Ghost Order
Chieftain
- Joined
- Oct 11, 2017
- Messages
- 46
Hi folks, as we know domination in deity is not a matter of "if I succeed or not" because it is always easy. However I saw some LPs in YouTube and they always achieve the victory at turn 220 - 250. I always end in 290 - 300 so I would like to improve my efficiency. Now, I'm just a noob so please correct me if some of the next asumptions are wrong.
1- Thermopylae: I should go for very very early wars and I must be in constant war to take advance of this culture bonus as much as possible.
2- Hoplites are useless: The idea is go for very early wars so I should go for warriors and archers because I need near no tech for this. On the other hand, Hoplitas require bronze forge and the AI don't make calvary early... and anti cavalry is weak vs infantry.
3- Acropolis:Cheap and more easy to get adyacency than theater but useless for domination victory.
4-In mid game as I see the combat is decided by the unit tiers so I really need to have at least the same tech of the AI so my main district would be the campus.
Now a few questions:
1- What is better infantry or cavalry? I always prefer infantry because it advance more smooth in the eras, I mean after Knights I have to go through 2 eras to get tanks. I always went for infantry but maybe is better to mix both? the problem is infantry and tank techs have a different progression in the tech tree.
2- I always have to rush iron right? but what happens if there is no iron on my continent?
3- I always open Scout > Monument if there is not barbarians > builder > Slinger(if there is barbarians I go Slinger before builder). is it good?
Any tips are very welcome.
Greetings.
PD: English is not my mother language so please tell me if you don't understand something.
1- Thermopylae: I should go for very very early wars and I must be in constant war to take advance of this culture bonus as much as possible.
2- Hoplites are useless: The idea is go for very early wars so I should go for warriors and archers because I need near no tech for this. On the other hand, Hoplitas require bronze forge and the AI don't make calvary early... and anti cavalry is weak vs infantry.
3- Acropolis:Cheap and more easy to get adyacency than theater but useless for domination victory.
4-In mid game as I see the combat is decided by the unit tiers so I really need to have at least the same tech of the AI so my main district would be the campus.
Now a few questions:
1- What is better infantry or cavalry? I always prefer infantry because it advance more smooth in the eras, I mean after Knights I have to go through 2 eras to get tanks. I always went for infantry but maybe is better to mix both? the problem is infantry and tank techs have a different progression in the tech tree.
2- I always have to rush iron right? but what happens if there is no iron on my continent?
3- I always open Scout > Monument if there is not barbarians > builder > Slinger(if there is barbarians I go Slinger before builder). is it good?
Any tips are very welcome.
Greetings.
PD: English is not my mother language so please tell me if you don't understand something.