I have a few things I take issue with with the deity balance. 1) Paratroopers are wayyy to over powered. Para trooping 9 tiles away from ANY tile you own is ridiculous. I can see 9 tiles from a city center may make some sense. but not from a random border tile. They need a nerf. For one thing deity AI's cities by the industrial era, while at war, essentially produce 2 units per city (one from production, the other from purchase). so a 10 city empire is producing 20 units per turn. Once they research flight paratroopers are the strongest unit they produce so thats all they spam. its ridiculous. Its INCREDIBLY frustrating when i try to go to war with the AI and i can't take any cities because all I'm doing is swatting their paratrooper spam, and my happiness is shot because its turn 2 of the war and I have -30 happiness from my total due pillaged tiles. Its broken. my production is instantly decresed by 50% in basically in all my cities because a) my tiles are pillaged, and also I can't work tiles because they have paratroopers on them. They are broken. They need a nerf, AND IF YOU SAY "WELL ITS DEITY ITS MEANT TO BE CHALLENGING" -- I SAY ARGHHHH ITS BAD GAME DESIGN. SERIOUSLY. I have a few suggestions/options in the ways they can be nerfed. 1) a city can send 1 unit per turn 9 tiles from its centre and they keep the pillage immediately thing, or 2) they cannot pillage/move after landing, but can keep the nonsense 9 paradrop from any tile or 3) they can only drop into tiles the AI can see through existing units, (Like XCOM sqauds) And then they need their movement bonuses changed. Their extra movement in terrain needs to be take away. They should get just the regular promotions class not scout class. Paratroppers as they are represent a terrible game design and its not even historically accurate. in the 5 years of ww2 there were 2 big paradrops, D-day and Market Garden. WHICH took tones of planning, immense resourses, were expensive, needed airfields. They didnt happen out of some random dessert terran in the nations borders. They happened at huge bases near cities. they were meticuosly planned with support units coming in... not willy nilly send guys to their death (as it is now in the games). they were like 1% of the force sturcutre.. not 50%. they are annoying. Special forces units are incuded in this as well.