Default Great Person?

ezolak

Chieftain
Joined
Apr 18, 2006
Messages
81
Is there a way to get either a city or your whole civilization to default to a particular kind of great person? Correct me if I am wrong, but the computer seems to favor the priest. I am looking for a way to get scientists/merchants/engineers in the late game without having to micromanage. Thanks.
 
Well, as far as I know micromanaging and wonder building are the only ways to control GPs. I'd wait for an answer from a more experienced player, but this is my two cents.
 
You have to micromanage your cities.
 
It's not that hard. For a short and non-depth guide, pick a city and see if you can add one or two specialists without affecting your Research, Production and Growth. Just a few tweaks, adding one or two specialists to big city, is not that hard and you'll grow into it quickly. If you completely want to forgo managing specialists build wonders that give the right GPP.
 
It's not that hard. For a short and non-depth guide, pick a city and see if you can add one or two specialists without affecting your Research, Production and Growth. Just a few tweaks, adding one or two specialists to big city, is not that hard and you'll grow into it quickly. If you completely want to forgo managing specialists build wonders that give the right GPP.

It is not hard, but it is tedious. I usually play on Huge maps, and towards endgame I have many cities growing quickly with Sid's Sushi. They quickly outgrow their tiles and gain specialists. Basically, I need to go into each city every time one grows. Not a show-stopper, but I am frankly a little surprised what with all the other automating tools the UI has.
 
If the citizen allocation is automated (is it called the governor?), then usually forcing one specialist of the type you want will mean as many of that type of specialist will be used as possible before filling in the other ones. You might already have known this. I'm not sure of a way to make a default type.

If you allocate your citizens manually then it gets more tedious because you have to set every specialist individually and when the city grows, the next specialist is not picked in a convenient way.
 
I just realized I should have been using the term "specialist" instead of "great person." Probably caused no end of confusion.
 
I just realized I should have been using the term "specialist" instead of "great person." Probably caused no end of confusion.

Possibly. I understood what you meant however.
 
If the citizen allocation is automated (is it called the governor?), then usually forcing one specialist of the type you want will mean as many of that type of specialist will be used as possible before filling in the other ones. You might already have known this. I'm not sure of a way to make a default type.

If you allocate your citizens manually then it gets more tedious because you have to set every specialist individually and when the city grows, the next specialist is not picked in a convenient way.

This is probably what you want. You can even do it for multiple types (ie. if you select an engineer and a scientist, it will allocate about even of both as long as it can allocate them.
 
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