Round 1, 4000 BC - 3640 BC (9 turns). Ok since I'm back on civfanatics and are not running any online games at the moment I've decided to have another go. Now some of you may remember that I have a less than perfect track record both in winning and completing the deity challenges I've posted so far. I've got a couple of offline deity wins under my belt but I still consider myself a deity noob all things considered so I'll continue in the school of hard knocks and perhaps get some advice and insights along the way to help me improve. As for completing the challenge, well I'll promise as always to try my best but all routine micro and no new game makes Gliese a dull boy, at least dragon age is another 2 months down the road. Any input is welcome but I ask that no spoilers are posted unless I've already reached that stage in the game myself. The leader for this game is Wang Kon of Korea with starting techs Mysticism and Mining, here are the settings: I decided to go ahead and nerf myself a little by enabling huts and events again. It's a nice crutch to disable them now and then on the top levels but variety is a necessary spice of an enjoyable game. Not visible in this shot is the type of tectonics map, I'm playing on a 60% water map. I like the tectonics script but it's often a very tight squeeze to grab 6 cities before the AI, let's just hope it's not Gilgamesh next door or this might be a quick game. The start, after moving the warrior: Corn, clams, gems and dyes, why do I always get such crappy starts? Seriously though this is the first start I got and though I would sometimes reroll this on a lower level I'm not going to handicap myself on deity, I leave that to the pros. The warrior was moved for maximum scouting since I anticipated settling in place and indeed revealed another hut. Normally I'd allow for some input here before continuing but I honestly don't see what's to discuss so I'll settle and start on worker+ agriculture and play a couple of turns before calling it a round. Update to follow.