Hi everyone! I'm amateurgamer88. This is my first Deity game so I accept that there are chances that it can be a trainwreck. My last game as China, as shown in my photojournal, is definitely quite passive overall as I play a very OP civ. As the title suggests, I am going to play as Denmark. Do note that this is my first time playing this civ on VP so it should be interesting. Why am I playing Denmark? Well, I have been looking through various threads on this forum and noticed one discussing about how broken Denmark is. I want to play Denmark before any changes are made to see if they are indeed very OP. I know I'm not a great player so I appreciate any advice as I want to learn more. I have many areas lacking so feel free to point them out to me. I like to improve more as I actually want to eventually win some deity matches. As a result, I'm doing these photojournals so people can see what I'm doing wrong and give me constructive criticism. An additional note is that, due to various reasons, I have to play this game windowed so, in later eras, you'll see the various things like gold, resources and etc overlapping. I also have to lower my graphic setting so my game can run smoother. I apologize for that but it's the limitations I work with. Spoiler Game Settings : Deity (8) Difficulty Marathon Speed Standard Size, 8 civs, 20 city states Frontier (Large Continents) Low Sea Level Strategic Balance No events, vassalage, ancient ruins, tech brokering and tech trading Disable Nuclear Weapons Randomized Victory No Carthage, Sweden and Spain (due to them showing up too often in my past games) The Patch used in this game is 10-10. I'll wait a bit before I transition to the newer version as there still seem to be some bugs and such. Spoiler Initial Thoughts on the Civilization : Viking Fury: Viking and Longboat Promotions make melee units very powerful against cities, especially early game when most of them lack walls to protect them. In addition, the free pillage action can be huge when it comes to withdrawing units or pushing forward faster without needing to heal the unit. Extra combat strength when fighting on pillaged tiles seems solid, though I don't know how it works on sea tiles. When attacking an enemy with coastal cities, Denmark can really shine. If embarks are necessary, the land units can get around very quickly. That extra movement can be huge for sure and imagine if you get the Great Lighthouse as well. Runestone: This UB replaces the Lighthouse and provides you yields from pillaging tiles that synergizes nicely with the the Viking and Longboat promotions. It provides more food on coastal tiles than Lighthouse while not requiring a coastal city to build. I can see how these yields really add up. Faster production of units can be huge when playing on Marathon and, given how early this UB is available, those yields can take place very early on. I've played against AI Denmark and they are a nightmare to fight against for sure. Berserker: A Longswordsman replacement that's available earlier and has Charge 1 promotion. It also has 3 movement which cannot be understated. I've played with Persia and, during Golden Age, that extra movement makes such a huge difference in logistics. The AI just can't react that quickly against such fast moving units, especially with the CS Berserkers possess. Spoiler Starting Location : Let's see the starting location. My initial thoughts is moving to the forested hill to the right to get a boost to production early on. I expect barbarians to be a huge issue as I play Marathon and I'm not going Warrior first. Maybe second but definitely not first.