Deity Graduate School I

There might be something i don't understand about the AP...

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JC built the Buddhist AP in Rome, i captured it later and then noticed that no Buddhist buildings were providing 2:hammers: any longer. I loaded an old save prior to any wars and verified that they were providing the 2:hammers: before i captured Rome. Rome is out of revolt, and there's been another election. The only other thing that i can think of is that defied a resolution.

What's going on?
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If you did defy a resolution then you lose the hammers until you vote on a resolution that passes
 
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If you did defy a resolution then you lose the hammers until you vote on a resolution that passes

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Thanks! I was suspicious that might be the cause, but i wasn't familiar with that mechanic at all.
 
3rd try. 560ad

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Things are going better this time. I did everything the same as the second try but this time the barbs were a lot less dangerous.
Settled the copper/sheep city first, the wheat/gold city second and the fish/gold city third.

I think a mistake of my first game was that i tried to get too much land in the beginning by settling too far away.

Because i had so few barbs to worry about i could put hammers in other things and didn't have to research hunting/archery which made a lot of difference.

I tried to build the Parthenon and the Great Library but failed to get them. I did get the Sistine Chapel even though Willem had Music 15 turns before i did.

Starting on Lib now with none of the others having Education yet.

I'm thinking of trying a cultural victory first and maybe see how far i can get with a military victory from this save after that.






@Ghpstage
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My 2 warriors in the first game were put there (in the south-west) so no barb cities would spawn. I have had some unpleasant surprises with those in the past. :)

The 4 units in the east were 2 units at first. 1 archer is standing on my new city-site (i had a settler ready to move there, and another archer is moving to the north.
 
Awesome! I actually wanted the WB to play Deity w/ huts/events on, and BUG (mod install). :D

Dang, well I never play with Huts or Events and the series I host we don't either so I'm not sure how to add either... :undecide:

You should be able to run BUG and play this game. BUG was made so people can play with it on certain maps and others don't have to.
 
Yeah, BUG in custom assets (SP option) and BUG will just be there, just like Klono has done himself and what most do here.

Haven't the foggiest why you want huts on, especially on Deity as you are just giving the AIs many more freebies. Your lucky to get 1 or 2 huts on Deity. And well events....sigh..I'll just keep my mouth shut
 
To 1440 AD

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Asoka is down, but it took longer than i had hoped. I took two cities on the first two turns of the war, but he got rifles the turn after that. I basically spent the next dozen+ turns trading units with him and trying to pick off anything in the open while my cannons arrived. Better unit management could have saved me numerous cavalry too.

Something else pretty big happened during the war.
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Zara declared war on Lincoln. This has the potential to be very good if it slows Zara down, or very bad if he rolls over Lincoln and capitulates him. A few turns into their war Lincoln lost a city at which time i noticed he didn't have Rifling yet, so i gave it to him on the cheap to defend himself.
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I should've seen that earlier, so that was a mistake on my part. Hopefully Lincoln didn't lose too much of his stack there at the start. He hasn't lost any more cities since, so I'm crossing me fingers that one turns into a nice stalemate.

Meanwhile, enough of my cannons and redcoats caught up to finish off Asoka and nab some really good stuff. I did leave him one city rather than kill him off b/c he has several techs that i can still use.
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Don't ask why I'm building a barracks in Bombay, it was an oversight. That place needs a buddhist temple for AP hammers and then gold multipliers.


I've identified logistics as the biggest hurdle to winning this game right now. I can overcome Zara with a bit of a tech lead, but only if i can get my units to the front in an efficient manner. Therefore I've decided to go straight for RR to set up supply line. I'll have it in no more than 5 turns. I have 13 workers right now (could've sworn i had more) that i need to start getting into position to build the RR line. I may need to build a few more here before RR finishes.
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I was also considering going for Combustion next for Destroyers and Transports to cut across the sea, but i noticed there's no good source of land oil without taking out Lincoln or making this insane trade with Joao.
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Perhaps it's better just to go on to Arty followed by Infantry. I think RRs will provide fast enough transportation for my units without the need for ships. It's exactly 30 tiles (3 turns) from my HE city to the Roman-held city of The Hague on the Dutch front, and 40 tiles from my furthest city. It's about another 20 tiles to Lincoln which is still very doable. By the time I'm ready to take on Zara I'll have Oil.

I'll get Communism from JC in 6 or so turns, and I'm hoping to start a 12-turn GA in 10 turns providing that great person doesn't pop as a GS.

Edit: Just noticed that Portugal can research Plastics which means he already has tanks and marines... fantastic!

 
Haven't the foggiest why you want huts on, especially on Deity as you are just giving the AIs many more freebies. Your lucky to get 1 or 2 huts on Deity. And well events....sigh..I'll just keep my mouth shut

My thoughts exactly... :mischief:
 
Hey there just wanted to ask a quick question for those of you who know these things....

how often do you try things like giving away iron/horses/strategic material so that you can make the unit that precedes another and then upgrade....? Its just that in my game i know i can probably pump out 2 GM's if i try, as i dont need anymore scientists, but im not sure if its usually better or not to upgrade mass units, or to just grab a golden age and hope the extra hammers evens out... Its sort of tough math... Ga gives extra gp's, and hammers, but mass upgrade is probably alot quicker. Just curious, gonna finish my game today i think if i have the time. If zara doenst lib before me, i should be able to have a respectable finish, even if its not a win.
 
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Do deity players often just fogbust with warriors? I tried that before and i always get barbs that just bypass my warriors and pillage everything in sight.
I understand that having to research hunting and archery gets you behind in techs but it seems like such a risk.

