Okay need to finish factories. Need Hoovers. Need artillery. Need Armies. GLs would be nice.
Little bit of MM and pick up +8gpt. Taxmen are pulling +26gpt.
1340 AD Arabia lands 1 infantry, 2 cav and 2 guerillas on my core island.
Vet Sipahi vs. vet Infantry flawless loss.
Vet Sipahi vs. vet infantry, wins, -2hp.
Vet Sipahi vs. vet guerilla, win -2 hp.
Vet Sipahi vs. vet guerilla, win, -1hp, goes elite.
Vet Sipahi vs. vet cav, flawless win.
Vet Sipahi vs. reg cav, win, -3 hp.
Invasion over. Lost 1 Sipahi to 5 Arabia loss.
I have 3 cities ready to finish factories in 2 turns they will start pumping Sipahi and artillery as soon as they are done.
1345 AD dyes for gems deal runs out Uskudar riots.
1350 AD factories build in 3 cities start Artillery.
1355 AD Arabia invades with 1 vet cav.
Arty takes it down 1hp. Elite Sipahi vs. 3/4 cav, win, -1hp.
Invasion is put down.
Celts have refining.
Hoovers in 11t, 1 factory in 1 turn, 2 factories in 2 turns. 2 more in 5 turns, 2 more in 7 turns.
Current count: 22 workers, many slaves, 4 warriors, 10 archers, 5 swordsmen, 2 longbow, 4 musketmen, 2 knights, 5 infantry, 1 catapult, 1 arty, 45 Sipahi, 4 MDI. Navy is 3 caravel, 3 frigates, 6 galleons.
1360 AD Arabia lands 1 infantry, 2 cavs, 1 guerilla.
Arty bombards infantry down to 2/3.
Vet Sipahi vs. vet guerilla, win, -1hp.
Vet Sipahi vs. 2/3 infantry, flawless win.
Vet Sipahi vs. vet cav, win -1hp.
Vet Sipahi vs. vet cav, flawless win.
Otto 4, Arabia 0, no promotions though.
1365 AD Arabia lands 2 guerillas and 2 cav.
2 arty pieces build, 1 Sipahi, 1 factory. Start more arty, Sipahi, starting ironclad to start thinning the ships in the area with arty support. Begin army due in 12 turns. Hoover in 9t.
Arty & cat drop guerilla both to 2/4.
Elite Sipahi vs. vet cav, win -1hp.
Vet Sipahi vs. 2/4 guerilla, win -3hp.
Vet Sipahi vs. 2/4 guerilla, win -1hp.
Vet Sipahi vs. vet cav, win -1hp.
Otto 4, Arabia 0, again no promotions.
IBT - Arabia begins bombarding again. Boring.
They land 1 infantry and 1 cavalry. Thats a little better.
Arabia settles a city in northern Japanese lands.
1370 AD Arty & cat reduce infantry to 1/4.
Vet Sipahi vs. vet cav, win -2hp.
Vet Sipahi vs. 1/4 infantry, flawless win.
Vet Sipahi vs. vet cav, win -3hp. Sack Arabian city in north.
IBT Celt settle in the north.
Arabia and Japan make peace.
1375 AD
Zzzz. Bombard some ships. No navy to kill them, though.
1380 AD several arty and sipahi builds complete. 6 arty now. Ironclad builds. Im building up military strength. RR done. Rush some settlers to finish filing land in the north.
1385 AD more bombardment, but I have dormant workers that repair the damage as soon as it is done. I have fun using arty to redline 4 ironclads that came too close. Ill soon have 3 ironclads and will start picking some of these off to thin the line.
Hoover due in 5t.
Arabia picked up electronics. I sell to Celt to gain the profit before an Arabia-Japan-Celt trade takes it away.
Trade electronics for dyes, WM, 50gp & 29gpt.
I turn up the dial on Radio due in 8 turns.
1390 AD typical bombardment but wait! Arty knock down an ironclad protecting a galleon and my lone ironclad sallies out and sinks the escort ship first naval victory! 2 more ironclad build next round. Naval war will be heating up.
Hoovers in 4t, Army in 7t.
1395 AD I have enough arty to redline most of the ironclads that wander too close. My ironclads will start inflicting losses soon.
1400 AD redline more ironclads, no opportunities for my ironclads to strike. See invasion force heading to southern island drop off 2 more sipahi and 2 arty to help repel attackers.
