Deity Domination with Gorgo - looking for tips

Ghost Order

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Hi folks, as we know domination in deity is not a matter of "if I succeed or not" because it is always easy. However I saw some LPs in YouTube and they always achieve the victory at turn 220 - 250. I always end in 290 - 300 so I would like to improve my efficiency. Now, I'm just a noob so please correct me if some of the next asumptions are wrong.

1- Thermopylae: I should go for very very early wars and I must be in constant war to take advance of this culture bonus as much as possible.
2- Hoplites are useless: The idea is go for very early wars so I should go for warriors and archers because I need near no tech for this. On the other hand, Hoplitas require bronze forge and the AI don't make calvary early... and anti cavalry is weak vs infantry.
3- Acropolis:Cheap and more easy to get adyacency than theater but useless for domination victory.
4-In mid game as I see the combat is decided by the unit tiers so I really need to have at least the same tech of the AI so my main district would be the campus.

Now a few questions:

1- What is better infantry or cavalry? I always prefer infantry because it advance more smooth in the eras, I mean after Knights I have to go through 2 eras to get tanks. I always went for infantry but maybe is better to mix both? the problem is infantry and tank techs have a different progression in the tech tree.

2- I always have to rush iron right? but what happens if there is no iron on my continent?

3- I always open Scout > Monument if there is not barbarians > builder > Slinger(if there is barbarians I go Slinger before builder). is it good?

Any tips are very welcome.

Greetings.

PD: English is not my mother language so please tell me if you don't understand something.
 
Oh I apologize if it sounds arrogant it never was my intention.

GOTM looks interesting, actually I was thinking in participate after R&F release but maybe I give it a chance these days.
 
1- What is better infantry or cavalry? I always prefer infantry because it advance more smooth in the eras, I mean after Knights I have to go through 2 eras to get tanks. I always went for infantry but maybe is better to mix both? the problem is infantry and tank techs have a different progression in the tech tree.

2- I always have to rush iron right? but what happens if there is no iron on my continent?

3- I always open Scout > Monument if there is not barbarians > builder > Slinger(if there is barbarians I go Slinger before builder). is it good?

This is just what I know & there are surely more experienced players around, so take it with a grain of salt:

(1) AFAIK, you generally start with slingers/archers/some warriors & then transition to chariots/knights
(2) No? You need iron for knights, if you really don't have it, you might trade for it or conquer a city that has it.
(3) Most people right now maintain that (scout) -> builder -> settler -> agoge -> 1st army is best. But I could be wrong.
 
This is just what I know & there are surely more experienced players around, so take it with a grain of salt:

(1) AFAIK, you generally start with slingers/archers/some warriors & then transition to chariots/knights
(2) No? You need iron for knights, if you really don't have it, you might trade for it or conquer a city that has it.
(3) Most people right now maintain that (scout) -> builder -> settler -> agoge -> 1st army is best. But I could be wrong.

I see, it make sense because heavy chariots are good even when the AI start to build walls. But then you don't improve the warriors to swordman? Talking about improving, the gold required to improve archers and heavy chariots is huge, I supposed I need mercenaries civic for the policy card -50% improve cost right?

Now I'm trying skipping the scout and go straight for the builder then monument then slingers(5-6) and warriors(just 2 or 3) then I transition into heavy chariots(about 5 or so). I think It works well, maybe because I used this specific build in pangea?

Thank you for the tips.
 
Usually Mercenaries is timed to upgrade to Knights, and maybe Crossbows. I always upgrade to Archers ASAP (unless I'm isolated and just spamming Slingers for later, to bust fog, etc.) Same with Warriors - I usually only have a couple upgrades with Mercenaries.
 
If you get an isolated start you can spam slingers and wait until x-bows to upgrade which can allow you to pass on the Conscription policy and not have unit maintenance bankrupt you.
 
Usually Mercenaries is timed to upgrade to Knights, and maybe Crossbows. I always upgrade to Archers ASAP (unless I'm isolated and just spamming Slingers for later, to bust fog, etc.) Same with Warriors - I usually only have a couple upgrades with Mercenaries.

If you get an isolated start you can spam slingers and wait until x-bows to upgrade which can allow you to pass on the Conscription policy and not have unit maintenance bankrupt you.

Oh I see, those are great points, thx for the help folks!
 
With Gorgo I like to get a small army out before I build my first settler.

The reason for this is the culture rush early from Gorgo is very powerful, you can get the Acropolis out in 2 cities very early and these do help a lot. After that just pump science.
You do not have to war continuously, the later culture kills are not worth a lit compared to 2 Acropolis and meritocracy.

