Decided to test how much more you can snowball for Science win if you play more like Civ 6

pjotroos

Warlord
Joined
Jun 6, 2020
Messages
125
Some context - the game was my usual setup; Terra Incognita, standard size, Immortal difficulty.

The idea was triggered by the fact that the games started to feel a bit samey if played "as expected" (by which I mean, treating the legacy paths like a bingo card and picking follow up civs as they come). Playing that way, I'd normally end Modern somewhere betwen turn 50 and 65, with both Cultural and Economic paths either done or close to done, and Science 2/3rd of the way in at most. Even if I would decide to pivot to Science in Modern, it would still be significantly slower than Economic, since you need factories for both. Hence, the following plan:

1. Stack the deck entirely in favour of Science - pick a leader with a science bias and best civs in each age. Make sure you have production to back it up.
2. Focus on continous borders and production; only settle off the coast if all the good nearby land is claimed, and settle nearby to utilise those towns.
3. When given a choice, always pick the option that gives more Science.
4. Ignore anything that doesn't directly help with Science win.
5. Find three camels to improve in Antiquity, even if you have to bathe the whole continent in blood.

Enter Benjamin Franklin, the uncultured swine. He never trained a missionary, didn't have a single city following his religion, and never seen a dig site in his life. He also, as is the custom, spoke softly and carried a big stick - didn't start a single war, tried to make allies, but on the one ocassion he got declared on, he made sure to come back with a couple of good towns, and scorched ruins of a couple not-so-good ones.

The civ choices were Maya, into Abbasids, into America.

The result was as follows:
1742426077498.png

1742426090485.png


This was my fastest Modern victory so far - faster by a few turns than even the early Culture ones, before they got rejigged. It also felt different. I ended up with fewer settlements - but more cities - on average in each age. By completely ignoring the cultural objectives past Antiquity, the pace has shifted. And I only got to 500/500 in Economic objective few turns before finishing the last project. I didn't bother sending the banker out, but even if I had, I still wouldn't have to artificially delay. Science win would come first.

Few conclusions:
1. I knew the Maya district is very, very busted, but it's even more busted than I thought it was. I had 7 turns of production left on the final project at the end of turn 30. Then I completed Future Tech research, and the project was done.
2. The era objectives are not just optional; they are actively detrimental if you have a different win condition in mind. You can only have one golden age, and the other 2 point policies are often underwhelming. By avoiding culture legacy past Antiquity, and military in all eras, I managed to get 8 extra Wildcard points from future research, which gave me much higher returns.
3. The era reset is not that much of a reset; with the singular focus and half-decent plan, the snowball was very, very evident - by turn 4 of Modern, I had Rail Stations unlocked. I don't see that happening with a Modern Era start.

I might do a follow up post with more detail if anyone's curious, but TL;DR is - if you get the feeling of sameyness as well, disable the legacy path tracking, and go for the best Science, Culture, Military or Economy game you can. I'm keen to try full Culture focus game next, or conquest of the distant lands with minimal homeland, and see how that plays.
 
Last edited:
1. I knew the Maya district is very, very busted, but it's even more busted than I thought it was. I had 7 turns of production left on the final project at the end of turn 30. Then I completed Future Tech research, and the project was done.
Civs should have abilities that last into following ages but they should not be the most powerful ability.

Interesting post. Did you have to fight any wars?
 
I had 7 turns of production left on the final project at the end of turn 30. Then I completed Future Tech research, and the project was done.
I already thought the punic ports (or rather the cothon with specialists) were too strong in modernity, but that is just objectively crazy balance for some antique quarter.
 
Thanks for this write up - very interesting. I did something similar yesterday by accident - Ibn Batutta of Carthage > Abbasid > Khmer (Khmer was just to shake things up as I always gravitate towards the same civs) and I was done by turn 40 or so of Modern with a science victory. I've fallen into an annoying (for me) rut of suzeing as many city states as possible, starting with the science and trade ones. Those free techs and percentage yield modifiers really add up and contribute a lot to the snowball.
 
Civs should have abilities that last into following ages but they should not be the most powerful ability.

Interesting post. Did you have to fight any wars?