1405 AD nothing big.
IBT - Arabia and Celts are at peace. No good.
IBT more ironclads and galleons on the way down south. I will pepper them with arty if I can reach them.
1410 AD Hoovers builds! Navy is now stocked with 6 ironclads and building.
Arty redlines a galleon by Bursa, caravel sinks galleon, -1hp. Heading back to port.
Arty redlines a ironclad and galleon by Ta-tu one of my naval bases.
Vet ironclad vs. 1/4 ironclad, flawless loss.
Vet ironclad vs. 1/4 ironclad, win, -2hp but promotes to elite.
I think Ive got a MM opportunity at Istanbul I can MM an army to build in 8 turns while trading shields off to the surrounding cities to minimize waste. First army set to build n 2 turns. Not sure if I want to go through the effort of MMing this.
Give Celts Ivory to declare on Arabia again. Give Japan Scientific method, furs and saltpeter to declare on Arabia.
Radio due in 3 turns. MM to gain +18gpt.
1415 AD redline a bunch of ships. Ironclads need to heal.
1420 AD redline ironclad. Elite ironclad vs. 1/4 ironclad, flawless win.
Create first army. Will invade in next 10-12 rounds.
IBT lose ironclad in open waters due to stupidity.
Arabia lands cav near Nagasaki.
Also lands 1 infantry, 2 guerilla and 1 cav near Sivas.
1425 AD Bombard stack near Sivas reduce infantry to 1/4 and both guerillas to 3/4.
Vet Sipahi vs. 3/4 guerilla, win -1hp.
Vet Sipahi vs. 3/4 guerilla, win -2hp.
Elite Sipahi vs. vet cavalry, win -4hp.
Vet Sipahi vs. 1/4 infantry flawless loss, infantry promotes.
Vet Sipahi vs vet cavalry, win -1hp.
Elite Sipahi vs. 2/5 infantry flawless victory.
Trade Japan Corporation & Atomic Theory for Communism, 28gp & WM.
Re-assess cities for police stations.
Start Battlefield Medicine due in 10t.
If the Celts are anything like me, they should be researching Steel in short order. Set research to zero and hold on to radio hope for double trade. The cost of an immediate steal is 1280gp. Currently making 330gpt. If double trade is not possible, I will make a trade and set research to max on the reduced price to catch up. Put single scientist on the job for the hell of it.
IBT Arabia lands vet infantry in the open by Aleppo. Aleppo again. Really?
1430 AD Arty bombs infantry to 1/4.
Vet Sipahi vs. 1/4 infantry flawless loss.
Vet Sipahi vs. 1/4 infantry flawless win.
That wasnt the best trade. Stupid RNG.
I make a run at getting my galleons past the ironclad blockade. I ping as many ironclads as I can reach with arty and nail a galleon/frigate set off the coast of (former) Japan. Ill try to mop them up on the way back.
I drop some Sipahi reinforcements in the south.
Steel hasnt shown up yet.
IBT escort ironclad kills 2 enemy ironclads and promotes to elite! That was a good trade.
1435 AD Still no Steel. AIs are in communism and it must be killing their research. Investigation shows research is pulling in around 12 gold for a city of 14, at the same scale, Celts are researching at a pace of 150gpt.
Ping ironclads and galleons in range.
I think Celts are researching Radio instead of Steel the trade price has dropped significantly.
Trade Celts Radio for refining and 1500gp.
Set research to max. Steel in 11t, -66gpt Celts are funding our research. Thanks!
Ive got 3 sources of oil.
1440 AD Ping an ironclad elite ironclad sinks it.
Trade celts gems & furs for incense.
1445 AD Ping an ironclad elite ironclad sinks it.
Still no Steel. Steel due in 9t, -64gpt.
IBT Lot of movement Arabia lands 2 Infantry, 1 guerillas and 1 elite cav in the open on my mainland.
1450 AD - No Steel yet.
Arty misses a lot.
Sipahi Army attacks 2/3 infantry wins, -4hp.
Vet Sipahi vs. 3/4 guerilla wins but redlines.
Vet Sipahi vs. elite cav wins -2hp.
Vet Sipahi vs. 1/4 infantry flawless victory.
IBT Arabia lands 2 infantry, 2 guerilla.
1455 AD between arty and ironclads, redline all invaders.
All invaders killed by Sipahi all are flawless victories! No promotions or leaders.
