civsempai
Chieftain
Thought I'd share an unexpected benefit that resulted in a slight planning error during a recent invasion.
I had just destroyed a city that bordered my territory and had landed a stack of musketmen, Riders and a settler to form a new city in it's place. I only had about one musketman and two Riders protecting the settler, and the AI had a shot at them the following round before the settler could build the city.
However, the poor planning led to me having a third Rider two tiles away all by himself. Now the settler and support stack was about 3 tile away from a pretty major city of the AI (pop 12 and just another 4 tiles away from the AI capital) so there was a good chance the AI would send several attack troops to take out the settler.
Instead, the AI sent out two Knights to attack the lone Rider, which was further away from threatening the capital and on a better defenable tile (mountain). As such, my Rider was killed, but it took two AI kights to do it, and nothing ever went after the settler stack. The next round, I built my city, and now I have a nice beachead just 4 tiles away from another major AI target.
So I started playing around with this and purposely left one weak unit just slightly behind my main attack force when approaching AI cities (usually an offensive unit, and on a mountain or hill when possible). Sure enough, the AI will send several offensive units out after the trailing weakling, drawing defenders out of the target city and saving the strength of my main attack force.
The AI seems to prefer attacking the weakest unit first, to be assured of at least one victory and taking out one of your units, and will do so at the expense of leaving them open to an even stronger attack.
By the way, this is on Monarch level.
I had just destroyed a city that bordered my territory and had landed a stack of musketmen, Riders and a settler to form a new city in it's place. I only had about one musketman and two Riders protecting the settler, and the AI had a shot at them the following round before the settler could build the city.
However, the poor planning led to me having a third Rider two tiles away all by himself. Now the settler and support stack was about 3 tile away from a pretty major city of the AI (pop 12 and just another 4 tiles away from the AI capital) so there was a good chance the AI would send several attack troops to take out the settler.
Instead, the AI sent out two Knights to attack the lone Rider, which was further away from threatening the capital and on a better defenable tile (mountain). As such, my Rider was killed, but it took two AI kights to do it, and nothing ever went after the settler stack. The next round, I built my city, and now I have a nice beachead just 4 tiles away from another major AI target.
So I started playing around with this and purposely left one weak unit just slightly behind my main attack force when approaching AI cities (usually an offensive unit, and on a mountain or hill when possible). Sure enough, the AI will send several offensive units out after the trailing weakling, drawing defenders out of the target city and saving the strength of my main attack force.
The AI seems to prefer attacking the weakest unit first, to be assured of at least one victory and taking out one of your units, and will do so at the expense of leaving them open to an even stronger attack.
By the way, this is on Monarch level.