Yeah, like I feel like the Mayan ability would be strong enough if it just gave you a single bonus turn of production. Like, the Roman Quarter is worth like 3 or 4 science+culture per turn if you have max traditions slotted, and it doesn't scale with ages. Carthage gives you resource slots. Greece gives you a little gold. Maya probably more than doubles your production.
 
These times are crazy. I feel like a terrible player when I read these crazy stories. Congrats.
I can guarantee you'd be surprised by how quickly things come if you played the same setup (Maya into Abbasids, with a strong Science leader). I expected faster. I did not expect factories on turn 11.
Civs should have abilities that last into following ages but they should not be the most powerful ability.

Interesting post. Did you have to fight any wars?
Only one in Exploration. I had Friedrich and Catherine on my southern border, and they were both antagonistic most of the game, but I kept sizeable military thorough, which I think discouraged them from declaring. I've built early army up in Antiquity on the off-chance I'll have to fight for the camels, and then created couple extra generals with the excess production at the end of the age. The war itself was a slaughter. I was ahead in tech, and her early force broke itself on the mamluks in my 3rd biggest city she was trying to attack. It was very well timed, honestly, as I was at 10/12 settlements at the time, with no natural room to expand. As it was, I could raze two of her low pop, no fresh water towns settled in between, then took her capital and another decent town, and settled for peace taking another of her cities, all within 20 turns. Modern was peaceful. I unlocked the tech granting Marines on turn 5 and upgraded a few. Nobody was tempted to try their luck.
I already thought the punic ports (or rather the cothon with specialists) were too strong in modernity, but that is just objectively crazy balance for some antique quarter.
Yeah, like I feel like the Mayan ability would be strong enough if it just gave you a single bonus turn of production. Like, the Roman Quarter is worth like 3 or 4 science+culture per turn if you have max traditions slotted, and it doesn't scale with ages. Carthage gives you resource slots. Greece gives you a little gold. Maya probably more than doubles your production.
I like that it scales off science; it's good, thematic synergy. I think there just needs to be a ceiling to how much production it can give. It's very strong in antiquity - great at developing your 3rd cities onwards in particular - but I ended it with 235 science per turn. Averaging out extra 35 production per turn in late Antiquity is very nice, but it doesn't completely gap the opposition. The problem is, at the end of Exploration I had 2450 science per turn; translated to 367 production per turn in the four legacy cities. I still had over 800 on turn 1 of Modern, even with the obsolete buildings and Abbasid bonuses going away (~120 prod per turn). Then I once again hit 3100 hit in Modern, in just 30 turns (465 prod per turn). Your science grows expotentially between ages. Your production doesn't. That's what makes it absurd.
 
Last edited:
I can guarantee you'd be surprised by how quickly things come if you played the same setup (Maya into Abbasids, with a strong Science leader). I expected faster. I did not expect factories on turn 11.

Only one in Exploration. I had Friedrich and Catherine on my southern border, and they were both antagonistic most of the game, but I kept sizeable military thorough, which I think discouraged them from declaring. I've built early army up in Antiquity on the off-chance I'll have to fight for the camels, and then created couple extra generals with the excess production at the end of the age. The war itself was a slaughter. I was ahead in tech, and her early force broke itself on the mamluks in my 3rd biggest city she was trying to attack. It was very well timed, honestly, as I was at 10/12 settlements at the time, with no natural room to expand. As it was, I could raze two of her low pop, no fresh water towns settled in between, then took her capital and another decent town, and settled for peace taking another of her cities, all within 20 turns. Modern was peaceful. I unlocked the tech granting Marines on turn 5 and upgraded a few. Nobody was tempted to try their luck.


I like that it scales off science; it's good, thematic synergy. I think there just needs to be a ceiling to how much production it can give. It's very strong in antiquity - great at developing your 3rd cities onwards in particular - but I ended it with 235 science per turn. Averaging out extra 35 production per turn in late Antiquity is very nice, but it doesn't completely gap the opposition. The problem is, at the end of Exploration I had 2450 science per turn; translated to 367 production per turn in the four legacy cities. I still had over 800 on turn 1 of Modern, even with the obsolete buildings and Abbasid bonuses going away (~120 prod per turn). Then I once again hit 3100 hit in Modern, in just 30 turns (465 prod per turn). Your science grows expotentially between ages. Your production doesn't. That's what makes it absurd.
Maybe have it give 5% with a Maya Unique Civic say Calendar Round (Not a Tradition Policy) that boosts it up to 15%.
 
