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[R&F] Deity general strategys

Discussion in 'Civ6 - Strategy & Tips' started by pkaem, Feb 1, 2019.

  1. pkaem

    pkaem Chieftain

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    Hehe I totally understand that here are pepole who are unreal good at this game. And also very inclined to help, so I am really thankful and already see some differences in results following the advice here. I don't have a toxic relationship with this game, so I fell relaxed about it but thanks for your input to buy LotR2 ;D. I get the most fun out of it to get better, I don't care losing a deity game, I don't care to lose 10 of them. But I want to beat it under 200 turns next, what I never did, DV seems the obvious choice. I mostly play small pangea, everything else standart. I randomed a leader and just tryed to get as many cities as I could until turn 100. I settled for more chops, I abused magnus a hell lot (I fear this is bad because in three days he works diffrent), but I ended up with 10 cities, pol. philosophie, locked campuses in every city and a much better fudalism timing then before.
     
  2. Fluphen Azine

    Fluphen Azine What is Fluphen Azine?

    Joined:
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    @pkaem

    You are well on your way.
    My best DV was at turn 151 with Cyrus/Persia.
    I only had 3 cities up at turn 40 but a close neighbor helped.
    My main struggle with very fast DVs are not sniping Capitals.
    If you want to finish really fast like these guys from turn 90 - 115 you need to learn how to do that.
    Of course playing on a Pangaea Map... most of my settings are usually Standard except for Sea Level at Low sometimes.
    You can cook the settings with New Age and Wet for more production and chops.
    I played only the worst Civs for 6 months so basically a rotation of Tamar, Harald and Victoria.
    I wanted to know a generic strategy that would work with any Civ so if you can always do it with these 3 the rest of the Civs go faster or easier.
    Heading directly for a mass capital take over seems to be the big key.
    I usually get caught up in the Warmongering taking many more cities than needed.
    Too much of a linear approach on my end.
    My average is around 175 to 225 for all Victory Types.
    So if you want really fast finishes you just have to learn how to do certain things certain ways.
    Once you get the hang of it you should be on easy street but it will take time consuming chunks out of your day.
    I honestly think that Gathering Storm will make the game easier.
    I expect to see just as fast finishes.
    We will find out in the next few days but I don't think this chopping nerf will hinder knowledgeable players.
    You may even be able to put up a few decoy cities to just abuse a bunch of chops but probably not optimal.
    You still can faith buy and I think Harvest is the same so Faith Buying a massive Army and pillaging should still work.

    Of course this is a Civ Forum but here are my thoughts on that other game
    I do not expect you to get into this game but it was ahead of its time and after 20+ years is still enjoyable.
    LotR2 is a fun game. Not as advanced as Civ games but you can make it more difficult with settings.
    Once you understand the game you should make the game as hard as possible.
    My set up is: Impossible Difficulty, 100g, No Castle, No Army, Weak Start, 5 Nobles, Advanced Farming On, Army Foraging On, Exploration On.
    Never use any exploits or glitches, which breaks worse than any Civ game.
    Play the Custom Game and run through all the maps from top to bottom.
    The hardest is India with all of those settings but you have no Industry so you have to sell Cows and Wheat to be able to buy Supplies to make an Army.
    Course it takes a few seasons to get your economy up and running.
    Hopefully you survive long enough to get up some sort of a Castle.
     
  3. Warwolf22

    Warwolf22 Chieftain

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    My preferred way (I like long games) is to right from the start focus on science, commercial and industrial districts. If someone wars with me early on, I’ll defend till a peace deal. I immediately rush writing, and build one after a settler. Then ll get a commercial hub up. Repeat for a while. By turn 150, I’ll have enough golf that I can found a city and mmedatley buy a water mill, monument, walls, granary a couple builders/tiles, and some district buildings. At this point I’ll have at most 100 military strength it’s Hilarious to watch the AIs 2k military strength knight army get mowed down by a helicopter.

    Basically become a trade empire wth tons of science
    Buy advanced troops
    Win
     
  4. Casualty of war

    Casualty of war Chieftain

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    I always forget to pre-place my Districts!

    The only thing I would add to the excellent advice already given is that sometimes you just want to pick a fight for the Pillaging. 25 Science/Culture/Faith or 50 Gold can be like a 3 Turn turbo boost in the Ancient and Classical Era. And if you can nab a Builder or Settler that's nearly 5 times as good.
     
    Fluphen Azine likes this.
  5. BarbarianHunter

    BarbarianHunter Chieftain

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    I do it on purpose, as I can't see the logic in making a district cheaper by placing it 1000 years before beginning any substantive building and, more practically, I never know exactly what I'll want. I make the AI cede all its cities as well.

    Is GS out yet? <--- Rhetorical.
     
    Fluphen Azine likes this.
  6. Fluphen Azine

    Fluphen Azine What is Fluphen Azine?

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    I have lived in Vegas for over 20 years now and seen a lot of construction going up or tearing down.
    Back in 2006/07 Boyd Gaming tore down the Stardust and started new construction on a huge Hotel and Casino.
    The money ran out as the bubble popped.
    For Ten Years they just let all that rusted steel and construction sit there.
    1000 years might be a stretch but I understand starting a project and finishing it years later.
    That being said the game is "gamey" anyways.
    Eventually a player has to draw the line in what they will abuse and not abuse with the game.
     
    BarbarianHunter likes this.

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