DCs have become less popular because of the now rampant strategy of stealing a worker early, which almost breaks a civ. By turn 25 Zulu, Izy, and Morocco had all expanded towards me, boxing me in. I was able to expand at hill/river above ulu and then up above morocco's 2nd city by the horses/mountain.
Opened Tradition 3 cities, had all 3 down by turn 40. Turn 79 hit and zulu made peace with izzy and DoW me. had 6 CB and spearman but was beaten down by 6+ impis and chariot archers.
I almost want to say that these DCs have moved so far away from fun that they are horrible to play. The civ in this one is Russia and there is no horses at cap, so basically its just a civ with no bonuses. These challenges used to be creative but now it's just ZOMG lets put Zulu next to us and then steal workers from him and kill him before turn 80 zomg.
Rules need to be implemented because these arn't challenges anymore because people are just exploiting. Stealing workers from a civ early is an exploit ( not cs), and bribing civs to go to war with each other is an exploit. It's even more broken now than it was in G&K when you could sell luxs early. As you can see people just arn't into the challenges anymore because frankly when you try to play the game straight up it actually is hard but they come on here and see you guys spanking it and it's disheartening, when all you're doing is exploiting.
So, you failed, which says to me that deity is bit too hard for you, but you are convinced that CiV is too easy, because people are exploiting. Which one is it? Too easy or too hard?
You don't "need" to steal workers to win. You do it to post faster finish time. AI invests half of it's resources in useless missionary spam, the other half goes to spamming army, which usually dies horribly, because computer has no idea how to use it.
Not to mention AI's recent love for archaeologists, piety and aesthetics in every single game i played, which makes BNW AI tech. rates laughable, compared to G&K.
So, if you start peacefully, without any immediate neighbors in BNW - you already won.
By, the way, i only took Zulu cap. around t. 180 in my game.
And i didn't dare to snatch a worker from Shaka, he actually DoW'ed me on t.54 and flooded me with units. i had 10 archers by that time though. Which was "just" enough to defend myself.
It also seems you missed challenges, where people won
without exploits at all, meaning: no trades even for embassies.
Finally, not everyone is a pro, who wins with no trades. Starting next to Zulu is a good general war practice for normal people, i think.