Ironclads clash I lose one, they lose one.
Redline a few other ships.
Battlefield Medicine due next turn. Steel in 7t.
Second army next turn.
IBT - Arabia lands 3 infantry and 1 guerilla in old Aztec lands.
Army builds, load with sipahi.
1460 AD lots of arty work. Still no Steel. Due in 6t.
Redlined Galleon near Sinop sunk before it can land troops.
Redlined ironclad trying to sneak away is sunk but redlines attacking ironclad.
Redlined Galleon that has already dropped its load is sunk without trouble.
Vet Sipahi vs. 2/3 infantry flawless win.
Vet Sipahi vs. 2/4 infantry flawless win.
Elite Sipahi vs. 2/4 guerilla win, -1hp GL!!!
Create army load Sipahi into army.
Elite Sipahi vs. 1/4 infantry flawless victory.
Army due in 8t. This will be an infantry army. Invasion set for 1515AD unless leader fishing gives me a free GL. Want to produce workers in old Japan/Aztec to add to core cities for immediate gains along the coastal tiles.
Current state of the army 1 settler (combat), 21 workers, 3 warriors, 10 archers, 5 swordsman, 2 longbows, 1 musket, 2 knights, 14 infantry, 18 artillery, 3 sipahi armies, 63 sipahi, 4 MDI.
Current State of the navy 2 caravel, 3 frigates, 11 galleons, 14 ironclads.
I have 58 cities, Steel due in 6t @ -80gpt, 1790gp in the bank. Battlefield medicine due in 2t.
Arabia has 43 cities. Celt have 30 cities. Histograph shows Arabia ahead at 3179, Celts at 3174, and then me at 2517. Japan is at 1306 with 2 cties.
IBT lots of movement, Arabia has given up trying to bombard they only enough ships for escorts.
1465 AD clearing some coastal waters. Redline many units with arty. Arty is earning its pay.
Elite ironclad vs. redlined ironclad flawless victory. Return to port.
Elite ironclad vs. redlined galleon that has not dropped units yet. Flawless victory, see Arabian infantry drowning. Laugh. Return to port.
Take a risk and send a vet frigate after a redlined ironclad win, -2hp. Return to port.
Send vet frigate after redlined galleon (empty) that was exposed - win, 1hp. Return to port.
Arabian navy is a shadow of its former glory.
IBT some of Arabias navy comes into range, including a galleon that has not off-loaded yet. Pickings are sparse.
1470 AD Battlefield Medicine comes in, set to Pentagon. Military units are producing fast. Reserves are up and theres plenty of artillery to go around. No more room to grow. Need more land to keep up unit support or it will start to cost me.
Arabia has come up with Steel but cant trade it. Ha. Steel in 2t, +40gpt. MM to +56gpt.
Remaining outdated units are too expensive to upgrade will replace and disband.
Redline more navy to give arty something to do.
Vet ironclad vs. 1/4 ironclad flawless victory.
Vet Ironclad vs. 1/4 loaded galleon flawless victory. More Arabian infantry taking a drink of Ottoman coastal waters.
IBT Celts & Japan starts to pick off navy units my arty has redlined. Nice teamwork.
1475 AD Redline a bunch of navy.
Vet ironclad vs. 1/4 ironclad win, -1hp.
Vet Ironclad vs. 1/4 loaded galleon win, -2hp. More Arabian learning to swim.
Setting up dual invasion will try to take small Arabian islands to the south easy.
Give Japan Electronics for WM, 4gpt, 57gp all they have.
Give Celts Steel & 40gp for dyes. I should pull ahead now. Took Arabia forever to gain Steel on their own. I should be first to combustion. I will also be invading soon and will hopefully add spices to my home owned luxuries and grapes shortly thereafter.
Set combustion for 16t @ -22gpt.
IBT nothing much.
1480 AD Arabian navy has learned to respect Ottoman waters.
Vet ironclad vs. 1/4 ironclad win, -1hp.
I convoy 2 galleons and 3 ironclads to main point of invasion.
Invasion navy will be 7 galleons, 9 ironclads. All transport ships will be able to land and make it back to port. Ironclads will support landing to prevent bombardment of armies in the field until they can move inland. I have 8 tiles to protect, will put 2 ironclads per tile and keep 1 ironclad in reserve.