Knights are strong if you can get them out early enough and with Gorgo you can. The hoplites are great, just a couple, the AI build chariots/ knights and these can help but are situational, they are also a fair substitute with no iron, just watch out for swordsmen.

I have no issue with this approach on Deity.

You do have to push monuments and pyramids/coliseum and lots of Campus and chop and you should get below 200 easy.
 
The first video of civtrader might answer a lot of your questions. It's for a science game, but the opening is the same:

https://forums.civfanatics.com/thre...deo-strategy-and-discussion-updated-2.626425/

Yeah looks interesting, I saw his "pericles 150 turn CV" and learn so much from that, I definitely have to rewatch it at least 3 times more xD there is always something I forget.

With Gorgo I like to get a small army out before I build my first settler.

The reason for this is the culture rush early from Gorgo is very powerful, you can get the Acropolis out in 2 cities very early and these do help a lot. After that just pump science.
You do not have to war continuously, the later culture kills are not worth a lit compared to 2 Acropolis and meritocracy.

Knights are strong if you can get them out early enough and with Gorgo you can. The hoplites are great, just a couple, the AI build chariots/ knights and these can help but are situational, they are also a fair substitute with no iron, just watch out for swordsmen.

I have no issue with this approach on Deity.

You do have to push monuments and pyramids/coliseum and lots of Campus and chop and you should get below 200 easy.

Good points. I really never built wonders in deity because generally the AI always get those before I even have the tech/civic necessary but here is when I supossed to use the chop mechanic, right?
I'm always obssesed with the tech tree and don't worry much about civics and that's why I never build theaters but from what I've read here that's my first mistake for improve because both trees are necessary to maximize the eficiency, isn't it?

About the settler, In all my games I never build settlers because I prefer to take the AI cities. The reason for the settler you mention is just the second Acropolis? or for get more lux and resourcers in general at early game?

About Hoplites, yeah you are right. I though the same before my first play with Gorgo but then I think "Well if I go for domination I supossed to declare ware very early and for that warriors and archers are much better and that's why I start to think they are not really good but yes the AI make calvary at the end of early game so a few of them could be nice as you said.

About the Knights, what can I considered as a "early enough"? I know it varies with each match but around turn 80 maybe?

Finally I just have to say thank you for the advices I'm really learning so much from here.
 
About the settler, In all my games I never build settlers because I prefer to take the AI cities. The reason for the settler you mention is just the second Acropolis? or for get more lux and resourcers in general at early game?
It just see,s to make the game flow better, production, gold quite a few little things. Extra culture (sounds like where you are missing something) for political philosophy, mercenaries and feudalism faster. Also using that settler to plug the gap between you and the other civ. I like it for lots of reasons but yes it slows you down. Mainly I choose it for the gold amd Acropolis as you said.

About the Knights, what can I considered as a "early enough"? I know it varies with each match but around turn 80 maybe?
Knights are very awesome, they really do make a difference, the sooner the better but that may be more dependent on mercenaries.

I am not the best player but I do play some Gorgo so thought I would give you my view.
 
The best way to build an powerful army is to exploit the low upgrade cost. For example if you want a Knight army, build alot of Heavy chariots and only finish the Tech for Knight when you have enough Heavy chariots because even without the -50% upgrade cost, upgrade is really cheap.

The early attack is likely going to be Archers upgraded from slingers with a few warriors for city capturing, with a second wave being Heavy chariots who are later going to be upgraded to Knights.

Don't know if it is a good idea to build a second city Before your army as the city is going to take a while Before it pay back its production cost and an early attack generally means weaker opponents. Just building a bunch of slingers and upgrade them with gold from sold luxuries may be a better idea than building a second city. You can get the second city after you have your first army ready.

After you have your army you can start building up your city with districts.

I'm always obssesed with the tech tree and don't worry much about civics and that's why I never build theaters but from what I've read here that's my first mistake for improve because both trees are necessary to maximize the eficiency, isn't it?

Culture is really powerful consider it have cards that can double the efficiency of your districts and give global bonuses for no cost but a card slot while most of the science stuff require you to do production investment.

Even military gets a big boost from Culture as you get corps and armies from Culture which can keep Knights relevant in the gunpowder age Before you get tanks.
 
