Deity economy(?) game

mzprox

Prince
Joined
Jan 21, 2003
Messages
430
Location
Hungary
Hey all,

(tl/dr: research treaties are bad for the game, and as bugged as resource trading. The Ai can't play for win)

I thought I share some thoughts about my last game, my goal was to see how can I compete against the AI on the highest level without wars and by disabling some well-known strategies.

Settings: Large map, 12 ai, epic speed, deity level, small continents.

Extra rules:
-I can't start war unless I'd lose the game otherwise (I mean I could had attacked a civ which already had the apollo program or 3 policy branches completed. I expected wars would be necessary, but no ai got close to this)
-Maximum one city state ally from each type, no patronage (though with the first restriction I wouldn't had taken it anyway)
-Not selling open borders or strategy resources to the ai (Luxury resources could be traded, but no exploit like getting lump sum then declaring war)

I was with the Iroquois, had an isolated start (was not my intention, but for an economy game it could work well) So I hadn't built too many units, but I couldn't trade with the ai until around 500 bc when I made contact. My land was mostly tundra, I had 5 cities in the whole game, only 7 tiles of luxury resources in the whole empire, so it was not a nice rich land.

I won a spaceship victory in around 1850, I was also going for culture to see which one I could get sooner.
Egypt has entered into the industrial era in 400 ad, (I was somewhere in the beginning of the medieval), modern era in 1400 ad (I was quite close to follow) and I entered the future era first.
I managed to win because appearently I left one 'exploitable' strategy in the game, that is: research treaty (I did not even use the make the treaty then declare war exploit) I maintained my research treaties with around 8 ai, got a tech in average every 6 turns even when researching myself took 20-30 turns in the end.
Without patronage science bonus, without maritime city states pumping up my cities, without puppet states my science was very low (around 200 tops) but it did not really mattered. I ran scientist specialists in all my cities though to get great scientists (free techs).
I have noticed that just like with resource trading there are never ending research treaties. Made them hundreds of turns ago and never got the tech, can't make an other because it says I have already..
The Ai used the research treaties, but not as extensively as I, fortunately.. it would had been much more crazier.. this RA concept is very bad and makes no sense.

I would make two changes at least: any subsequent research treaty would cost more than the previous one (if you have one running already then the second one would be more expensive for you) and you can only get tech from the same era as your partner in (so no stealth bomber tech from a stone age tribe).
But I'd just throw them away if I could..

About the ai: we know they aren't really good in intercontinental wars, but why didn't they even build the apollo program? they could had..
 
Hey all,

(tl/dr: research treaties are bad for the game, and as bugged as resource trading. The Ai can't play for win)

I thought I share some thoughts about my last game, my goal was to see how can I compete against the AI on the highest level without wars and by disabling some well-known strategies.

Settings: Large map, 12 ai, epic speed, deity level, small continents.

Extra rules:
-I can't start war unless I'd lose the game otherwise (I mean I could had attacked a civ which already had the apollo program or 3 policy branches completed. I expected wars would be necessary, but no ai got close to this)
-Maximum one city state ally from each type, no patronage (though with the first restriction I wouldn't had taken it anyway)
-Not selling open borders or strategy resources to the ai (Luxury resources could be traded, but no exploit like getting lump sum then declaring war)

I was with the Iroquois, had an isolated start (was not my intention, but for an economy game it could work well) So I hadn't built too many units, but I couldn't trade with the ai until around 500 bc when I made contact. My land was mostly tundra, I had 5 cities in the whole game, only 7 tiles of luxury resources in the whole empire, so it was not a nice rich land.

I won a spaceship victory in around 1850, I was also going for culture to see which one I could get sooner.
Egypt has entered into the industrial era in 400 ad, (I was somewhere in the beginning of the medieval), modern era in 1400 ad (I was quite close to follow) and I entered the future era first.
I managed to win because appearently I left one 'exploitable' strategy in the game, that is: research treaty (I did not even use the make the treaty then declare war exploit) I maintained my research treaties with around 8 ai, got a tech in average every 6 turns even when researching myself took 20-30 turns in the end.
Without patronage science bonus, without maritime city states pumping up my cities, without puppet states my science was very low (around 200 tops) but it did not really mattered. I ran scientist specialists in all my cities though to get great scientists (free techs).
I have noticed that just like with resource trading there are never ending research treaties. Made them hundreds of turns ago and never got the tech, can't make an other because it says I have already..
The Ai used the research treaties, but not as extensively as I, fortunately.. it would had been much more crazier.. this RA concept is very bad and makes no sense.