Invasion land force will be 16 Sipahi, 2 siphai armies (12hp), 1 infantry army (12hp), 4 infantry, 1 combat settler, 8-14 artillery pieces (leaving some at home for coastal protection?). Arty and some and infantry will come over in second wave.
MM to -12gpt.
IBT Arabia attack my convoy with 2 ironclads both sink, dealing only -1hp to defending escorts. So much for the mighty Arabian navy.
IBT - Celts try to sink a vet ironclad and pay the price. Arabia left with 2/4 ironclad.
1500 AD army builds, load it with infantry. The invasion is on!
Sally out to kill 2/4 ironclad. Vet ironclad vs. 2/4 ironclad win, -1hp.
I decide to support my invasion with infantry and artillery after all. I throw in a few more ironclads as well to protect from in initial bombardments. I had guessed invasion would begin in 1515 AD so I am a little ahead of schedule. First two conquests should bring in spices.
9 sipahi, 11 artillery and 1 infantry waiting for transport.
IBT Arabia asks for peace. They wont give me all 2209gp in their treasure. Tell them to shove off.
Arabia sends out two ironclads to oppose my landing. Two forward tiles for Sipahi armies are left open. Thats good. It will give me time to stock and reinforce my landing city before dealing with Arabian SOD.
Arty bombs Intombe to start. Escort vet ironclad sinks 1/4 ironclad bombed by arty.
Build Ta-Tu beach, set to walls.
Newly shipped arty bombards 2 infantry left in the open to protect spices?
Vet Sipahi vs 1/4 infantry, flawless loss.
Vet Sipahi vs 1/4 infantry, flawless win.
Vet Sipahi vs 1/4 infantry, flawless win, promotes.
Arty uses cover of sipahi army to bombard incoming ironclad.
Elite ironclad vs. 1/4 ironclad flawless win.
Invasion in place, Intombe bombarded to pop 12, barracks destroyed. All flanking ironclads sunk.
Cost to me so far 1 sipahi. Cost to Arabia 2 infantry, 2 ironclads, 2 population, 1 barracks.
Send a few more units for South Eastern invasion route. Will launch with next army, due in 7t.
Combustion due in 12 turns.
IBT Arabia tries to spy on me but is caught.
Japan signs peace with Arabia. Thats no good. They want espionage to continue the war. Sure.
1510 AD Arty opens up on Intombe, destroys 5 citizens, harbor (oh well). Almost to size 6.
Nothing else much. Reinforce Ta-Tu Beach with 3 more sipahi and 1 infantry. Rush walls.
IBT Celts sink an ironclad. 2 more ironclads move towards Ta-Tu beach.
1515AD original date of invasion has arrived. Walls build at Ta-Tu beach, set for barracks, then harbor.
Vet ironclad vs. 1/4 ironclad win, -1hp.
Arty opens up on Intombe, destroys 3 citizens, temple, library, top infantry in Intombe still showing full health.
IBT Arabia sinks rouge Celt ironclad.
1520 AD Arty opens up on Intombe, destroys 1 citizen, cathedral, university. Top infantry shows damage. Im getting threw.
Hurry barracks.
IBT - zzz
1525 AD barracks builds, start harbor. Banks are building in key locations, stockmarkets next for wallstreet.
Ironclads gang up and bombard Arabian Ironclad in the open. Last ironclad sinks it and promote to elite.
Arty & ironclads opens up on Intombe, destroys 2 citizens. Almost all miss. Whatever.
Kill 6 infantry, lose 3 sipahi and Intombe is gone. No promotions or leaders.
I will open the city for attack soon.
Ta-Tu has an infantry army and 8 infantry behind a wall, with a barracks and a radar tower.
IBT
Lost 1 ironclad in straight up battle but redline unit and cause it to retreat.
1530 AD arty redline naval units.
Vet ironclad vs. 1/4 ironclad win, -1hp.
Swap build in Ta-Tu Beach for library for culture to expand control. Rush library. Harbor next.
IBT lose 1 ironcald, 1 ironclad wins flawlessly and promotes to elite. Lots of Ironclads showing up now.
1535 AD - sink 3 ironclads with a combination of arty & ironclads.
Army builds in 1 turn. Change plan will reinforce Ta-Tu Beach with 1 more infantry army and push population to 7 before opening the door. Shipping citizens and Infantry army next round.