Or, hot take - make it get weaker with age, to offset the crazy raw yields that we get later on. Something like 15% -> 10% -> 5%, you can tweak the numbers.
 
Or, hot take - make it get weaker with age, to offset the crazy raw yields that we get later on. Something like 15% -> 10% -> 5%, you can tweak the numbers.
Well that would be more complicated than a simple 15% in Antiquity (because of boost) 5% else.
 
It sounds like your conclusion is that, with heavily optimized play aimed at a single win condition, you were able to speed up your win by ~20 turns total vs just playing the game normally? I don't feel like that's a huge gain for hyper optimized play.
 
It sounds like your conclusion is that, with heavily optimized play aimed at a single win condition, you were able to speed up your win by ~20 turns total vs just playing the game normally? I don't feel like that's a huge gain for hyper optimized play.
I was able to speed up "a" win by about 20 turns, and science win specifically by lots more. More importantly (for me) I managed to get a modern age that felt noticeably different; the science boosts from future research accelerating past the very dull start of modern in particular.
 
Honestly, the snowball by modern is so much, and the victory projects so easily and rapidly focused (except millitary) l that the only reason I've played that era in the last few weeks is for the achievements/unlocks. Otherwise I just call games after exploration.

I do love Civ7 - but it's entirely based on antiquity and exploration. Modern is just not functional at the moment.
 
Great thread, I resonate with always wondering how science victory could be achieved before winning an economic victory by default.
Honestly, the snowball by modern is so much, and the victory projects so easily and rapidly focused (except millitary) l that the only reason I've played that era in the last few weeks is for the achievements/unlocks. Otherwise I just call games after exploration.

I do love Civ7 - but it's entirely based on antiquity and exploration. Modern is just not functional at the moment.
That’s why I play at difficulties that make antiquity and/or exploration more punishing in most games. It keeps at least the first 2/3 of modern rather interesting.
 
Great thread, I resonate with always wondering how science victory could be achieved before winning an economic victory by default.

That’s why I play at difficulties that make antiquity and/or exploration more punishing in most games. It keeps at least the first 2/3 of modern rather interesting.
It's why I play on Immortal. I enjoy the Antiquity on Sovereign the most, but if I do that, by turn one of Exploration the game is over. On the other hand, Deity Exploration feels great, but Antiquity suffers (spam units and turtle till you get Order on your general) and Antiquity is the most fun age, so I don't want to sacrifice that. And whichever difficulty you play, if you survived Exploration, by Modern you are ahead.
 
Great thread, I resonate with always wondering how science victory could be achieved before winning an economic victory by default.

That’s why I play at difficulties that make antiquity and/or exploration more punishing in most games. It keeps at least the first 2/3 of modern rather interesting.
Agreed. My main issue with higher difficulties is that deity combat is a drag. It ends up being death by a thousand papercuts (unless you've stacked enough CS bonuses by that point) and you have to click for each and every single papercut. So on higher difficulties I feel strongly incentivised to play a very pacifistic/defensive gameplan, and then it still usually works out the same.
 
So much for legacy paths pigeonholing us, I guess.
It definitely shifted my thinking from "it would be nice to get that other legacy point" to "can I avoid triggering that legacy point and get some future tech/civic instead". Those are just much higher value - the point goes into any of the six trees, and you get a tech or civic boost to go with it.
 
It's why I play on Immortal. I enjoy the Antiquity on Sovereign the most, but if I do that, by turn one of Exploration the game is over. On the other hand, Deity Exploration feels great, but Antiquity suffers (spam units and turtle till you get Order on your general) and Antiquity is the most fun age, so I don't want to sacrifice that. And whichever difficulty you play, if you survived Exploration, by Modern you are ahead.
Which means the anti snowball effect is way too weak. Bigger powers need stronger crises.
 
Which means the anti snowball effect is way too weak. Bigger powers need stronger crises.
I don't think the crisis system has worked very well. It doesn't impact the player much but I do find that the AI gets completely whalloped by a crises surprisingly often. I generally keep them off as it seems to be helping the human by throwing the AI something it doesn't handle well. Making the crisis strong enough to hit the human probably means making it strong enough to annihalate the AI...
 
Back
Top Bottom