/5 citizens I'm at 2. If Whomp has 3 towns with 3+1+1, he can't make more than 6 fpt. (There is of course a chance that he has done something this turn that changes things)
Military service: :D
Productivity: In my GA I'm at 34, Sumeria is at 29, so you are not very far behind, if at all.


Another interesting development is this:

031contactvf9.png


I haven't seen him anywhere, one possibility is that his starting scout saw me and then moved away before I could see him. Can't trade contacts until PP (or?), so we must have met somehow. We are at war at any rate, I don't know how that happened, I have no more WH than before.
 
didn't you start the game at war with them and knowing cub/general w?
 
No. I knew Sumeria from the start (though we didn't find out until later), but I didn't know the BABEs. I knew Rome from the moment I met his warrior, and we were not at war then. He gave me WH by attacking (and killing) my first scouting Jag. I didn't know Whomp last turn (at least I think so, maybe I should check again), and now I know him and are at war with him.
 
Nice analysis Niklas! :thumbsup:
Very exciting developments with Beorn. This game is about to get really interesting.

My turn was boring again.
31-Empire.jpg

Since my southern passage is so wide, I'm kinda tossing around the idea of leaving one of my EkWarriors on that hill to act as an early warning sentry net.

I'm planning on pressing on to Horse Back Riding next – give me access to some quick attackers. Any other/better ideas on what to do next?
 
I went back to check, and I actually knew Whomp last turn as well, but not the turn before that. We were at war when I got the last save, so he must have declared right away. I got no WH from it though, which got me thinking. We have some sort of locked alliance going, right? So maybe being at war with Beorn automatically puts me at war with Whomp as well.

No big deal though.

@G_W: I think HBR sounds like a good idea. I would press on with both Enkidus, if you can find Whomp and plant one on his horses that would be great. They should still be able to provide early warning.
 
032rampagewl9.png


That's one tile pillaged, the irrigated FP, and one more blocked. He managed to get himself a spear in Grizzly now, a pity. I could attack Sasquatch with three Jags next turn, but I won't, he will have more than a spear there and I'm happy to just cripple him for now. :D

Here's the F11 screen for this turn:

Spoiler :
032demographicsbf7.png


Whomp's second town has grown to size 2. Since I'm now equal with Beorn in size, and still in 2nd place, Whomp must be ahead (3+2+2?). I'm not completely sure how population is calculated though, does food in the bin count? I should go check...
 
Way to go Niklas! Get him! :ar15:


Both my roads finished – The Wheel is due next turn, HBR is up next. I forgot to see if I could adjust my science rate down :blush: I'm getting too accustomed to Civ4 and the beaker carryover.
Both my cities grew.

I plan to use both workers to mine (then road) another BG for each city, then it’s on to hook up that Iron. Unless anyone thinks I should prioritize the Iron over the second round of BGs?

I’d be happy to have any input here.

The Empire:
32-Empire.jpg
 
Going to play the save here soon.
Does this quiet mean that everyone agrees with my plan to prioritize the mining the BGs over the Iron?
Or that everyone ignores my upupdates now? :lol:
 
For me it means I agree. :)

I forgot to upload this before, iron as I thought, but with a guardian:

033iroironxu9.png


The good thing is, Whomp moves after Beorn, and I move after Whomp. So Beorn can't put a worker on that tile until Whomp has moved, and then I will get a chance first to block that tile.
 
Learned the Wheel - forgot to pass it to Niklas :blush: playing too fast as my wife and I are running out the door for dinner with her parents.
Next turn Niklas, I promise.

No other big news.
33-Empire.jpg
 
Yikes! According to Beorn's battle log, they have mounted warriors already... and we're in big trouble. :scared:

Er... make that, Cubsfan and Niklas are in big trouble! ;) :mischief:
 
Not at all surprising, after all we're not very far from HBR either and we detoured via IW (and a bunch of lost turns). I'm not too worried - yet. What's more scary is that he is now in a GA and will likely produce at least one MW per three turns. The upside is, I'm two turns away from 1-turn Jags, and 3 Jags beat 1 MW easily. Hopefully I can sneak a Jag further in to find his core, that's really the pressing issue now.

In the long run, what worries me is not the MWs but the fact that it will be harder now to keep Beorn from Legions. But nevertheless, he will have a swarm of Jags to pass through. :D
 
The Wheel – sent to Niklas! :)

Lower worker starts mining. Top Worker moves into position to start work next turn.
Scouts still scouting.

I MMed Ur to grow and build a settler on the same turn. It’s my understanding that Ur will grow to size 5, then build the settler shrinking to size 3. I hope that’s right. It costs me some commerce and puts HBR further away – but I think it’s more important for me to get the 3rd city out sooner.
PLEASE post if you disagree, or if I’m mming this badly. I consider myself a good player – but I’ve never been much of an MMer (which keeps me from being anything close to a great player) – and I’ve played way more Civ4 than Civ3 lately.

Here’s Ur:
34-Ur.jpg




And the Empire:
34-Empire.jpg
 
More food now -> more shields later.

Suppose you work the silks instead of the iron hill. The game will say growth in 3, and settler due in 5 at 7 spt. However, when you grow to size 5 in 3 turns, then you will get the shields provided by the extra citizen on that turn, and you can place him somewhere you choose the next.

By doing that you get 7 shields this turn and next turn, then 9 shields on the turn you grow to size 5, then you have 5 citizens and can easily get 7 shields on your 4th turn. The result is that your settler still completes in 4 turns, but you have more food in the bin, and you will get extra income over the next 4 turns :).
 
Thanks Chamnix :) - I would have to use the lux slider if I did it your way, but there's no real harm in that, I suppose.
The learning continues!
(I get one turn of grace in PBEM, right? ie, the town won't riot immediatly when it grows to size 5 and gets that 3rd unhappy face)

Sadly, I think it's too late to adjust strategy now...

My apologies to team-mate Niklas for my learning on the job, so to speak. :D
 
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