Arabia has radio. No one has combustion yet. Due in 6t.
Sending more ironclads to reinforce Ta-Tu Beach.
IBT ah I see the plan Arabia wants to bombard my armies and have found a hole but my arty can hit them first. I will make an ironclad murder hole for them. Sink Ironclad in straight up fight.
1540 AB Build 2nd infantry army, transport it to Ta-Tu beach, load with 4 infantry. Defenses at Ta-Tu beach are now a city with a wall and barracks (need aqua), 2 infantry armies with 4 infantry, and 6 infantry.
Sink 3 redlined ironclads and ironclad trap is set well see if they want to take a shot.
IBT trap does not work lose 2 ironclads, sink 1 in trade. 4 enemy ironclads are vulnerable, however. Sink all 4 with arty & ironclads. No loses.
1545 AD Sink 2 ironclads with arty & ironclads. No losses.
Rush Aqua.
IBT Arabia moves a lot of targets (5 infantry and 2guerillas) into Ta-Tus expanded boarders. Thanks for the targets! Ive got 30 Sipahi waiting to attack something! Lose 1 elite ironclad in open battle. Also lands 6 more infantry by Fastat.
1550 AD sink 3 ironclads with ironclads and arty but my protective barrier is starting to fold. Fortress build for my Sepahi army. Hmm. Celts picked up combustion before me. Dont like that.
A landing force by Kazan of 1 ironclad and 1 galleon is redlined with arty and sunk by ironclads, -2hp to one ironclad and Arabian infantry go for a swim.
Redline and sink another ironclad near Tlaxcala and redline the galleon it was covering.
Arty redlines all targets in my lands (5 infantry and 2guerillas) and takes a few other potshots. Sipahi pick them all of with a few wounds and pick up a nearby cavalry as well for good measure. No losses.
IBT Arabia jockeys around more units they are within striking distance. Okay with me.
1555 AD Arabian galleon that lost its escort stays but like a deer in headlights. Elite ironclad takes it out. When I sink it cargo and all I see a new escort racing to meet it. Hmm. Too late buddy. I sent everyone to waterpark.
Hit a lot of units with arty, most are redlined. Kill all of the units (8 total, 5 infantry, 1 guerrilla, 2 cav) to the loss of 1 sipahi.
I decide to set up a murder hole and open up Ta-Tu beach for business. I have 2 infantry armies and 10 infantry in a city size 7 with a barracks.
IBT here comes the parade of clowns. Arabia musters 18 units to attack - all 5 fast moving cavalry are shrugged off. 11 infantry and 2 guerilla approach the city but need to stop for 1 round.
1560 AD Sink 4 ironclads and a loaded galleon with ironclads and arty with no losses.
Pepper invaders with arty nearly all are wounded, few are redlined.
Move Sipahi to kill off retreated fast movers and GL! All fast movers are dead now.
Build an army for Sipahi.
I decide to let Arabian forces attack if they want they have nothing better than an attack of 6 against fortified infantry armies in city size 7. Bring it.
Southeastern invasion excellerated due to GL. Next GL will be for the Southeast attack.
Army due in 3 turns.
I currently have 6 armies and 60+ cities. I have room for 9 more armies at my current pace.
Arabia has a lot of pollution.
IBT kill several cavalry. Tile pillaged. Really thats what youve got? Wounded units try to evacuate but they cant escape my sipahi and artillery yet. New wave is smaller 4 infantry and 4 guerillas. Sink ironclad in open fight. I have destroyers coming.
1565 AD my turn suckers. Kill all enemies in my area but take a few casualties. Sink all nearby ironclads. Move 1 infantry army into fortress to free up Sipahi armies and start to roll them up. Main body of invading army is retreating and I cant take them this round. I will shut that door in a few rounds and then they will need to run the gauntlet to get to Ta-Tu Beach. Losses can easily be replaced. Reinforce Ta-Tu with 2 sipahi and 2 infantry more then I lost.
IBT loss 1 ironclad, sink 1. 7 units move into the killing field 6 infantry, 1 guerilla.
1570 AD destroyer on the scene and kills ironclad. This is better. Elite ironclad loses to 1/4 ironclad. Whatever. Im done with ironclads.
Atty does a poor job this time pepper incoming units. Retreating fast mover is killed. Move army to cover the escape route. Now all 1 movements will be in my rank for 2 rounds before being able to attack.