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Deity Domination Victory Pangaea 12 AI map (Macedonia)

Discussion in 'Civ6 - Strategy & Tips' started by Flower, Jan 25, 2018.

  1. Flower

    Flower Chieftain

    Joined:
    Jan 13, 2004
    Messages:
    143
    Hi, I would like to improve my game on Deity. I have already beaten the AI a couple of times on this level but I don't win consistently. I would like to win a Deity Domination Victory with Macedonia on a 12 AI Pangaea map. I got an incredible starting position. If you have any kind of tip, video, build order I would be interested if you want to share your wisdom. I could also provide the starting position although I don't know how to do it but anyway I'm waiting for your comments! Thanks!
     
  2. Esperr

    Esperr Chieftain

    Joined:
    Jun 22, 2012
    Messages:
    737
    Uhhh well.

    Generally on Deity if you just want to win you start either scout or builder, scout because early huts can get you gold or an early pantheon(harvest, forge), or hopefully hit a science or culture CS first. Builder to pop agoge early. Audible to slingers if you run into somebody early.

    Try to boost archery, 3 to 4 archers and 1 to 2 warriors is enough to roll the first dude. Make sure you get writing and start spamming campus, harvest stone and chop wood with captured builders. Start rolling dudes. Keep all citys, get an early route to boost commerce to get some CH and routes going to city states for science, then culture. The gold helps.

    Pre build a bunch of chariots and Uniwue horseman(alex uu upgrades to knights as well), make sure you grab iron somewhere(for knights). Once you have commerce, you can beeline stirups, then ussually university. Also get an encampment up in a core city, GGs help a ton, plus macedon UB has some bonus. Once you get stirups you can gold upgrade to knights. If you get knights around 60 to 70ish, you can start rolling dudes with just knights. Sometimes the gold doesnt work out or you hit it a little late, in that case i would bring some cats with you as well. You will be behind in tech most of the game but it doesnt matter because the A.I doesnt beeline like a human. If the game goes past needing knights, then you can line into cav, or line into artillery if you dont have niter for bombard.

    No matter what it will be map dependant, but this is a basic outline.

    Generally my goals are something rough like

    First takedown before 40
    Unis by 80
    10 to 15 citys by 100
    Try to hit as many citys with a colloseum as you can

    Don't worry about amenitys to much, having citys sit at -1 is fine, and colloseum citys will be happy forever. Plus IIRC alex doesn't get war weariness or something like that.

    Also dont bother getting most citys above a few pop. You just need most for the campus. A few early workers are fine for eureka and chops to push districts and units early, but there really not worth it until feudalism, and even then most of my tiles will remain unimproved.
    I try to boost all the civics up to poly phi. Dont forget the military one at the top for rushed cav production to make chariots/UU horse faster.

    Alexs UU swordsman is cool because it doesnt need iron and is a little stronger(but knights come so fast you dont need to spam them), his Unique horse gets GG points for kill IIRC, which helps.

    His UA also gives you boosts when you capture citys depending on what districts are in them. But it doesnt change much, your still conquering pretty much everything anyway.

    Important to note, alex doesnt really have any unique abilitys that affect how you play to much, mostly just buffs. His Uniwue horse going into knights is about it, as it means if you didnt start building chariots in time you can just build horses later, they will NOT upgrade to cav however.

    I know this was rushed, but without map context this is just a general outline.

    edit:Its hard to get guestimates exactly without actually having a map, but Pangea speeds things up a ton, no need for the caravel tech to cross oceans. I would guestimate on most pangea 12 player maps you can win between 150 to 200 pretty consistatnly. Sometimes somebody gets sticky, or walls up early, or lucky shots some of your units and that can add like 20 turns sometimes and is really annoying. But generally once you get really "rolling", the game becomes unlosable and its just a matter of time.

    Also, forgot to mention, make sure to not rando die to religion spam, especially on pang. Aggressively DOW to kill missionary if you have to. Also forgot to mention, early game sell luxs for gold before everybody hates you forever, even if its your last one unless you really really need the amenity's. Use the money for upgrades.

    also, if you have early culture making tiles I would work them so you can speed to early empire settler bonus, agoge, poly phi and the cavalry spamming card more quickly. Sorry that I don't remember the name of anything of the top of my head, but I figure if your playing Deity you probably know what im talking about.

    Any questions just ask.
     
    Last edited: Jan 26, 2018
  3. Softly

    Softly Chieftain

    Joined:
    Aug 25, 2017
    Messages:
    117
    Esperr, would have to respectfully disagree with you. While that is an excellent broad outline for many civs, Macedonia should be played differently. Unlike most other civs, with Macedonia you don’t want to really declare war or build up your military in the ancient era. Instead focus on getting 3-4 decent cities out, and building encampments + Basilikoi Paides plus however many slingers it takes to keep safe from barbs/invasions. There is zero reason to build a heavy chariot as Macedonia.

    Building military unites before Basilikoi Paides is just leaving science and xp on the table. Some quick math here; a classical era 15 production capital with a 3 envoy military city state, god of the forge and the 50% card, comes out to 8.3 science a turn! That can be more science per turn than a campus+ library+university combo. Build a few of your unique horsemen and declare war, you will get your first great general very quickly. Use your horsemen UU (with a great general almost as powerful as knights) to kill enemy units and battering ram + your swordsmen UU to capture cities.

    Your core cities with encampment + Basilikoi should spend 75% of game spamming out units with appropriate +50% card, let your conquered cities worry about commercial hubs/campus/monuments/builders. Don’t neglect campus, but as Macedon you don’t need to spam them either. Honestly I find commercial hub > campus as Macedonia since you (1) Need a lot of gold to support a large early army. (2) Need a strong road network since you will be building almost all of your units in your core cities.

    No war weariness + healing on wonder + inspirations/eurekas from conquered cities means that you should almost always be at war with someone form the classical era onward. Get to the medieval era and upgrade to knights + crossbowmen. If you can manage to build Terracotta (very good with Alex) you should have some great generals that can go along with your fully promoted knights that can attack twice in a turn. You should be able to conquer 2-3 civs with your Hypaspist + Hetairoi army and then another 2-3 civs with your knight + crossbow army. You won’t be able to upgrade into cavalry and you’ll be very late to corpse/army (you will be behind on culture as Macedonia) so make sure you get most of the world conquered in the classical and medieval era. Once you have conquered 4-5 civs it’s just a matter of mopping up the rest.
     
  4. Esperr

    Esperr Chieftain

    Joined:
    Jun 22, 2012
    Messages:
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    I honestly stopped reading as soon as i got to "don't want to declare war in the ancient era". There is no reason to wait at all.
     
  5. Softly

    Softly Chieftain

    Joined:
    Aug 25, 2017
    Messages:
    117
    With any other civ you are correct, but there are two big reasons to not war heavily in ancient era as Macedonia.

    (1) Directing early production to military units means postponing encampment districts and Basilikoi Paides. This postpones your first classical/medieval great general which is key to your Hypaspist rush. More importantly, you will have built a big chunk of your military forces without the free science from your UB or the benefits of encampment/barracks (+25% exp and +prod from military CS).

    (2) Macedonia has very strong incentives to capture cities with Encampments, Campus, Theaters, Holy Sites and Wonders. The chance of enemy cities having these things is much higher in classical era than ancient era.
     
    Thibaulthc likes this.

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