This happens to me 90% of the time I try to fogbust with warriors. That, or the archers just kill my fortified warrior on a forested hill.

The only time warrior-busting works for me is when there are very close neighbors.
 
I decided to give this a go even though Deity is three difficulty levels above my current comfort zone. And it shows. None of the things I've learned seem to hold true on Deity. I played to turn 29 and I'm already clueless - mainly for two reasons:

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1. You're supposed to prevent barbs from spawning with fogbusting, but I saw two barb archers roaming around even before my city had finished building 1 warrior.

2. The best time to build a settler is supposedly when your capital is size 3. Well, mine is at size 4 now, but I've only got 1 warrior for defense (the other was mauled by a bear) and virtually no knowledge of the surrounding area.
 
I decided to give this a go even though Deity is three difficulty levels above my current comfort zone. And it shows. None of the things I've learned seem to hold true on Deity. I played to turn 29 and I'm already clueless - mainly for two reasons:

Spoiler :
1. You're supposed to prevent barbs from spawning with fogbusting, but I saw two barb archers roaming around even before my city had finished building 1 warrior.

2. The best time to build a settler is supposedly when your capital is size 3. Well, mine is at size 4 now, but I've only got 1 warrior for defense (the other was mauled by a bear) and virtually no knowledge of the surrounding area.

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You can't always prevent everything, but on this map spawn busting is very doable. Of course there will be some barb archers roaming, but the AI will also be there with some units. Sometimes you even get a barb city near your border without any chance of preventing it, especially when a bear eats your first warrior. With my try on this map i went archery, because i wanted to settle gold as 2nd side and i didn't feel safe.
Spawn busting the west was no problem, but i also had little map knowleadge and thought there is a huge chunk of land to the north where barbs could spawn.
 
Wanted to play here, but Lizzy with double corn, marble and a 2 gold mines spot in rather secure atmosphere..double fish right under London..just too easy, can't seem to find motivation for easy games anymore.
 
Wanted to play here, but Lizzy with double corn, marble and a 2 gold mines spot in rather secure atmosphere..double fish right under London..just too easy, can't seem to find motivation for easy games anymore.

I don't think it's quite as easy is it first appears.
 
Wanted to play here, but Lizzy with double corn, marble and a 2 gold mines spot in rather secure atmosphere..double fish right under London..just too easy, can't seem to find motivation for easy games anymore.

it's true those are good tiles, but the problem is that there's not very many good tiles besides those at all! :lol:
 
oh my god, I just realized this was a Small world size, not Standard. you only need 6 temples to make 6 cathedrals here, not 9! its too bad that i'm almost done with that nonsense already !!! :crazyeye::cry:

edit: would also explain the strangely high maintenance costs for the number of cities I have!
 
1785 cultural victory

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I took Nationalism with Liberalism and after that only researched a little and traded mostly till i got rifling. Stopped research entirely after that.
Flipped a city from JC and later one from HC. Asoka was close in culture most of the time (maybe 15-20 turns) but suddenly Willem overtook him and was much closer.

Only 1 war was ever fought (Hammurabi vs HC) the second war Joao vs HC ended the same turn it started.

I'll try war on this map later this week but i'm not very confident about that.





 
Played a little further:

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This should have been fine, but of course Willem teched Assembly Line two turns later, and Industrialism a few turns after that.

I hate deals like this:

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Julius Caesar had been dominating the oceans on my behalf up until then. Frigates don't do much against Destroyers. :(

Pushing south:

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Things got a little bit dicey, but I quickly recombined my stacks and took another hill city:

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Look at the Gems :) . Willem has Izuul's capital luck.

I'm sure Willem was just one city away from giving in. But he managed to bribe Joao to go to war for the low low price (I think) of Mass Media:

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Sigh.

That slowed me down. Just when I'd reached Utrecht and had taken down the defenses, Joao's stack showed up:

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Not the most impressive, but with zero SAM Infantry and a stack mostly filled with Cavalry, I made a ceasefire with Willem. This bumped my stack back into Amsterdam, where I could benefit from the hill and CG promotion:

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I hope to finish Willem off today, and then backstab Lincoln who's at war (and successfully defending against) Zara. The game should be won, since the AI have all gotten bogged down in wars. Only Joao is a threat to win via Space.

I'm in the weirdest civic combo:

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England is a nation of emancipated, militaristic, zealous Buddhist hippies.

WINDMILLS:

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cultural victory, 1735 AD. nothing much to say, except i spammed enough missionaries and temples for a standard size map. also managed to pop 3 GS in a row near the end, in a city with 8 artist specialists and the great library. =/
 
1802AD, throwing in the towel.

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I think my inexperience with Deity lost me the game late.

Capped JC, Asoka, Willem, and Lincoln by 1600, but Zara and Joao already had ridiculous tech. I had arty and was close to infantry, but Zara already had tanks, marines, fighters, and techs like Plastics. Maybe i should've invaded anyway and just tried to outnumber him, but I tried for diplomation instead. Unfortunately, HC switched sides and voted for Zara causing me to come up about 90 votes short. I wanted to attack HC but he also signed a defensive pact with Zara...

By 1700s Joao was blowing through spaceship parts with Zara not all that far behind. I went for nukes and put a serious hurting on Portugal, but Zara jumped in on his side and he already had SDI and all that crap. I couldn't handle both of them. I did manage to get some units down to Portugal and take 2 cities, but then i got wrecked. Fleet got destroyed by Zara, he started sending transports with modern armor and stuff at me all over the place, guided missiles pillaged all of my stuff, happiness problems everywhere, etc. I sent a half dozen or so nukes at him hoping a couple might get through, but that didn't happen.

Oh well... onto the next one!
 
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