First, for those who want to get the whole discussion: (Please read them if you don't know what this is about!) The idea of a Democratic Obligarchy for our team was first proposed by Octavian X: Proposal: Democratic Obligarchy After an initial discussion there he started a poll: Informational Poll: Democratic Obligarchy In that thread I proposed a modified version: Modified proposal Octavian's initial proposal: The Council of Admisitrators -three members: Chief Administrator, Administrator of Domestic Affairs, Administrator of Foreign Affairs, Administrator of Military Affairs -elected to office for what is currently defined as two terms (90 turns) -staggered - two administrators are elected every 45 turns -all admins are exepected to be very active in the game, both forum and chatroom wise -only admins allowed to play the save -responsible for posting specific orders on a turnly basis -expected to produce regular progress reports to inform the general public -all admins are expected to act as diplomats, in addition to whatever special ambassadors the Admin of FA would appoint -only elected officials - other officials would be appointed by this council -can be removed via impeachment - to be discussed if the idea as a whole is liked -oligarchy - chief authorities of Fanatikou: can make decisions on behalf of Fanaikou without necessairily having citizen support on the specific issue, expected to follow the general will of the people, and to consult with other Administrators on a regular basis --Chief Admin. ---head of state for symbolic purposes ---coordinates efforts of other admins ---final say in all disputes ---master record-keeper --Admin. of DA ---in charge of domestic conerns: build queues, city placement, etc. ---may appoint others to delegate authoity (ex: Minister of City Placement, Minister of Workers, governors) --Admin. of FA ---in charge of dealing with other nations ---may appoint Ambassadors, other officials to delegate authority (Office of Trade, etc) --Admin. of MA ---controls all military actions ---delegation of authority, etc. The Lower Councils -each admin (minus Chief Admin) heads up a Lower Council -consists of all people that admin has delegated parts of their authority to -citizens may join only one of the three lower councils -Admins are expected to gather opinions and information their councils, and to use those opinions in the creation of turnly orders Why? An effcient ruling council of four would allow us to reduce the time it takes to play the save, and allow us to look at least semi-coordinated diplomatically. This allows for easier negotiations, as time often constricts all our actions. This system mandates that orders be posted by these admins on a regular basis. At the moment, DPs play the save all too haphazardly. The turn threads rarely have useful opinions for the daily running of the country, and turn chats are only available to those who happen to be thre when the save is played. Admins are also mandated to regularly issue reports on all aspects of the nation. This will help the confused figure out what's going on. The Lower Councils are a feature I particularly like. They are used for two reasons: 1. Specialization. If a group of people only does one thing, at least theoretically they'll know what they're doing. 2. Ease of Information Gathering. It is easier for opinions to be gathered by one person over a smaller group that one person over a larger group. This way, more opinions can be squeezed from a smaller group. Of course, turn threads and other discussion would still persist. Admins would be expected to use all resources at their disposal to also gather information from the public at large: polls, public discussion, etc. Each council, though, would have a specific thread where only it's members could post, and perhaps a specific chat-room where it's members could discuss things. Like I said, this allows for people to specialize in very specific areas which hopefully allows for us to become a better team as a whole. Cheetah's Modified Proposal: The Council of Administrators - Three members: Administrator of Internal Control, Administrator of External Policy, Administrator of The Armed Forces - Elected to office for what is currently defined as two terms (90 turns) - All administrators are exepected to be very active in the game, both in the forum and in the chatrooms - Only administrators are allowed to play the save - Responsible for posting specific orders on a turnly basis - Responsible to produce regular progress reports to inform the general public - All admins are expected to act as diplomats, in addition to whatever special ambassadors the Administrator of External Policy would appoint - These administrators are the only elected officials - other officials would be appointed and removed by the Administrators of this council - One or all of the administrators can be removed by the majority of the active members in a vote that can be started by any member at any time. During this vote anyone can nominate anyone to replace the administrator. - As soon as an administrator is removed by a majority of the active players a new poll can be started by anyone to decide who is going to replace the administrator. Only those who accepted a nomination during the poll to remove the current administrator can be voted on. As soon as a candidate has gained enough votes inside the quorum of active members, so that the other candidates can not win, he is immediatly accepted as the new administrator - Each administrator will be leading a council The councils of the Administrators - Each administrator leads a council - Citizens may join only one of the councils - Administrators are expected to gather opinions and information from their councils, and to use those opinions in the creation of turnly orders - Each council will have a forum thread were it lists its members and its current orders for the game Administrator of Internal Control - Head of the Council of Internal Control - Head of state for symbolic purposes - Coordinates efforts of other administrators if that will be needed - Master record-keeper (What is this good for??) - May appoint members of the council to delegate authoity (ex: Minister of City Placement, Minister of Workers, Governors) - May remove the powers of a member of the council - In charge of domestic concerns: build queues, city placement, research, etc. - In charge of maintaining a list of the currently active members Administrator of External Policy - Head of the Council of External Policy - May appoint members of the council as ambassadors or other officials to delegate authority (Office of Trade, etc) - May remove the powers of a member of the council - In charge of dealing with other nations - Will maintain a list of information (reasonably detailed) that shall not be revealed to other civilizations Administrator of The Armed Forces - Head of the Council of the Armed Forces - May appoint members of the council as ambassadors or other officials to delegate authority - May remove the powers of a member of the council - Controls all military actions Opinions, pros and cons, things still to discuss: Titles for the leaders: Proposed titles so far include: Administrator, Minister, Executor, Judiciary and Chief Executive, Director of External Policy and Commander of the armed forces. These people will also be known as council leaders. Terms and Elections: Do we need them? Shall we keep them on 45 turns? 30 turns? 50? Will this remove power from the people? Do you feel this will take to much power from the people? What can we change to make this better? I believe the power of the people are taken very well care of by two reasons: 1) It is extremly easy to start the process of removing an administrator, and changes of this kind should go quite quickly. 2) This is a game, we are a team, and frankly, I for one do not believe those who are elected as administrators will hijack the game at any time. We are friends here and as far as I remember we have a history (both in the MSDG and the normal demogame) of coorporation and that the leaders follow the will of the people as best as they can. Are we enough people for an Obligarchy? Are we enough people for our current system? These proposals are ment to help us get through with fewer people than our current system. Who should play the save? Only the leaders? Should we have a list of people to play it? Leaders except 3 'admins'? Do we need a Chief Administrator as Octavian describes in his proposal? How about the Master Record Keeper? I figure that task could be handled by the Administrator of External Policy. How about a Cheif Justice? Do we need that? Any other position we need? Anything Else? Please come with all the comments you want. If there is something you don't like in the proposals, tell us! So we can improve the proposal. And please post what you voted and why. If there is something that is unclear, ask or debate it first, and then vote.