I would make two changes at least: any subsequent research treaty would cost more than the previous one (if you have one running already then the second one would be more expensive for you) and you can only get tech from the same era as your partner in (so no stealth bomber tech from a stone age tribe).
But I'd just throw them away if I could..

About the ai: we know they don't really good in intercontinental wars, but why didn't they even built the apollo program? they could had..

I agree that research treaties are too powerful, especially later when they seem to cost less per beaker in gold than they did at the beginning. I thought research agreements would be like two civs research the same tech and pool their beakers, then get a 25% bonus on top or something. This would also mean that John Q. Techlead wouldn't be getting Robotics from the same RA that gives Monty Gunpowder.

According to many interviews one of the focusses was on the AI. Mr. Shafer kept boasting about it.

Nowadays Civ5 looks more stupid every day. The same is true for the people involved who created this hollow mess.

I'm so glad someone was finally able to find somewhere on these forums to register their displeasure with Civ V! If only we had a general forum where 95% of the posts are on precisely that topic!
 
I've won my first deity win in similar conditions.
I would say that the main factor for winning was isolated start. If you're on your continent, the ai will not attack you, and it has no clue how to win the game.
The ai even started building a spaceship in my game. Although with tens of thousands of gold, it should really have bought it and finished the game, but it didn't do that.
Any ai could have bought all the city states and get a UN vote but they didn't do it, letting me achieve that sneaky victory.
The ai don't seem to pursue cultural victory, or they hide it rather well. I know that you can win in 1 turn after having completed 2 trees (pick the policy that gives you 2 free ones and complete 3 trees in one turn), but I hadn't seen any ai have more than 1 completed SP tree despite their having many policies according to the 'most progressive civ' popups.

Research agreements are indeed very powerful, because the ai doesn't trade with everyone. I do. I left Monty alive in my current game for the sole purpose of keeping him a RA partner. Since he's always broke, it costs me twice as much as with the other ai's, but at least the ai's don't RA with him. It feels a bit of an exploit, but playing deity just feels like finding flaws in the ai, while playing lower levels feels like kicking helpless ai's.
 
You can also give other civs gold gifts and then use that gold for an RA. Cheesy, but it's still not a bad price, necessarily, especially if they aren't a threat anyway.
 
I agree about RAs being just about as broken as everything else. I nearly always leave a conquered AI alive now. It is funny, dumb, and a little sad that an AI civ with 1-2 cities and pumping out archers when I'm in the industrial era can be the source of miraculous scientific advancement. As an added bonus they function as settler factories as well as temporary caretakers when a conquered city would take me too far beneath the happy cap.
 
The ai don't seem to pursue cultural victory, or they hide it rather well. I know that you can win in 1 turn after having completed 2 trees (pick the policy that gives you 2 free ones and complete 3 trees in one turn)

How do you win in one turn, please elaborate?
 
Try this setup:
Map Type: Great Plains
Map Size: Huge
Number of AI Civs: 5
Difficulty: Immortal+
No Barbarians

Its fun to say the least.
 
About the ai: we know they don't really good in intercontinental wars, but why didn't they even built the apollo program? they could had..


my point exactly. people are talking so much about minor issues that they call exploits while the game's real problem is that, doesn't matter what happens, the AI CAN'T win. they don't even try.
 
my point exactly. people are talking so much about minor issues that they call exploits while the game's real problem is that, doesn't matter what happens, the AI CAN'T win. they don't even try.

I think it has to do with the fact that AI cheats. So with very high production/gold they could easily win if they wanted to.
 
I think it has to do with the fact that AI cheats. So with very high production/gold they could easily win if they wanted to.

"cheats" implies that the AI breaks the rules. We've been told that the AI does not break the rules; it only receives discounts or bonuses, etc.
 
my point exactly. people are talking so much about minor issues that they call exploits while the game's real problem is that, doesn't matter what happens, the AI CAN'T win. they don't even try.

Agreed. It almost takes the pleasure out of winning when they don't fight for the victory. Even on immortal they sit back and watch me win. Come on, at least look like you want it!
 
I think it has to do with the fact that AI cheats. So with very high production/gold they could easily win if they wanted to.

That would make sense, but it means that there needs to be a rebalancing of AI bonuses at the higher difficulty levels. On deity, the AI should not be acting non-competitive. If it's because it could complete the apollo project in 5 turns, reduce the production bonuses for the AI in the late eras (presumably it needs them in the early eras).
 
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