[BNW] Deity Great library newb trap is baiting me

Caocao84

Chieftain
Joined
Jan 26, 2023
Messages
5
Hello fellow civ 5 players, I'm currently pursuing my quest to win deity with every civ, and the civ of the day was Siam which I never played before.
I have been playing on quick speed for years, but since a month or two, I switched to standard speed ( and here the newb trap gets enabled sneakily ).

I started a game with Siam ( Pangaea, small, temperate, arid, low sea level, 6 civs, 12 city states ).
I settled on a gold hill/river on turn 1 instead of turn 0 flat plains with no river, with no coast in sight, and discovered a ruin just nearby , which was a pop ruin, then my warrior went east, while I was producing a scout, he found something like 3 ruins in 5 turns ( archery tech, culture ruin, and an other one like gold I think, while I researched pottery )

My scout gets out on turn 5, I start producing a 2nd one, and I send him west, I discover mt. Kilimanjaro, and find writing in a ruin on turn 9, the same turn I finished pottery, which would be pretty lucky and fast even on quick speed, and here starts my dilemma.
Since I always play standard builds like tradition, 2/3 expands into NC, or eventually liberty when lot of space and good lands, I NEVER build GL, or even research writing that early, except maybe special cases like Babylon or Maya, I am wondering what to do.

Here, I have nice space, and decent land, with tradition opener from culture ruin, so I am not wondering about building the GL, but rather how to make It work into an enjoyable win ( or just a win ), since this scenario is very unlikely to happen again soon.
I am really tempted to rush philosophy with GL free tech, and build national college, which could come out between turn 40-45 if I stay on one city, but I am also wondering about some early culture/tourism rush with some early great writers and eventually Parthenon from drama and poetry, which could eventually be backed by sacred sites if I go piety, but I am not so sure about this one.
The 2nd strat would also allow me to research the bottom part of the tree for some essential techs, instead of calendar ( which I will also need for wine ) + building some infrastructures/worker/settler before starting parthenon, since I'd get the tech lead from GL.

Here is a screenshot of the turn 9:
Siam T9.jpg
I had no real strat in mind for Siam, as the bonuses they get will depend on what kind of city states they can ally/befriend.

If anyone has some original idea to make this GL strat work, or even give It a try, here is the save file of turn 9, I think It can get out between turn 30 and 32 pretty safely, the city is growing borders next turn, and the advisor is showing the 2nd wheat tile.
I have met no civ at this point, only 2 city states, and was stuck on this screen, watching the tech tree and social policies for 2 hours, then I just saved It and decided to think about It later, and here we are.
I play with some advanced settings, so there may be a few more natural wonders than the usual amount, but not so gamechanging at the end.

I also attached the initial auto save, but that should not help, except understanding why I moved my settler.

Thanks to anyone who had the patience to read all that.
 

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