Don't know if it is a good idea to build a second city

Even military gets a big boost from Culture as you get corps and armies from Culture which can keep Knights relevant in the gunpowder age Before you get tanks.
This culture is very important, often you will find marble or silk or a natural wonder and if you can settle an extra city this can boost your culture also a lot. There is a lot but as I said, with Gorgo it is not so important and I tend to get the army out first but if you look at the strong GOTM players they agree that normally builder settler is the strongest build but also agree this is much harder on deity.
 
This culture is very important, often you will find marble or silk or a natural wonder and if you can settle an extra city this can boost your culture also a lot. There is a lot but as I said, with Gorgo it is not so important and I tend to get the army out first but if you look at the strong GOTM players they agree that normally builder settler is the strongest build but also agree this is much harder on deity.
It depend on the situation. Sometimes there is no good second city spot and getting the army first may give you a better second city earlier than building a settler which put you behind around 2-3 slingers.

However there is something to be said about dealying an attack so that the ai can build alot of cities which you then can capture.

However that only depend more about if you want to win quicker instead of just winning.
 
It just see,s to make the game flow better, production, gold quite a few little things. Extra culture (sounds like where you are missing something) for political philosophy, mercenaries and feudalism faster. Also using that settler to plug the gap between you and the other civ. I like it for lots of reasons but yes it slows you down. Mainly I choose it for the gold amd Acropolis as you said.

I am not the best player but I do play some Gorgo so thought I would give you my view.

Indeed the double Acropolis really make a difference and the pyramids help me a lot, I'll start to build wonders in deity, although just a couple depending on the victory I'm aimming for I suposse. With that extra culture, advancing through the civics tree was much easier, and the tech tree was much smoother because some eurekas require civics.

The best way to build an powerful army is to exploit the low upgrade cost. For example if you want a Knight army, build alot of Heavy chariots and only finish the Tech for Knight when you have enough Heavy chariots because even without the -50% upgrade cost, upgrade is really cheap.

The early attack is likely going to be Archers upgraded from slingers with a few warriors for city capturing, with a second wave being Heavy chariots who are later going to be upgraded to Knights.

Don't know if it is a good idea to build a second city Before your army as the city is going to take a while Before it pay back its production cost and an early attack generally means weaker opponents. Just building a bunch of slingers and upgrade them with gold from sold luxuries may be a better idea than building a second city. You can get the second city after you have your first army ready.

After you have your army you can start building up your city with districts.

Culture is really powerful consider it have cards that can double the efficiency of your districts and give global bonuses for no cost but a card slot while most of the science stuff require you to do production investment.

Even military gets a big boost from Culture as you get corps and armies from Culture which can keep Knights relevant in the gunpowder age Before you get tanks.

Yep, I think the archers rush is a good way to go. I never use cavalry really but now I see it is truly powerful if arrives at the right time as Victoria said. As for the corps usually I think I reach there too late for make a good use of it but that's because I underestimated the culture, I can see their potential now.

It depend on the situation. Sometimes there is no good second city spot and getting the army first may give you a better second city earlier than building a settler which put you behind around 2-3 slingers.

However there is something to be said about dealying an attack so that the ai can build alot of cities which you then can capture.

However that only depend more about if you want to win quicker instead of just winning.

Those are good points, in my actual game I was thinking about the early army first follow by the settler as Victoria suggested, what convinced me was a 3 forest 2 desert 1 hill region near to my capital, that was perfect for pyramids, acropolis and then a campus later.

Also I always try to mantain my cities pop at 2 because, from what I understood, at 3 or more pop cities start to consume services, and it's better to trade those luxs for early fix gold amount before everyone hates me.

Again Thank you for the tips.
 
I would not worry about amenities beacuse growing your cities big is much better move as big cities that can get things done and have several districts is far better investment than worrying about a small amentiy problem which may not be a problem at all if you save some luxury Resources for your empire.

It is nothing like the civilization V global happines.
 
I would not worry about amenities beacuse growing your cities big is much better move as big cities that can get things done and have several districts is far better investment than worrying about a small amentiy problem which may not be a problem at all if you save some luxury Resources for your empire.

It is nothing like the civilization V global happines.

Yeah, I only do that on the early game because the gold I get from selling luxs can help me to get maybe a moument, settler or a builder quickly. But early-mid and so on I don't think is necessary to do that.
 
Yeah, I only do that on the early game because the gold I get from selling luxs can help me to get maybe a moument, settler or a builder quickly. But early-mid and so on I don't think is necessary to do that.
Even if you sell luxuries, it is Worth it to grow your cities. Would your rather have a pop 2 city with no penalty or a pop 6 city with -5% penalty?
 
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